Minotaur Guard: Difference between revisions

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walks_around= Fire, Energy, Poison|
walks_around= Fire, Energy, Poison|
neutral_to=Physical, Energy, Fire, Lifedrain|
neutral_to=Physical, Energy, Fire, Lifedrain|
task=650 Kills ([[Dwarf Faction|The Dwarf Faction]])|
task=400 Kills ([[Dwarf Faction|The Dwarf Faction]])|
est_max_damage=100 hp per turn|
est_max_damage=100 hp per turn|
sounds="Feel the steel of my axe!"; "Victory is ours!"|
sounds="Feel the steel of my axe!"; "Victory is ours!"|

Revision as of 10:46, 1 July 2024

Minotaur Guard
Hit Points: 185
Experience: 320
Summon: 550
Convince: 550
Abilities:Melee (0-100).
Class:?
Pushable:
Push Objects:✔️
Est. Max Damage:100 hp per turn
Immune To:-
Sounds:"Feel the steel of my axe!"; "Victory is ours!"
Task:400 Kills (The Dwarf Faction)
Note:Minotaur Guards will kill weaker creatures to reach a player. They can also retarget. A minotaur guard will never retreat (they fight until death).

Besides the bosses, Minotaur Guards have the strongest Melee of the Minotaurs.

Old sprite:
Loot:
Very Common 0-20 Gold Coins
Common Leather Legs, Hatchet, Meat
Uncommon Fishing Rod, Brass Armor, Chain Armor
Semi-Rare Battle Shield, Chain Legs, Minotaur Hoof
Rare Double Axe
Skinnable: Minotaur Horn with
Minotaur Head with
Brown Leather with
Location:Folda, Cyclopolis, Hero Cave

Go back to Creatures.