Difference between revisions of "Demorc Warchief"

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(Update loot - info = bestiary in game)
(Update elements- info = bestiary in game)
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pushable=n|
pushable=n|
push_objects=y|
push_objects=y|
immune_to=?|
immune_to=Lifedrain, Poison|
neutral_to=Physical, Fire, Energy, Ice, Holy, ?|
neutral_to= Physical, Fire, Ice|
resistant_to=Energy (20%) |
weak_to=Fire (8%) |
task= 700 ([[Demonic Faction]])|
task= 700 ([[Demonic Faction]])|
est_max_damage= 2500+ HP per turn |
est_max_damage= 2500+ HP per turn |

Revision as of 04:47, 7 September 2024

Demorc Warchief
Demorc Warchief.png
Heart.png Hit Points: 15515
Xp.png Experience: 20240
Summon.png Summon:
Convince.png Convince:
Abilities:Melee (0-1000+, twice per turn), Front Swipe? or Berserk?, ?
Class:?
Pushable:
Push Objects:✔️
Est. Max Damage:2500+ HP per turn
Immune To:Lifedrain, Poison
Resistant To:Energy (20%)
Weak To:Fire (8%)
Sounds:?
Task:700 (Demonic Faction)
Note:Extremely fast moving.
Strategy:Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2.
They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels.
Loot:
Very Common 0-100 Gold Coin, Double Axe Head
Uncommon Guardian Halberd
Semi-Rare Time Ring
Rare Heavy Halberd
Extremely Rare Virulent Legs, The Bloodcurser
Location:Demorc Main Spawn

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