Properties

From Medivia Online Wiki

Equipment items and weapons sometimes have hidden 'active' or 'passive' effects which can come in the form of damage reduction, skill bonuses, light, speed, special attacks and more.
We call these effects properties, some of them are mentioned in the description of the item, but the larhe majority are hidden and can only be discovered through testing or spoilers.
They are similar to Attributes, but differ in the way that properties are inherently part of every individual item of a certain type (e.g. every Demonbone Armor naturally has a 2% poison resistance property), while attributes need to be added onto an item or have a chance to be on an item when looted.

Damage Reduction Properties

Damage reduction properties on items are always hidden and can only be discovered through testing or spoilers. They reduce the amount of damage taken from all hits of a certain or multiple damage types by a % amount (depending on the item).

All Damage Resistance


Image: Name: All Damage Res %:
Barbel Feast 10% for 10 seconds after consumption
Exquisite Barbel Feast 25% for 10 seconds after consumption
File:Might Ring1.png Might Ring 20% for 20 charges or hits
RTENOTITLE Ring of Purity 1% for 150 minutes (rechargeable)
Staff of the Primordial Fire 10% for 1 minute (druid active ability with 4 min cooldown)
Blessed Amulet 6%
Elven Amulet 5% for 50 charges or hits against all damage except curse, lifedrain and manadrain



Physical Resistance


Other ways of reducing physical damage:
Items with all damage resistance property.
Resistance (Physical) Attribute
Image: Name: Physical Res %:
Stone Skin Amulet 80% (5 charges/hits)
Deepshadow Amulet 40% (3 charges/hits; recharges after 5 minutes)
Protection Amulet 6% (200 charges/hits)
RTENOTITLE Emberwake Ring 3% (150 minutes, rechargeable)
Sapphire Amulet 4%
Warlord Helmet 1%
Golden Boots 1%
Flaming Aegis 1%
Hellforged Legs 1%
Hellforged Helmet 2%
File:Hellforged armor.png Hellforged Armor 3%
Angelic Legs 3%
Shield of the Ancients 2%



Fire Resistance


Other ways of reducing fire damage:
Items with all damage resistance property.
Resistance (Fire) Attribute
Resistance (Elements) Attribute
Elemental Shield: Fire (druid spell)
Image: Name: Fire Res %:
Dragon Necklace 10% (200 charges/hits)
RTENOTITLE Emberwake Ring 3% (150 minutes, rechargeable)
Golden Boots 1%
Magic Plate Legs 1%
Emberwake Tunic 2%
Shield of Unseen Forces 2%
Vanadinite Helmet 2%
Vanadinite Legs 2%
Flaming Aegis 2%
Vanadinite Armor 3%
Sunfire Robe 3%
Isingoma Sigil 4%
Amulet of the Elements 5% when first crafted
10% after Undead Dragon and Shadow Drake tasks
20% after Daevok



Energy Resistance


Other ways of reducing energy damage:
Items with all damage resistance property.
Resistance (Energy) Attribute
Resistance (Elements) Attribute
Elemental Shield: Energy (druid spell)
Image: Name: Energy Res %:
Strange Talisman 10% (200 charges/hits)
Isingoma Skirt 1%
Golden Boots 1%
Magic Plate Legs 1%
Shield of Unseen Forces 2%
Isingoma Robe 2%
Amulet of the Elements 5% when first crafted
10% after Undead Dragon and Shadow Drake tasks
20% after Daevok



Poison Resistance


Other ways of reducing poison damage:
Items with all damage resistance property.
Resistance (Poison) Attribute
Resistance (Elements) Attribute
Elemental Shield: Poison (druid spell)
Image: Name: Poison Res %:
Silver Amulet 10% (200 charges/hits)
Plaguespreader Robe 1%
Virulent Clawboots 1%
Golden Boots 1%
Magic Plate Legs 1%
Shield of Unseen Forces 2%
Demonbone Armor 2%
Demonbone Boots 2%
Demonbone Helmet 2%
Demonbone Legs 2%
Observer Helmet 2%
Virulent Legs 2%
Virulent Helmet 3%
Webcrawler Shield 3%
Virulent Armor 4%
Amulet of the Elements 5% when first crafted
10% after Undead Dragon and Shadow Drake tasks
20% after Daevok



