Difference between revisions of "Legs"
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| style="text-align: center" | [[File:Umbral Greaves.png]] | | style="text-align: center" | [[File:Umbral Greaves.png]] | ||
| style="text-align: left" | [[Umbral Greaves]] | | style="text-align: left" | [[Umbral Greaves]] | ||
| style="width: 1px; text-align: center" | {{#tip-text: | | style="width: 1px; text-align: center" | {{#tip-text:450| Level 360 required to gain full intelligence/dexterity/strength bonus. }} | ||
| style="text-align: center" | | | style="text-align: center" | 8 | ||
| style="text-align: center" | | | style="text-align: center" | 37.0 oz | ||
| style="text-align: center" | | | style="text-align: center" | [[Intelligence|{{#tip-text: Inteligence| Mage and Druid Only. }}]] (20),<br>1% [[Properties#Death Resistance|death resistance]],<br>2% [[Properties#Curse Resistance|curse resistance]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Intelligence (24)| | name_1=Intelligence (24)| | ||
| Line 485: | Line 485: | ||
shard_5=?| | shard_5=?| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (24), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (24),<br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Curse, 1%), [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] (5%), [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] (8%) | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1),<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Curse, 1%),<br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] (5%),<br>[[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] (8%) | ||
|- | |- | ||
| style="text-align: center" | [[File:Kilt of Agony.png]] | | style="text-align: center" | [[File:Kilt of Agony.png]] | ||
Revision as of 11:43, 24 December 2024
Legs are an essential part of any player's equipment, much like Helmets, Armors and Boots they usually provide Armor, Properties and can often be enchanted with Attributes.
This page will split legs into different lists depending on which vocation they're intended for, based on whether they give Intelligence, Dexterity or Strength. However, any vocation can technically use any equipment item, they will just not benefit from the vocation-specific properties and attributes. Some items also provide vocation-specific stats for more than one vocation (e.g. Angelic Legs).
Most items also have an Item Rank which defines the 'power level' of an equipment item or weapon relative to other equipment or weapons. The item rank determines what player level is required to gain the full stat bonuses (Int/Dex/Str) of an item (usually roughly 80% of item rank) unless the item has a quest or faction requirement.
Non-specific Legs
| Image: | Name: | Arm: | Weight: | Properties: | Att % | Attributes: |
|---|---|---|---|---|---|---|
| Leather Legs | 1 | 18.0 oz. | - | - | - | |
| Red Skirt | 1 | 4.0 oz. | - | - | - | |
| Studded Legs | 2 | 26.0 oz. | - | - | - | |
| Chain Legs | 3 | 35.0 oz. | - |
|
Superior (1), Fortitude (+? HP per ? ticks), Vitality (15/12/8) | |
| Deer Hide Legs | 3 | 24.0 oz. | - | - | - | |
| Brass Legs | 5 | 38.0 oz. | - | - | - | |
| Dwarven Legs | 7 | 49.0 oz. | ? | ? | ? | |
| Plate Legs | 7 | 50.0 oz. | - | - | - |
Mage & Druid Legs
Knight Legs