Properties

From Medivia Online Wiki

Equipment items and weapons often have inherent properties visible when "looking" at them and holding down the SHIFT button at the same time. These come in the form of Strength, Dexterity, Intelligence (these are listed on item lists e.g. Armors), movement speed and damage resistance increases; as well as light, mana and health pool increases and even special attacks and passive abilities.
Properties are similar to Attributes, but differ in the way that properties are naturally part of every individual item of a certain kind (e.g. every Demonbone Armor naturally has 2% poison resistance, 5 dexterity and 5 intelligence as properties), while attributes need to be added onto an item or have a chance to be on an item when looted.




Speed

Speed in this case refers to a player's movement speed which is ordinarily gained with levels (visible within your skills window).
Speed increase from levels decreases as you get higher level (e.g. a lvl 40 might get 2-3 speed points per level, while at 300+ you get roughly 1 speed point every 2-3 levels).

Players can increase their speed by wearing equipment with the Streamlined Attribute.
This list will show items which increase a player's movement speed as a property.

Image: Name: Speed increase:
Sylvan Leafband +2 Speed
Pegasus Helmet +3 Speed
Falcon Helmet +3 Speed
Faeryglow Legs +3 Speed
Falcon Armor +5 Speed
Falcon Ring +5 Speed
Falcon Necklace +5 Speed
Falcon Legs +4 Speed
Faeryglow Boots +40 Speed
Faeryglow Shoes +40 Speed
Falcon Boots +45 Speed
Tempest Boots +45 Speed
Pharaoh Ring +50 Speed on sand
Snow Boots +100 Speed on snow
Tortoise Boots +120 Speed on flooded floor tiles
Torn Quicksand Boots +220 Speed on quicksand
Sweet Puffer Meal +10 Speed (for 20 minutes)
Exquisite Sweet Puffer Meal +30 Speed (for 20 minutes)
File:Exquisite sweet puffer feast.png Exquisite Sweet Puffer Feast +50 Speed (for 20 minutes)
Time Ring +30 Speed (for 10 minutes)
Bag of Goodies +10 Speed (for 30 minutes)
Enchanted Witches Broom +40 Speed (for 20 minutes)
Ring of Purity +3 Speed (for 150 minutes, rechargeable)
Emberwake Ring +10 Speed (150 minutes, rechargeable)
Emberwake Tunic +3 Speed
Roc Feather +4 Speed
Great Quiver +4 Speed
Ent Legs +5 Speed
Helmet of Torment +5 Speed
Blessed Amulet +6 Speed
Adventurer Boots +10 Speed
Magician Boots +10 Speed
Panther Helmet +10 Speed
Angelic Plate Armor +10 Speed
Umbral Plate Armor +10 Speed
Nocturne Plate Armor +10 Speed
Legs of Torment +10 Speed
Armor of Torment +15 Speed
Skeleton Boots +20 Speed
Golden Boots +20 Speed
Ent Boots +25 Speed
Grim Boots +30 Speed
Revenant Boots +30 Speed
Magic Plate Boots +30 Speed
Webcrawler Boots +30 Speed
White Dress +30 Speed
Boots of Torment +30 Speed
Norae's Ritual Dress +35 Speed
Agavan Boots +40 Speed
Boots of Haste +40 Speed
Boots of Suffering +40 Speed
Deepshadow Boots +40 Speed
Santa's Boots +40 Speed
+100 Speed on snow
Quicksand Boots +40 Speed
+220 Speed on quicksand
Virulent Clawboots +40 Speed
Mephitic Clawboots +40 Speed
Angelic Boots +45 Speed
Umbral Boots +45 Speed
Nocturne Boots +45 Speed
Watcher Boots +45 Speed
Patched Boots +50 Speed
Boots of Agony +50 Speed




Damage Resistance

Resistances are multiplied, so for example, 6% from one item and 4% from other item is not 10%, but:
1.00 (100% dmg) * 0.94 (100% - 6%) * 0.96 (100% - 4%) = 0.9024 = 90.24% dmg
So these two pieces give 9.76% (100% - 90.24%) resistances, not 10%.

