Sphinx: Difference between revisions

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Ability colours
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summon=-|
summon=-|
convince=-|
convince=-|
abilities=Melee (0-600), Fire Missile (450), Energy Explosion (750, ranged only), Self Large Energy Explosion (0-350), Manadrain (0-100, only from a distance)|
abilities=<span style="color:#ff2323">Melee</span> (0-600), <span style="color:#ff4611">Fire Missile</span> (450), <span style="color:#3895ea">Energy Explosion</span> (750, ranged only), <span style="color:#3895ea">Self Large Energy Explosion</span> (0-350), <span style="color:#1072B8">Manadrain</span> (0-100, only from a distance)|
pushable=n|
pushable=n|
push_objects=y|
push_objects=y|

Revision as of 23:45, 26 July 2024

Sphinx
Hit Points: 6,700
Experience: 4,400
Summon: -
Convince: -
Abilities:Melee (0-600), Fire Missile (450), Energy Explosion (750, ranged only), Self Large Energy Explosion (0-350), Manadrain (0-100, only from a distance)
Class:Magical Creature
Pushable:
Push Objects:✔️
Est. Max Damage:1400 hp per turn in melee, 1550 hp per turn in range
Immune To:Death, Lifedrain, Fire, Energy, Ice, Poison
Task:750 (The Forgotten Kingdom Quest)
Strategy:A blocker of level 150+ is recommended, use Explos and SD's to kill it as quickly as possible.
Loot:
Very Common 0-200 Gold Coins, 0-5 Pear, Mind Stone
Common Ring of Healing
Uncommon Blue Cloth, Gold Ring, Wand of Light
Semi-Rare Torn Quicksand Boots
Rare Ancient Helmet
Very Rare Ancient Legs, Mastermind Shield
Skinnable: Sphinx Claw 1%
Location:Osaris Sphinx Tomb

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