Ice Resistance


Other ways of reducing ice damage:
Items with all damage resistance property.
Resistance (Ice) Attribute
Resistance (Elements) Attribute
Elemental Shield: Ice (druid spell)
Image: Name: Ice Res %:
Permafrost Robe 1%
Golden Boots 1%
Magic Plate Legs 1%
Shield of Unseen Forces 2%
Icebound Legs 2%
Icebound Helmet 1%
Icebound Armor 3%



Death Resistance


Other ways of reducing death damage:
Items with all damage resistance property.
Resistance (Death) Attribute
Image: Name: Death Res %:
Deepshadow Boots 1%
RTENOTITLE Umbral Boots 1%
Umbral Robe 1%
Deepshadow Legs 2%
Umbral Plate Armor 2%
Deepshadow Mask 3%
Deepshadow Robe 4%
Umbral Platemail 4%



Holy Resistance


Other ways of reducing holy damage:
Items with all damage resistance property.
Resistance (Holy) Attribute
Image: Name: Holy Res %:
Angelic Boots 1%
Angelic Helmet 2%
Angelic Plate Armor 2%
Angelic Legs 3%
Angelic Platemail 4%



Curse Resistance


Other ways of reducing curse damage:
Items with all damage resistance property.
Resistance (Curse) Attribute
Divine Flame
When used on a player it increases their curse resistance by 15% (or 25% after completing the White Light Faction) for 20 seconds with a 60 second cooldown (40 second downtime).
Image: Name: Curse Res %:
RTENOTITLE Umbral Boots 1%
Umbral Robe 1%
Umbral Plate Armor 2%
Umbral Platemail 4%



Lifedrain Resistance


Other ways of reducing lifedrain damage:
Items with all damage resistance property.
Resistance (Lifedrain) Attribute
Image: Name: Life-drain Res %:
File:Garlick necklace.png Garlic Necklace 20% (200 charges/hits)
Angelic Boots 2%
Pharaoh Boots 2%
Pharaoh Helmet 3%
Angelic Helmet 4%
Emerald Mask 5%
Angelic Platemail 6%
Necromantic Bloodkilt 6%
Umbral Platemail 6%
Pharaoh Armor 8%
Necromantic Bloodrobe 10%



Mana drain Resistance


Other ways of reducing mana drain:
Items with all damage resistance property.
Amplify Magic Shield Attribute
Image: Name: Mana drain Res %:
Bronze Amulet 20% (200 charges/hits)
Arcane Shoes 1%
Arcane Kilt 2%
Arcane Cowl 3%
Grim Boots 3%
Arcane Robe 4%
Grim Legs 5%
Pharaoh Robe 6%
Magic Cloak 10%




Skill Increase Properties

Skill increase properties (or at least their numeric values) are usually hidden on items.
These increase your Magic Level, Distance Fighting or Melee Skills.

Magic Level


Mages can also increase their Magic Level by wearing equipment with the Intelligence Attribute (does not work for knights or archers).
The Pharaoh Robe and Umbral Robe also do not work for knights or archers, while the Angelic Legs provide them with different skill increases, but the wands and staves listed below do work for all vocations.

Image: Name: ML increase:
RTENOTITLE Magic Wand +1 ML
RTENOTITLE Ritual Wand +1 ML
RTENOTITLE Magician's Staff +1 ML
RTENOTITLE Staff of the Primordial Fire +1 ML
RTENOTITLE Necromantic Bloodkilt +1 ML (mages only)
RTENOTITLE Observer Shield +1 ML (mages only)
RTENOTITLE Observer Helmet +1 ML (mages only)
RTENOTITLE Pharaoh Robe +2 ML (mages only)
RTENOTITLE Umbral Robe +2 ML (mages only)
RTENOTITLE Angelic Legs +2 ML (mages only)



Distance Fighting


Players can also increase their Distance Fighting by wearing equipment with the Precise Attribute.

