General Info:
- Fist fighting has a base attack value of 7.
- Melee weapons can be used for an infinite amount of times, with the exception of the Ice Rapier which breaks after 1 hit.
- Melee fighting is mainly used by knights, who advance the fastest using it.
- Melee attacks cannot miss, but they can be blocked by shields (defence) (poof animation) or deflected by armor (sparks animation).
- Because of how the melee damage formula works, stronger weapons gain a bigger damage boost from each skill than weaker ones.
- You need to blood-hit your opponent at least once every 30 turns (60 seconds) to advance in melee skills as you keep hitting.
- One-handed weapons hit once every 2 seconds (standard 'turn'), while two-handed weapons hit once every 3 seconds.
- Two-handed weapons usually have much higher attack values than one-handed ones, but their defence is much lower.
- When you are using two-handed weapons (or one-handed weapons without a shield), your physical damage reduction is counted off of your weapon's defense, and off of your weapon type melee skill instead of your shielding.
- Your weapon's defence value has NO effect while you're also wearing a Shield or some of the Wands in one of your hands.
Damage Formula:
Like it is stated in the chapter about Distance Fighting, distance and melee fighting use different formulas for damage calculation.
This chapter only regards the formula for melee fighting.
| Maximum Damage Formula:
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| {0.021 * [(Skill Level^(5/4)] * Weapon Attack} + 5
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So a knight with 80 sword skill and a Magic Sword would calculate his max hit (highest possible not counting target's defense or armor) as shown:
{0.021 * [80^(5/4)] * 48} + 5 = 246
| Minimum Damage:
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| One-handed
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No minimum damage value.
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| Two-handed
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+1 min dmg per 10 levels (e.g. lvl 100 = min dmg 10).
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Weapon Types:
| Type:
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Pros:
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Cons:
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| Swords
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Good defensive Attributes and solid attack values.
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Only one viable end-game two-handed sword.
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| Axes
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Highest attack values out of all weapon types, best offensive Attributes.
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Lack of defensive Attributes.
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| Clubs
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Best defensive Attributes.
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The best clubs are extremely difficult to obtain. Lack of offensive Attributes.
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Skill Training Options: