Difference between revisions of "Demorc Warchief"
From Medivia Online Wiki
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name=Demorc Warchief| | name=Demorc Warchief| | ||
image=[[File:Demorc Warchief.png]]| | image=[[File:Demorc Warchief.png]]| | ||
hp= | class=Demon| | ||
exp= | hp=15,515| | ||
summon=| | exp=17,000| | ||
convince=| | summon=-| | ||
convince=-| | |||
abilities=<span style="color:#ff2323">Melee</span> (0-1000+, twice per turn), <span style="color:#ff2323">Front Swipe?</span> or <span style="color:#ff2323">Berserk?</span>, ?| | abilities=<span style="color:#ff2323">Melee</span> (0-1000+, twice per turn), <span style="color:#ff2323">Front Swipe?</span> or <span style="color:#ff2323">Berserk?</span>, ?| | ||
pushable=n| | pushable=n| | ||
push_objects=y| | push_objects=y| | ||
immune_to=Lifedrain, Poison| | immune_to=Lifedrain, Poison| | ||
resistant_to=Energy (20%) | | resistant_to=Energy (20%) | | ||
weak_to=Fire ( | weak_to=Fire (8%)| | ||
task= 700 ([[Demonic Faction]])| | task= 700 ([[Demonic Faction]])| | ||
est_max_damage= 2500+ HP per turn | | est_max_damage= 2500+ HP per turn | | ||
sounds= | sounds=| | ||
note=Extremely fast moving.| | note=Extremely fast moving.| | ||
strategy=Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2.<br>They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels.| | strategy=Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2.<br>They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels.| | ||
skinnable=| | skinnable=| | ||
location=[[Demorc Main Spawn]]| | location=[[Demorc Main Spawn]]| | ||
loot_very_common<!--grey-->=0-100 [[File:Gold Coin.gif|link=Gold Coin]], [[Double Axe Head]] | |||
|loot_uncommon<!--green-->=[[File:Guardian Halberd.png|link=Guardian Halberd]] | |loot_uncommon<!--green-->=[[File:Guardian Halberd.png|link=Guardian Halberd]] | ||
|loot_semi-rare<!--blue-->=[[File:Time Ring.png|link=Time Ring]] | |loot_semi-rare<!--blue-->=[[File:Time Ring.png|link=Time Ring]] | ||
Revision as of 15:02, 3 January 2025
| Abilities: | Melee (0-1000+, twice per turn), Front Swipe? or Berserk?, ? | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Class: | Demon | ||||||||||
| Pushable: | ❌ | ||||||||||
| Push Objects: | ✔️ | ||||||||||
| Est. Max Damage: | 2500+ HP per turn | ||||||||||
| Immune To: | Lifedrain, Poison | ||||||||||
| Resistant To: | Energy (20%) | ||||||||||
| Weak To: | Fire (8%) | ||||||||||
| Task: | 700 (Demonic Faction) | ||||||||||
| Note: | Extremely fast moving. | ||||||||||
| Strategy: | Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2. They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels. | ||||||||||
| Loot: |
| ||||||||||
| Location: | Demorc Main Spawn |
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