Demorc Warchief: Difference between revisions

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|loot_very_common<!--grey-->=0-100 [[File:Gold Coin.gif|link=Gold Coin]], [[Double Axe Head]]
|loot_very_common<!--grey-->=0-100 [[File:Gold Coin.gif|link=Gold Coin]], [[Double Axe Head]]
|loot_uncommon<!--green-->=[[Guardian Halberd]]
|loot_uncommon<!--green-->=[[Guardian Halberd]]
|loot_semi-rare<!--blue-->=[[Time Ring]]
|loot_semi-rare<!--blue-->=[[File:Time Ring.png|link=Time Ring]]
|loot_rare<!--purple-->=[[Heavy Halberd]]
|loot_rare<!--purple-->=[[Heavy Halberd]]
|loot_very_rare<!--red-->=
|loot_very_rare<!--red-->=
|loot_extremely_rare<!--yellow-->=[[Virulent Legs]], [[The Bloodcurser]]
|loot_extremely_rare<!--yellow-->=[[Virulent Legs]], [[The Bloodcurser]]
}}
}}

Revision as of 20:11, 27 December 2024

Demorc Warchief
Hit Points: 15515
Experience: 20240
Summon:
Convince:
Abilities:Melee (0-1000+, twice per turn), Front Swipe? or Berserk?, ?
Class:?
Pushable:
Push Objects:✔️
Est. Max Damage:2500+ HP per turn
Immune To:Lifedrain, Poison
Resistant To:Energy (20%)
Weak To:Fire (14%)
Sounds:?
Task:700 (Demonic Faction)
Note:Extremely fast moving.
Strategy:Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2.
They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels.
Loot:
Very Common 0-100 , Double Axe Head
Uncommon Guardian Halberd
Semi-Rare
Rare Heavy Halberd
Extremely Rare Virulent Legs, The Bloodcurser
Location:Demorc Main Spawn

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