All Damage Resistance


Image: Name: All Damage Res %:
Barbel Feast 10% for 10 seconds after consumption
Exquisite Barbel Feast 25% for 10 seconds after consumption
Might Ring 20% for 20 charges or hits
Ring of Purity 1% for 150 minutes (rechargeable)
Staff of the Primordial Fire 10% for 1 minute (druid active ability with 4 min cooldown)
The Dawnbringer 1%
The Lightbane 1%
The Twilight 1%
The Apocalypse 1%
The Armageddon 1%
The Calamity 1%
Blessed Amulet 6%
Elven Amulet 5% for 50 charges or hits against all damage except curse, lifedrain and manadrain



Physical Resistance


Other ways of reducing physical damage:
Items with all damage resistance property.
Resistance (Physical) Attribute
Image: Name: Physical Res %:
Stone Skin Amulet 80% for 5 charges or hits
Deepshadow Amulet 40% for 3 charges or hits, recharges after 5 minutes
Protection Amulet 6% for 200 charges or hits
Emberwake Ring 3% for 150 minutes, rechargeable
Sapphire Amulet 4%
Warlord Helmet 1%
Infernoscale Helmet 1%
Golden Boots 1%
Hellforged Legs 1%
Agavan Boots 1%
Agavan Legs 1%
Mephitic Helmet 1%
Mephitic Armor 1%
Mephitic Legs 1%
Mephitic Clawboots 1%
Flaming Aegis 1%
Ward of Oblivion 1%
Infernoscale Legs 1%
Shield of the Ancients 2%
Infernoscale Armor 2%
Falcon Shield 2%
Boots of Suffering 2%
Helmet of Suffering 2%
Legs of Suffering 2%
Dwarven Armor 2%
Agavan Armor 2%
Hellforged Helmet 2%
Dwarven Legs 3%
Infernal Scaleplate 3%
Hellforged Armor 3%
Umbral Legs 3%
Nocturne Legs 3%
Angelic Legs 3%
Armor of Suffering 3%
Artifact of Penance 3%



Fire Resistance


Other ways of reducing fire damage:
Items with all damage resistance property.
Resistance (Fire) Attribute
Resistance (Elements) Attribute
Elemental Shield: Fire (druid spell)
Image: Name: Fire Res %:
Dragon Necklace 10% for 200 charges or hits
Emberwake Ring 3% for 150 minutes, rechargeable
Golden Boots 1%
Pyroweave Mask 1%
Blazefrost Scepter 1%
Infernoscale Helmet 1%
Celestial Veil 1%
Magic Plate Legs 1%
Emberwake Tunic 2%
Trinity Mask 2%
Infernoscale Armor 2%
Shield of Unseen Forces 2%
Infernoscale Legs 2%
Flaming Aegis 2%
Vanadinite Helmet 2%
Vanadinite Legs 2%
Vanadinite Armor 3%
Sunfire Robe 3%
Infernal Scaleplate 3%
Ward of Oblivion 3%
Dreadweave Robe 4%
Isingoma Sigil 4%
Amulet of the Elements 5% when first crafted
10% after Undead Dragon and Shadow Drake tasks
20% after Daevok



Energy Resistance


Other ways of reducing energy damage:
Items with all damage resistance property.
Resistance (Energy) Attribute
Resistance (Elements) Attribute
Elemental Shield: Energy (druid spell)
Image: Name: Energy Res %:
Strange Talisman 10% for 200 charges or hits
Isingoma Skirt 1%
Fluxweave Mask 1%
Tempest Boots 1%
Zephyr Wand 1%
Celestial Veil 1%
Falcon Ring 1%
Golden Boots 1%
Falcon Helmet 1%
Falcon Boots 1%
Falcon Bow 1%
Magic Plate Legs 1%
Shield of Unseen Forces 2%
Trinity Mask 2%
Falcon Armor 2%
Falcon Legs 2%
Falcon Wand 2%
Falcon Shield 2%
Isingoma Robe 2%
Falcon Necklace 4%
Amulet of the Elements 5% when first crafted
10% after Undead Dragon and Shadow Drake tasks
20% after Daevok



