Difference between revisions of "Demorc Warchief"

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m (Text replacement - "Heavy Halberd" to "link=Heavy Halberd")
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name=Demorc Warchief|
name=Demorc Warchief|
image=[[File:Demorc Warchief.png]]|
image=[[File:Demorc Warchief.png]]|
hp=15515|
class=Demon|
exp=20240|
hp=15,515|
summon=|
exp=17,000|
convince=|
summon=-|
convince=-|
abilities=<span style="color:#ff2323">Melee</span> (0-1000+, twice per turn), <span style="color:#ff2323">Front Swipe?</span> or <span style="color:#ff2323">Berserk?</span>, ?|
abilities=<span style="color:#ff2323">Melee</span> (0-1000+, twice per turn), <span style="color:#ff2323">Front Swipe?</span> or <span style="color:#ff2323">Berserk?</span>, ?|
pushable=n|
pushable=n|
push_objects=y|
push_objects=y|
immune_to=Lifedrain, Poison|
immune_to=Lifedrain, Poison|
neutral_to= Physical, Fire, Ice|
resistant_to=Energy (20%) |
resistant_to=Energy (20%) |
weak_to=Fire (14%) |
weak_to=Fire (8%)|
task= 700 ([[Demonic Faction]])|
task= 700 ([[Demonic Faction]])|
est_max_damage= 2500+ HP per turn |
est_max_damage= 2500+ HP per turn |
sounds=?|
sounds=|
note=Extremely fast moving.|
note=Extremely fast moving.|
strategy=Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2.<br>They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels.|
strategy=Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2.<br>They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels.|
skinnable=|
skinnable=|
location=[[Demorc Main Spawn]]|
location=[[Demorc Main Spawn]]|
loot=
loot_very_common<!--grey-->=0-100 [[File:Gold Coin.gif|link=Gold Coin]], [[Double Axe Head]]
|loot_very_common<!--grey-->=0-100 [[File:Gold Coin.gif|link=Gold Coin]], [[Double Axe Head]]
|loot_uncommon<!--green-->=[[File:Guardian Halberd.png|link=Guardian Halberd]]
|loot_uncommon<!--green-->=[[File:Guardian Halberd.png|link=Guardian Halberd]]
|loot_semi-rare<!--blue-->=[[File:Time Ring.png|link=Time Ring]]
|loot_semi-rare<!--blue-->=[[File:Time Ring.png|link=Time Ring]]

Revision as of 15:02, 3 January 2025

Demorc Warchief
Demorc Warchief.png
Heart.png Hit Points: 15,515
Xp.png Experience: 17,000
Summon.png Summon: -
Convince.png Convince: -
Abilities:Melee (0-1000+, twice per turn), Front Swipe? or Berserk?, ?
Class:Demon
Pushable:
Push Objects:✔️
Est. Max Damage:2500+ HP per turn
Immune To:Lifedrain, Poison
Resistant To:Energy (20%)
Weak To:Fire (8%)
Task:700 (Demonic Faction)
Note:Extremely fast moving.
Strategy:Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2.
They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels.
Loot:
Very Common 0-100 Gold Coin.gif, Double Axe Head
Uncommon Guardian Halberd.png
Semi-Rare Time Ring.png
Rare Heavy Halberd.png
Extremely Rare Virulent Legs, The Bloodcurser
Location:Demorc Main Spawn

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