Image: Name: Distance increase:
RTENOTITLE Sweet Maris Feast +3 Distance Fighting (for 2 hours)
RTENOTITLE Emberwake Tunic +1 Distance Fighting
RTENOTITLE Bow of Judgement +1 Distance Fighting
RTENOTITLE Bow of the Primordial Fire +1 Distance Fighting
RTENOTITLE Watcher Armor +1 Distance Fighting
RTENOTITLE Vampiric Bow +1/+2 Distance Fighting*

RTENOTITLE Umbral Plate Armor +2 Distance Fighting
RTENOTITLE Angelic Plate Armor +3 Distance Fighting
RTENOTITLE Angelic Legs +3 Distance Fighting



Sword Fighting


Players can also increase their Sword Fighting by wearing equipment with the Vast Grip Attribute.

Image: Name: Sword increase:
RTENOTITLE Cheesy Maris Feast +3 Sword Fighting (for 2 hours)
RTENOTITLE Sword Ring +4 Sword Fighting (for 30 minutes)
RTENOTITLE Watcher Legs +1 to Melee Skills
RTENOTITLE Meteorite Sword +1 Sword Fighting
RTENOTITLE Umbral Platemail +2 to Melee Skills
RTENOTITLE Angelic Legs +3 to Melee Skills



Axe Fighting


Players can also increase their Axe Fighting by wearing equipment with the Vast Grip Attribute.

Image: Name: Axe increase:
RTENOTITLE Spicy Maris Feast +3 Axe Fighting (for 2 hours)
RTENOTITLE Axe Ring +4 Axe Fighting (for 30 minutes)
RTENOTITLE Watcher Legs +1 to Melee Skills
RTENOTITLE Meteorite Axe +1 Axe Fighting
RTENOTITLE Umbral Platemail +2 to Melee Skills
RTENOTITLE Angelic Legs +3 to Melee Skills



Club Fighting


Players can also increase their Club Fighting by wearing equipment with the Vast Grip Attribute.

Image: Name: Club increase:
RTENOTITLE Bitter Maris Feast +3 Club Fighting (for 2 hours)
RTENOTITLE Club Ring +4 Club Fighting (for 30 minutes)
RTENOTITLE Watcher Legs +1 to Melee Skills
RTENOTITLE Meteorite Hammer +1 Club Fighting
RTENOTITLE Umbral Platemail +2 to Melee Skills
RTENOTITLE Angelic Legs +3 to Melee Skills



Health Increase Properties

Players can increase their health pool size by wearing equipment with the Vitality Attribute.
This list will show items with hidden properties which increase your total HP.

Image: Name: HP increase:
RTENOTITLE Magician's Staff +50 HP
RTENOTITLE Staff of the Primordial Fire +50 HP
RTENOTITLE Necromantic Bloodkilt +10 HP
RTENOTITLE Necromantic Bloodrobe +10 HP
RTENOTITLE Pharaoh Robe +10 HP



Mana Increase Properties

Players can increase their mana pool size by wearing equipment with the Intellect Attribute.
This list will show items with hidden properties which increase your total MP.

Image: Name: MP increase:
RTENOTITLE Watcher Boots +30 MP
RTENOTITLE Pharaoh Robe +30 MP




Speed

Speed in this case refers to a player's movement speed which is ordinarily gained with levels (visible within your skills window).
Speed increase from levels decreases as you get higher level (e.g. a lvl 40 might get 2-3 speed points per level, while at 300+ you get roughly only 1 speed point every 2-3 levels).

Players can increase their speed by wearing equipment with the Streamlined Attribute.
This list will show items with hidden properties which increase your player speed.