Poison Resistance


Other ways of reducing poison damage:
Items with all damage resistance property.
Resistance (Poison) Attribute
Resistance (Elements) Attribute
Elemental Shield: Poison (druid spell)
Image: Name: Poison Res %:
Silver Amulet 10% for 200 charges or hits
Ent Mask 1%
Celestial Veil 1%
Ent Armor 1%
Ent Legs 1%
Ent Boots 1%
Plaguespreader Robe 1%
Virulent Clawboots 1%
Mephitic Clawboots 1%
Golden Boots 1%
Magic Plate Legs 1%
Shield of Unseen Forces 2%
Fungi Shield 2%
Demonbone Armor 2%
Demonbone Boots 2%
Demonbone Helmet 2%
Demonbone Legs 2%
Observer Helmet 2%
Soulstealer Armor 2%
Virulent Legs 2%
Mephitic Legs 2%
Terra Mask 2%
Virulent Helmet 3%
Mephitic Helmet 3%
Webcrawler Shield 3%
Norae's Ritual Dress 3%
Terra Robe 3%
Virulent Armor 4%
Mephitic Armor 4%
Corrupted Staff 5%
Amulet of the Elements 5% when first crafted
10% after Undead Dragon and Shadow Drake tasks
20% after Daevok



Ice Resistance


Other ways of reducing ice damage:
Items with all damage resistance property.
Resistance (Ice) Attribute
Resistance (Elements) Attribute
Elemental Shield: Ice (druid spell)
Image: Name: Ice Res %:
Permafrost Robe 1%
Celestial Veil 1%
Zephyr Wand 1%
Blazefrost Scepter 1%
Hydroweave Mask 1%
Golden Boots 1%
Magic Plate Legs 1%
Icebound Helmet 1%
Shield of Unseen Forces 2%
Frostbind Legs 2%
Trinity Mask 2%
Icebound Legs 2%
Icebound Armor 3%
Snow Ravager Amulet 5%
Tidal Amulet 15%
Amulet of the Elements 20% after completing Enhancing the Amulet Quest



Death Resistance


Other ways of reducing death damage:
Items with all damage resistance property.
Resistance (Death) Attribute
Image: Name: Death Res %:
Deepshadow Boots 1%
Umbral Robe 1%
Pegasus Helmet 2%
Voodoo Wand 2%
Deepshadow Legs 2%
Soulstealer Armor 2%
Umbral Plate Armor 2%
Umbral Boots 2%
Nocturne Robe 2%
Deepshadow Mask 3%
Umbral Legs 3%
Umbral Helmet 3%
Nocturne Boots 3%
Nocturne Plate Armor 3%
Deepshadow Robe 4%
Umbral Platemail 4%
Nocturne Helmet 4%
Nocturne Legs 4%
Lich Grimoire 5%
Nocturne Platemail 6%
Artifact of Penance 6%



Holy Resistance


Other ways of reducing holy damage:
Items with all damage resistance property.
Resistance (Holy) Attribute
Image: Name: Holy Res %:
Celestial Veil 1%
Angelic Boots 1%
Faeryglow Shoes 1%
Angelic Helmet 2%
Faeryglow Legs 2%
Faeryglow Skirt 2%
Faeryglow Boots 2%
Angelic Plate Armor 2%
Angelic Legs 3%
Mirror Shield 3%
Angelic Platemail 4%



Curse Resistance


Other ways of reducing curse damage:
Items with all damage resistance property.
Resistance (Curse) Attribute
Divine Flame
When used on a player it increases their Curse Resistance by 15% (or 25% after completing the White Light Faction) for 30 seconds with a 60 second cooldown (30 second downtime).
Image: Name: Curse Res %:
Umbral Robe 1%
Chaos Shield 2%
Nocturne Robe 2%
Umbral Plate Armor 2%
Umbral Boots 2%
Nocturne Boots 3%
Umbral Legs 3%
Umbral Helmet 3%
Tome of Shadows 3%
Nocturne Plate Armor 3%
Umbral Platemail 4%
Nocturne Helmet 4%
Nocturne Legs 4%
Nocturne Platemail 6%
Artifact of Penance 9%



Lifedrain Resistance


Other ways of reducing lifedrain damage:
Items with all damage resistance property.
Resistance (Lifedrain) Attribute
Image: Name: Life-drain Res %:
Garlic Necklace 20% for 200 charges or hits
Skeleton Legs 1%
Revenant Legs 1%
Skeleton Boots 1%
Revenant Boots 1%
Skeleton Mask 2%
Revenant Mask 2%
Angelic Boots 2%
Pharaoh Boots 2%
Skeleton Armor 3%
Revenant Armor 3%
Pharaoh Helmet 3%
Angelic Helmet 4%
Pumpkin Armor 5%
Emerald Mask 5%
Norae's Ritual Dress 5%
Angelic Platemail 6%
Necromantic Bloodkilt 6%
Pharaoh Armor 8%
Necromantic Bloodrobe 10%



