Deathslicer: Difference between revisions

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m Text replacement - "warrior" to "knight"
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est_max_damage=550+ hp per turn|
est_max_damage=550+ hp per turn|
sounds=None.|
sounds=None.|
note=Cannot be attacked. Can be pushed. They exist in tombs and mazes as a nuisance to passing adventurers, can be extremely dangerous so keep your guard up.|
note=Cannot be attacked. Can be pushed. They exist in tombs and mazes as a nuisance to passing adventurers, can be extremely dangerous so keep your guard up.<br>
Old sprite: [[File:926.gif]]|
strategy=Just get away from them as quickly as possible. Knights and archers should just heal, push them and run through. Mages should not face them alone as their attacks could be deadly.|
strategy=Just get away from them as quickly as possible. Knights and archers should just heal, push them and run through. Mages should not face them alone as their attacks could be deadly.|
strategy_knights=|
strategy_knights=|

Revision as of 19:46, 2 April 2024

Deathslicer
Hit Points: -
Experience: -
Summon: -
Convince: -
Abilities:Melee (0-550)
Class:?
Pushable:✔️
Push Objects:✔️
Est. Max Damage:550+ hp per turn
Immune To:All.
Sounds:None.
Note:Cannot be attacked. Can be pushed. They exist in tombs and mazes as a nuisance to passing adventurers, can be extremely dangerous so keep your guard up.
Old sprite:
Strategy:Just get away from them as quickly as possible. Knights and archers should just heal, push them and run through. Mages should not face them alone as their attacks could be deadly.
Loot:None. Cannot be killed.
Location:Osaris Sphinx Tomb, Azeran's Tomb, Blood Tomb

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