Image: Name: Speed increase:
RTENOTITLE Pharaoh Ring +50 Speed on sand
RTENOTITLE Snow Boots +100 Speed on snow
RTENOTITLE Tortoise Boots +120 Speed on flooded floor tiles
RTENOTITLE Torn Quicksand Boots +220 Speed on quicksand
RTENOTITLE Sweet Puffer Meal +10 Speed (for 20 minutes)
RTENOTITLE Exquisite Sweet Puffer Meal +30 Speed (for 20 minutes)
RTENOTITLE Exquisite Sweet Puffer Feast +50 Speed (for 20 minutes)
RTENOTITLE Time Ring +30 Speed (for 10 minutes)
RTENOTITLE Bag of Goodies +10 Speed (for 30 minutes)
RTENOTITLE Enchanted Witches Broom +40 Speed (for 20 minutes)
RTENOTITLE Ring of Purity +3 Speed (for 150 minutes, rechargeable)
RTENOTITLE Emberwake Ring +10 Speed (150 minutes, rechargeable)
RTENOTITLE Emberwake Tunic +3 Speed
RTENOTITLE Roc Feather +4 Speed
RTENOTITLE Blessed Amulet +6 Speed
RTENOTITLE Angelic Plate Armor +10 Speed
RTENOTITLE Umbral Plate Armor +10 Speed
RTENOTITLE Magic Plate Boots +30 Speed
RTENOTITLE Webcrawler Boots +30 Speed
RTENOTITLE White Dress +30 Speed
RTENOTITLE Boots of Haste +40 Speed
RTENOTITLE Deepshadow Boots +40 Speed
RTENOTITLE Santa's Boots +40 Speed
+100 Speed on snow
RTENOTITLE Quicksand Boots +40 Speed
+220 Speed on quicksand
RTENOTITLE Umbral Boots +40 Speed
RTENOTITLE Virulent Clawboots +40 Speed
RTENOTITLE Angelic Boots +45 Speed
RTENOTITLE Watcher Boots +45 Speed
RTENOTITLE Patched Boots +50 Speed




Damage Dealing Properties

These lists will display items which provide special damaging effects which inflict damage to creatures either passively while they're being used or actively by executing a special ability the item offers.

Passive Damage Dealing Properties


The following Attributes provide similar effects to passive damage properties:

  • Reflect - some physical dmg reflected back (some shields)
  • Gouge - chance to deal additional physical dmg over time (some melee weapons)
  • Vampirism - chance to deal additional life-drain damage and heal yourself (some swords)
  • Blood Worm - chance to deal additional physical and life-drain damage over time (Blood Mace)
  • Plague - chance to deal additional poison damage over time (some melee weapons)
  • Cursed - chance to deal additional death damage on hit (some melee weapons)
  • Frost Strike - chance to deal additional ice damage on hit (some melee weapons)
  • Flame Strike - chance to deal additional fire damage on hit (some melee weapons)
  • Electrified - chance to deal additional energy damage on hit (some melee weapons)


These items have such properties naturally:

Image: Name: Effect:
RTENOTITLE Poisoned Bow Poison - inflicts a poisoning effect on your target when using Arrows, starting at 15 damage and counting down, for a total of 120 poison damage
RTENOTITLE Envenomed Crossbow Poison - inflicts a poisoning effect on your target when using Bolts, starting at 15 damage and counting down, for a total of 120 poison damage
RTENOTITLE The Sky Piercer Poison - inflicts a poisoning effect on your target upon hit (any hit), starting at 15 damage and counting down, for a total of 120 poison damage
RTENOTITLE The Frostwind Frost - deals additional ice damage on hit?
RTENOTITLE Shakirian Bow Electrify - inflicts an electrifying effect on your target when using Arrows, dealing 10 damage for 2 turns, for a total of 20 energy damage
RTENOTITLE Chaos Shield Curse - 10% chance to trigger when a creature blood-hits you with a physical attack, deals 5-60 curse damage to the creature (does not work on players)
RTENOTITLE Meteorite Axe Energy Strike - 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula)
RTENOTITLE Meteorite Hammer Energy Strike - 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula)
RTENOTITLE Meteorite Sword Energy Strike - 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula)
RTENOTITLE Thunder Hammer Energy Strike - 20% chance to deal additional energy damage on hit between 1 and 25% of your max hit (calculated with melee skill dmg formula)
RTENOTITLE Ignited Bow Burn - inflicts a burning effect on your target when using Arrows, starting at 8 damage and counting down, for a total of 36 fire damage
RTENOTITLE Flaming Bow Burn - inflicts a burning effect on your target when using Arrows, starting at 15 damage and counting down, for a total of 120 fire damage
RTENOTITLE Blazing Crossbow Burn - inflicts a burning effect on your target when using Bolts, starting at 15 damage and counting down, for a total of 120 fire damage
RTENOTITLE Fiery Bow Burn - inflicts a burning effect on your target when using Arrows or Hunting Arrows, starting at 15 damage and counting down, for a total of 120 fire damage
RTENOTITLE Bow of the Primordial Fire Burn - inflicts a burning effect on your target when using Arrows or Hunting Arrows, dealing 10 damage for 2 turns, for a total of 20 fire damage