Manadrain Resistance


Other ways of reducing manadrain:
Items with all damage resistance property.
Amplify Magic Shield Attribute
Image: Name: Manadrain Res %:
Bronze Amulet 20% for 200 charges or hits
Arcane Shoes 1%
Faeryglow Shoes 1%
Arcane Kilt 2%
Arcane Cowl 3%
Fungi Shield 3%
Grim Boots 3%
Arcane Robe 4%
Grim Legs 5%
Celestial Veil 5%
Pharaoh Robe 6%
Magic Cloak 10%




Magic Level


Only 2 items can be used to increase your Magic Level, the 2 wands below are actually 0 Def shields and work for all vocations.

Image: Name: ML increase:
Magic Wand +1 ML
Ritual Wand +1 ML



Health Increase

Players can increase their health pool size by wearing equipment with the Vitality Attribute.
This list will show items with properties which increase your total HP.

Image: Name: HP increase:
Magician Legs +5 HP
Magician Hood +5 HP
Falcon Wand +10 HP
Necromantic Bloodkilt +10 HP
Necromantic Bloodrobe +10 HP
Pharaoh Robe +10 HP
Revenant Mask +10 HP
Revenant Armor +15 HP
Revenant Legs +10 HP
Revenant Boots +10 HP
Magician's Staff +50 HP
Staff of the Primordial Fire +50 HP
Blazefrost Scepter +55 HP



Mana Increase

Players can increase their mana pool size by wearing equipment with the Intellect Attribute.
This list will show items with properties which increase your total Mana.

Image: Name: Mana
increase:
Grim Boots +30 mana
Watcher Boots +30 mana
Pharaoh Robe +30 mana
Grim Legs +50 mana
Boots of Agony +50 mana
Helmet of Agony +75 mana
Faeryglow Shoes +100 mana
Falcon Wand +300 mana
Celestial Veil +500 mana




Other Properties

These lists will display items which provide special damaging effects which inflict damage to creatures either passively while they're being used or actively by executing a special ability the item offers.

Other Passive Properties


The following Attributes provide similar effects to passive damage properties:

  • Reflect - some physical dmg reflected back (some shields)
  • Gouge - chance to deal additional physical dmg over time (some melee weapons)
  • Vampirism - chance to deal additional life-drain damage and heal yourself (some swords)
  • Blood Worm - chance to deal additional physical and life-drain damage over time (Blood Mace)
  • Plague - chance to deal additional poison damage over time (some melee weapons)
  • Cursed - chance to deal additional death damage on hit (some melee weapons)
  • Frost Strike - chance to deal additional ice damage on hit (some melee weapons)
  • Flame Strike - chance to deal additional fire damage on hit (some melee weapons)
  • Electrified - chance to deal additional energy damage on hit (some melee weapons)


These items have such properties naturally:

