Dynamic Spawn Rate
Dynamic Spawn Rate was introduced in the update 7.60 (May/2024)
Spawn rate of monsters killed in Party now depends on amount of players in party who have recently killed a creature.
Increased bonus for each additional party member from 10% to 15%.
Spawn rate is now increased by 34% if creature is killed by a player in party with two members.
Spawn rate is now increased by 60% if creature is killed by a player in party with three members.
Spawn rate is now increased by 78% if creature is killed by a player in party with four members.
Spawn rate is now increased by 88% if creature is killed by a player in party with five or more members.
Participation of every party member in a kill of any creature in last 5 minutes is no longer required for dynamic spawn rate to work.
This feature is still only active in parties with shared experience enabled that are active or were active in recent 60 seconds before monster has been killed.
To calculate the real reduction you should use this method (example for a 30min respawn in 2 players):
(30*60)/1.34 = 1343 seconds = 22.38 minutes
30 is the respawn time (in minutes)
60 is to convert minutes to seconds
1.34 is the 34% spawn rate
This feature is only active in parties with Shared Experience Level Range enabled.