Difference between revisions of "Demorc Warchief"

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Line 4: Line 4:
class=Demon|
class=Demon|
hp=15,515|
hp=15,515|
exp=17,000|
exp=21,400|
summon=-|
summon=-|
convince=-|
convince=-|
Line 12: Line 12:
immune_to=Lifedrain, Poison|
immune_to=Lifedrain, Poison|
resistant_to=Energy (20%) |
resistant_to=Energy (20%) |
weak_to=Fire (8%)|
weak_to=Fire (8%), Primordial Fire (100%)|
task= 700 ([[Demonic Faction]])|
task= 700 ([[Demonic Faction]])|
est_max_damage= 2500+ HP per turn |
est_max_damage= 2500+ HP per turn |

Revision as of 18:19, 9 November 2025

Demorc Warchief
Demorc Warchief.png
Heart.png Hit Points: 15,515
Xp.png Experience: 21,400
Summon.png Summon: -
Convince.png Convince: -
Abilities:Melee (0-1000+, twice per turn), Front Swipe? or Berserk?, ?
Class:Demon
Pushable:
Push Objects:✔️
Est. Max Damage:2500+ HP per turn
Immune To:Lifedrain, Poison
Resistant To:Energy (20%)
Weak To:Fire (8%), Primordial Fire (100%)
Task:700 (Demonic Faction)
Note:Extremely fast moving.
Strategy:Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2.
They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels.
Loot:
Very Common Gold Coin.gif Double Axe Head.png
Uncommon Guardian Halberd.png
Semi-Rare Time Ring.png
Rare Heavy Halberd.png
Extremely Rare Virulent Legs.png The Bloodcurser.png
Location:Demorc Main Spawn

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