Image: Name: Effect:
Poisoned Bow Poison - inflicts a poisoning effect on your target starting at 15 damage and counting down, for a total of 120 poison damage
Envenomed Crossbow Poison - inflicts a poisoning effect on your target starting at 15 damage and counting down, for a total of 120 poison damage
The Sky Piercer Poison - inflicts a poisoning effect on your target upon hit (any hit), starting at 15 damage and counting down, for a total of 120 poison damage
Venom Greataxe Poison - inflicts a poisoning effect on your target upon hit (any hit), starting at 15 damage and counting down, for a total of 120 poison damage
Venom Greathammer Poison - inflicts a poisoning effect on your target upon hit (any hit), starting at 15 damage and counting down, for a total of 120 poison damage
Venom Greatsword Poison - inflicts a poisoning effect on your target upon hit (any hit), starting at 15 damage and counting down, for a total of 120 poison damage
Venom Crossbow Poison - inflicts a poisoning effect on your target starting at 25 damage and counting down, for a total of 325 poison damage
Frostwind Frost - 15% chance on hit to deal additional ice damage between 0-25% of your max damage according to the melee formula
Shakirian Bow Electrify - inflicts an electrifying effect on your target dealing 10 damage for 2 turns, for a total of 20 energy damage
Chaos Shield Living Curse - 10% chance to trigger when a creature attacks you with a physical attack, deals 5-60 curse damage to the creature (does not work on players)
Thunder Hammer Energy Strike - 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula)
Ignited Bow Burn - inflicts a burning effect on your target starting at 8 damage and counting down, for a total of 36 fire damage
Flaming Bow Burn - inflicts a burning effect on your target starting at 15 damage and counting down, for a total of 120 fire damage
Blazing Crossbow Burn - inflicts a burning effect on your target when using Bolts, starting at 15 damage and counting down, for a total of 120 fire damage
Fiery Bow Burn - inflicts a burning effect on your target starting at 15 damage and counting down, for a total of 120 fire damage
Crystallized Crossbow Freeze - inflicts a freezing effect on your target starting at 10 damage and counting down, for a total of 55 ice damage
Crystallized Bow Freeze - inflicts a freezing effect on your target starting at 10 damage and counting down, for a total of 55 ice damage
Vampiric Bow Lifedrain Shot - Deals additional lifedrain damage between 1% and 7% of your max damage with the distance formula on a successful hit.
-
Vampiric Shot - Once the weapon reaches its 4th stage (after the first 3 hits starting from its 1st stage) each following hit has a 15% chance to heal the shooter for 55-85 health points and revert the weapon to its original state.

Only players above level 100 can use this weapon without damaging themselves!
Vampiric Axe Lifedrain Strike - Deals an additional 25-35 lifedrain damage on every hit.
-
Vampiric Strike - Once the weapon reaches its 4th stage (after the first 3 hits starting from its 1st stage) each following hit has a 15% chance to heal the wielder for 55-85 health points and revert the weapon to its original state.

Only players above level 100 can use this weapon without damaging themselves!
Vampiric Mace Lifedrain Strike - Deals an additional 25-35 lifedrain damage on every hit.
-
Vampiric Strike - Once the weapon reaches its 4th stage (after the first 3 hits starting from its 1st stage) each following hit has a 15% chance to heal the wielder for 55-85 health points and revert the weapon to its original state.

Only players above level 100 can use this weapon without damaging themselves!
Vampiric Sword Lifedrain Strike - Deals an additional 25-35 lifedrain damage on every hit.
-
Vampiric Strike - Once the weapon reaches its 4th stage (after the first 3 hits starting from its 1st stage) each following hit has a 15% chance to heal the wielder for 55-85 health points and revert the weapon to its original state.

Only players above level 100 can use this weapon without damaging themselves!
Ancient Crossbow Death - inflicts an effect on your target dealing 10 damage for 2 turns, for a total of 20 death damage
Sword of the Primordial Fire Primordial Flame Strike - 15% chance on hit to deal additional primordial fire damage between 0-25% of your max damage according to the melee formula (different from regular fire, hits most creatures)

Only players who have completed the Archini Faction can use this weapon without damaging themselves!
Axe of the Primordial Fire Primordial Flame Strike - 15% chance on hit to deal additional primordial fire damage between 0-25% of your max damage according to the melee formula (different from regular fire, hits most creatures)

Only players who have completed the Archini Faction can use this weapon without damaging themselves!
Mace of the Primordial Fire Primordial Flame Strike - 15% chance on hit to deal additional primordial fire damage between 0-25% of your max damage according to the melee formula (different from regular fire, hits most creatures)

Only players who have completed the Archini Faction can use this weapon without damaging themselves!
Bow of the Primordial Fire Fast Hand - 2% chance to hit twice in one turn.
Sharpshooter - 2% chance to increase distance fighting by 10% for 6 seconds upon hit.
Primordial Burn - Deals additional primordial fire damage between 1% and 7% of your max damage with the distance formula on a successful hit (different from regular fire, hits most creatures)

