Holy Sentinel: Difference between revisions

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summon=--|
summon=--|
convince=--|
convince=--|
abilities=Melee (0-2350~), Holy Strike (220-490~), Holy Smite (420-800~), Large Holy Explosion (1600-2500~; happens every 7 seconds after the first one), Strong Paralyze|
abilities=<span style="color:#ff2323">Melee</span> (0-2350~), <span style="color:#ffe082">Holy Strike</span> (220-490~), <span style="color:#ffe082">Holy Smite</span> (420-800~), <span style="color:#ffe082">Large Holy Explosion</span> (1600-2500~; happens every 7 seconds after the first one), Strong Paralyze|
pushable=n|
pushable=n|
push_objects=y|
push_objects=y|

Revision as of 00:11, 27 July 2024

Holy Sentinel
Hit Points: 34,000
Experience: 41,400
Summon: --
Convince: --
Abilities:Melee (0-2350~), Holy Strike (220-490~), Holy Smite (420-800~), Large Holy Explosion (1600-2500~; happens every 7 seconds after the first one), Strong Paralyze
Class:Human
Pushable:
Push Objects:✔️
Est. Max Damage:5500+? HP per turn
Immune To:Fire, Energy, Poison, Holy
Task:400 (White Light Faction)
Note:Warriors whose strength and might stretch to extreme lengths. Not to be taken lightly, they are more powerful than even Undead Dragons.
Strategy:A blocker of over level 300 is recommended, and even they may get combod down (healer recommended). Shooters should SD the sentinel down as quickly as possible.
Loot:
Very Common
Common
Uncommon
Semi-Rare
Extremely Rare
Location:White Light Sanctuary

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