Only players who have completed the Archini Faction can use this weapon without damaging themselves!
RTENOTITLE Sword of the Primordial Fire Flame Strike - 10~% chance to deal an additional 10-110? fire damage on hit

Only players who have completed the Archini Faction can use this weapon without damaging themselves!
RTENOTITLE Axe of the Primordial Fire Flame Strike - 10~% chance to deal an additional 10-110? fire damage on hit

Only players who have completed the Archini Faction can use this weapon without damaging themselves!
RTENOTITLE Mace of the Primordial Fire Flame Strike - 10~% chance to deal an additional 10-110? fire damage on hit

Only players who have completed the Archini Faction can use this weapon without damaging themselves!
RTENOTITLE Crystallized Crossbow Freeze - inflicts a freezing effect on your target when using Bolts, starting at 10 damage and counting down, for a total of 55 ice damage
RTENOTITLE Crystallized Bow Freeze - inflicts a freezing effect on your target when using Arrows or Hunting Arrows, starting at 10 damage and counting down, for a total of 55 ice damage
RTENOTITLE Vampiric Bow Lifedrain Shot - deals additional lifedrain damage on a successful hit between your MinDmg/15 and your MaxDmg/15 (rounding up)
-
Vampiric Shot - ?% chance to heal shooter for 50-70? health points on hit
RTENOTITLE Ancient Crossbow Death - inflicts an effect on your target when using Bolts or Hunting Bolts, dealing 10 damage for 2 turns, for a total of 20 death damage
RTENOTITLE Bow of Judgement Holy Strike - deals additional holy damage on a successful hit between your MinDmg/15 and your MaxDmg/15 (rounding up); (*see Distance Fighting for formulas; *works with Hunting Arrows)
RTENOTITLE Triangle Star Bow Double Strike - 3-5?% chance to hit twice in one turn.
-
Holy Strike - deals additional holy damage on a successful hit between your MinDmg/15 and your MaxDmg/15 (rounding up); (*see Distance Fighting for formulas; *works with Hunting Arrows)
RTENOTITLE Sacred Arbalest Holy Strike - deals additional holy damage on a successful hit between your MinDmg/15 and your MaxDmg/15 (rounding up); (*see Distance Fighting for formulas; *works with Hunting Bolts)



Active Effects or Abilities


The following Attributes provide similar effects to active properties:


These items have such properties naturally:

Image: Name: Effect:
RTENOTITLE Bow of the Primordial Fire 'Fire Strike' - deals fire damage to a targeted creature when the bow is right-clicked, 4 minute cooldown (damage scales with your Heavy Magic Missile damage)

Only players who have completed the Archini Faction can use this property!
RTENOTITLE Staff of the Primordial Fire 'Sorcerer's Active Effect': Fire Shot - right-click the staff and left-click a target on screen to inflict single-target fire damage, 4 minute cooldown (damage scales with your Sudden Death Rune damage)
-
'Druid's Active Effect': Resistance - right-clic' the staff and left-click yourself or another player on screen to provide them with 60 seconds of 10% resistance to all damage, 4 minute cooldown

Only players who have completed the Archini Faction can use these properties!
RTENOTITLE Sword of the Primordial Fire Fire Swing - deals ~300-500 fire damage to 5 creatures in front of the player in a crescent pattern when right-clicked, 4 minute cooldown (unclear how the damage scales)

Only players who have completed the Archini Faction can use this property!
RTENOTITLE Axe of the Primordial Fire Fire Swing - deals ~300-500 fire damage to 5 creatures in front of the player in a crescent pattern when right-clicked, 4 minute cooldown (unclear how the damage scales)

Only players who have completed the Archini Faction can use this property!
RTENOTITLE Mace of the Primordial Fire Fire Swing - deals ~300-500 fire damage to 5 creatures in front of the player in a crescent pattern when right-clicked, 4 minute cooldown (unclear how the damage scales)

Only players who have completed the Archini Faction can use this property!