Lightbringer Knight
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Revision as of 11:01, 27 December 2024 by Link (talk | contribs) (Text replacement - "Knight Armor" to "link=Knight Armor")
| Abilities: | Melee (0-650), Explosion (self) (0-350), Spear (0-150), Light Healing (100-200), Paralysis | ||||||||
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| Class: | Human | ||||||||
| Pushable: | ❌ | ||||||||
| Push Objects: | ✔️ | ||||||||
| Est. Max Damage: | 1100+ hp per turn | ||||||||
| Immune To: | Fire, Poison | ||||||||
| Task: | 900 (Imperial Faction) | ||||||||
| Note: | Not a very good creature to hunt for any purpose other than the task, although they can be good exp for extremely high-level players (still a big waste). Old sprite: | ||||||||
| Strategy: | The best way to hunt them is to have a knight of level 200+ block 2-3 while shooters use Explosion Runes to kill them. Archers can solo them without too much waste at level 200+ using HMM's, but it will take a long time to kill them that way. | ||||||||
| Loot: |
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| Location: | Garrogat Camp, Minoras Camp, Arak Lightbringer Camp |
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