Difference between revisions of "Staff of the Primordial Fire"

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m (Text replacement - "Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana poin...)
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hands=2|
hands=2|
def=22|
def=22|
properties=+1 [[Properties#Magic Level|Magic Level]], +50 [[Properties#Health Increase Properties|Health]], [[Properties#Active Effects/Abilities|{{#tip-text: Resistance (Druid)| [Druid only; 4 minute cooldown] Right-click the staff and left-click a player or yourself to provide them with 60 seconds of 10% resistance to all damage. }}]], [[Properties#Active Effects/Abilities|{{#tip-text: Primordial Fire Shot (Mage)| [Mage only; 4 minute cooldown] Right-click the staff and left-click a target on screen to inflict single-target primordial fire damage which scales with your Sudden Death rune damage (different from regular fire, hits most creatures. }}]]|
item_rank=350|
properties=[[Intelligence]] (14), +50 [[Properties#Health Increase Properties|Health]], [[Properties#Active Effects/Abilities|{{#tip-text: Resistance (Druid)| [Druid only; 4 minute cooldown] Right-click the staff and left-click a player or yourself to provide them with 60 seconds of 10% resistance to all damage. }}]], [[Properties#Active Effects/Abilities|{{#tip-text: Primordial Fire Shot (Mage)| [Mage only; 4 minute cooldown] Right-click the staff and left-click a target on screen to inflict single-target primordial fire damage which scales with your Sudden Death rune damage (different from regular fire, hits most creatures. }}]]|
pattributes={{Attributes|
pattributes={{Attributes|
name_1=Intelligence (1)|
name_1=Intelligence (16)|
large_1=10.71|
large_1=10.71|
small_1=0.71|
small_1=0.71|
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total_small=3.45kk|
total_small=3.45kk|
total_shard=5.1kk|
total_shard=5.1kk|
}} &nbsp;<b>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]]</b> <small>(1)</small>, <b>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]]</b> <small>(2)</small>, <b>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]]</b> <small>(Fire, 3%)</small>|
}} &nbsp;<b>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]]</b> <small>(16)</small>, <b>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]]</b> <small>(2)</small>, <b>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]]</b> <small>(Fire, 3%)</small>|
weight=20.0|
weight=20.0|
enchantable=y|
enchantable=y|

Revision as of 18:40, 18 July 2023

Staff of the Primordial Fire
You see a Staff of the Primordial Fire (Def:22). 
It weighs 20.0 oz.
As you look at the flames of the staff you glimpse the spirits of the fallen empire of Sheol.
Item Rank:350
Properties:Intelligence (14), +50 Health, Resistance (Druid), Primordial Fire Shot (Mage)
Possible
Attributes:
 Intelligence (16), Presence of Mind (2), Resistance (Fire, 3%)

Enchantable:✔️
Def:22
Description:As you look at the flames of the staff you glimpse the spirits of the fallen empire of Sheol.
Weight:20.0 oz
Hands:Two-handed.
Dropped by:None
Buy from:
Sell to:Players only.
Note:Can be used to cast Small Explosive Runes with a targeted 3x3 tile AoE.
One of the rewards available to be selected upon finishing the Archini Faction.
Warning: If someone who hasn't completed the faction tries to use the staff as a weapon or the staff's active effects, they will damage themselves (You do not have the power to fully control the primordial fire. You have been burned).
Its active effect is different for druids as opposed to mages.

Go back to Wands & Staves.