Difference between revisions of "Demorc Warchief"

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(Ability colours)
(Update loot - info = bestiary in game)
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skinnable=|
skinnable=|
location=[[Demorc Main Spawn]]|
location=[[Demorc Main Spawn]]|
loot=0-100 [[Gold Coin]], [[Double Axe Head]], [[Guardian Halberd]] (semi-rare), [[Heavy Halberd]] (rare), [[Virulent Legs]] (rare) [[The Bloodcurser]] (extremely rare),|
loot=
|loot_very_common<!--grey-->=0-100 [[Gold Coin]], [[Double Axe Head]]
|loot_uncommon<!--green-->=[[Guardian Halberd]]
|loot_semi-rare<!--blue-->=[[Time Ring]]
|loot_rare<!--purple-->=[[Heavy Halberd]]
|loot_very_rare<!--red-->=
|loot_extremely_rare<!--yellow-->=[[Virulent Legs]], [[The Bloodcurser]]
}}
}}

Revision as of 09:04, 25 August 2024

Demorc Warchief
Demorc Warchief.png
Heart.png Hit Points: 15515
Xp.png Experience: 20240
Summon.png Summon:
Convince.png Convince:
Abilities:Melee (0-1000+, twice per turn), Front Swipe? or Berserk?, ?
Class:?
Pushable:
Push Objects:✔️
Est. Max Damage:2500+ HP per turn
Immune To:?
Sounds:?
Task:700 (Demonic Faction)
Note:Extremely fast moving.
Strategy:Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2.
They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels.
Loot:
Very Common 0-100 Gold Coin, Double Axe Head
Uncommon Guardian Halberd
Semi-Rare Time Ring
Rare Heavy Halberd
Extremely Rare Virulent Legs, The Bloodcurser
Location:Demorc Main Spawn

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