The Ward of Sheol: Difference between revisions

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m Text replacement - "Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.)" to "Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 man...
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small_4=0.55|
shard_4=0.11|
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}} &nbsp;<b>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.). }}]]</b> <small>(2)</small>, <b>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]]</b> <small>(2)</small>, <b>[[Attributes#Elemental Warding|{{#tip-text: Elemental Warding | X% chance to fully block an elemental attack (energy, fire, poison and ice). }}]]</b> <small>(4%)</small>, <b>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]]</b> <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>|
}} &nbsp;<b>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]]</b> <small>(2)</small>, <b>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]]</b> <small>(2)</small>, <b>[[Attributes#Elemental Warding|{{#tip-text: Elemental Warding | X% chance to fully block an elemental attack (energy, fire, poison and ice). }}]]</b> <small>(4%)</small>, <b>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]]</b> <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>|
enchantable=y|
enchantable=y|
category=Shields|
category=Shields|

Revision as of 20:59, 24 October 2022

You see the Ward of Sheol (Def:37). 
It weighs 32.0 oz.
Properties:+3 magic level (mages and druids only), ?
Possible
Attributes:
 Presence of Mind (2), Intelligence (2), Elemental Warding (4%), Resistance [Elements, 2%]
Enchantable:✔️
Def:37
Weight:32.0 oz
Dropped by:Mitclantecuhtli
Buy from:Players only.
Sell to:
Falcon Leader Zerin (625,000 gp; only after completing the The Explorers Guild)
Note:Rare loot from one of the Demonic Faction seal bosses.

Go back to Shields.