Only players who have completed the Archini Faction can use this weapon without damaging themselves!
Meteorite Axe Lightning Strike - 20% chance to deal additional lightning damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula; different than regular energy damage, hits most creatures)
Meteorite Hammer Lightning Strike - 20% chance to deal additional lightning damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula; different than regular energy damage, hits most creatures)
Meteorite Sword Lightning Strike - 20% chance to deal additional lightning damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula; different than regular energy damage, hits most creatures)
Meteorite Crossbow Lightning Strike - Deals additional lightning damage between 1% and 10% of your max damage with the distance formula on a successful hit (different from energy damage, hits most creatures)
Bow of Judgement Holy Strike - Deals additional holy damage between 1% and 7% of your max damage with the distance formula on a successful hit.; (*see Distance Skill for formulas)
Triangle Star Bow Fast Hand - 5% chance to hit twice in one turn.
Holy Strike - Deals additional holy damage between 1% and 7% of your max damage with the distance formula on a successful hit.; (*see Distance Skill for formulas)
Shadowfall Crossbow Death Strike - Deals additional death damage between 1% and 17% of your max damage with the distance formula on a successful hit.
Sacred Arbalest Holy Strike - Deals additional holy damage between 1% and 13% of your max damage with the distance formula on a successful hit.; (*see Distance Skill for formulas)
The Annihilator Fast Hand - 10% chance to hit twice in one turn.
Piercing - This weapon's attacks ignore the target's armor.

This weapon can only be used by players who have completed the Demonic Faction.
The Calamity Swift Striker - 12% chance to hit twice in one turn.

This weapon can only be used by players who have completed the Demonic Faction.
The Apocalypse Swift Striker - 12% chance to hit twice in one turn.

This weapon can only be used by players who have completed the Demonic Faction.
The Armageddon Swift Striker - 12% chance to hit twice in one turn.

This weapon can only be used by players who have completed the Demonic Faction.
Ward of Oblivion Demonic Wrath - ?% chance to increase your blocking skill by 10% for 10 seconds and deal physical damage to attackers.

This weapon can only be used by knights who have completed the Demonic Faction.



Active Effects or Abilities


The following Attributes provide similar effects to active properties:


These items have such properties naturally:

Image: Name: Effect:
Bow of the Primordial Fire 'Primordial Fire Missile' - [Active ability; 4 minute cooldown] Right-click the bow and left-click a target on screen to deal single-target primordial fire damage (different from regular fire, hits most creatures; damage scales with your Heavy Magic Missile damage)

Only players who have completed the Archini Faction can use this property!
Staff of the Primordial Fire Mage's Active Effect: 'Fire Shot' - [Active ability only usable by mages; 4 minute cooldown] Right-click the staff and left-click a target on screen to inflict single-target primordial fire damage (different from regular fire, hits most creatures; damage scales with your Sudden Death Rune damage)
-
Druid's Active Effect: 'Resistance' - [Active ability only usable by druids; 4 minute cooldown] Right-click the staff and left-click yourself or another player on screen to provide them with 60 seconds of 10% resistance to all damage

Only players who have completed the Archini Faction can use these properties!
Sword of the Primordial Fire Primordial Fire Swing - [Active ability only usable by knights; 4 minute cooldown] Right-click the weapon to deal primordial fire damage scaling with your level and magic level to 5 creatures in front of your character in a crescent (different from regular fire, hits most creatures).
[ min = (level * 2 + maglevel * 3) * 0.3 ]

[ max = (level * 2 + maglevel * 3) * 0.65 ]

Only knights who have completed the Archini Faction can use this property!

Axe of the Primordial Fire Primordial Fire Swing - [Active ability only usable by knights; 4 minute cooldown] Right-click the weapon to deal primordial fire damage scaling with your level and magic level to 5 creatures in front of your character in a crescent (different from regular fire, hits most creatures).
[ min = (level * 2 + maglevel * 3) * 0.3 ]

[ max = (level * 2 + maglevel * 3) * 0.65 ]

Only knights who have completed the Archini Faction can use this property!

Mace of the Primordial Fire Primordial Fire Swing - [Active ability only usable by knights; 4 minute cooldown] Right-click the weapon to deal primordial fire damage scaling with your level and magic level to 5 creatures in front of your character in a crescent (different from regular fire, hits most creatures).
[ min = (level * 2 + maglevel * 3) * 0.3 ]

[ max = (level * 2 + maglevel * 3) * 0.65 ]

Only knights who have completed the Archini Faction can use this property!

The Doomcaller Hellfire - [3 minute cooldown]
One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500).
Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).

This weapon can only be used by players who have completed the Demonic Faction.

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