Dark Grim
From Medivia Online Wiki
Revision as of 00:37, 21 April 2026 by HurionWiki (talk | contribs)
| Abilities: | Death Bomb (80-140), Death Strike (270-420~), Lifedrain Ball (200-300~), Death Beam (300-400~), Manadrain (20-50~), Light Healing, Summons 1 Revenant | ||||||||||||||
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| Class: | ? | ||||||||||||||
| Pushable: | ❌ | ||||||||||||||
| Push Objects: | ✔️ | ||||||||||||||
| Est. Max Damage: | 1200~ hp per turn | ||||||||||||||
| Immune To: | Poison, Fire, Lifedrain, Death | ||||||||||||||
| Task: | 900 (Grim Faction) | ||||||||||||||
| Note: | You need to have passed the black crystals mission of the Grim Faction to have access to their spawn. The Dark Grim Realm is a very good high level exping place, for more details check the spawn page. | ||||||||||||||
| Strategy: | For tasking level 200~ archers can bolt+HMM the north part of the spawn solo. Mages and knights should duo or be a bit higher level to hunt it solo. Level 400+ is recommended for mages SD'ing the whole spawn since the south part has groups of 2 and 3, 300+ is recommended for archers and knights. Teamhunting for exp with Explo/SD is viable at 300+ with a blocker. Mages should be especially cautious when going up/down stairs since you could be one-shot. | ||||||||||||||
| Loot: |
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| Skinnable: | - | ||||||||||||||
| Location: | South part:Dark Grim Realm (lure 2~3) North part:Grim Adept Tower Forgula (lure 1 by 1) |
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