Minotaur Archer: Difference between revisions

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m Text replacement - "Life Drain" to "Lifedrain"
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walks_around=Fire, Energy, Poison|
walks_around=Fire, Energy, Poison|
immune_to=None|
immune_to=None|
neutral_to=Physical, Energy, Fire, Poison, Life Drain|
neutral_to=Physical, Energy, Fire, Poison, Lifedrain|
task=950 Kills ([[Dwarf Faction|The Dwarf Faction]])|
task=950 Kills ([[Dwarf Faction|The Dwarf Faction]])|
est_max_damage=105|
est_max_damage=105|

Revision as of 20:48, 28 February 2022

Minotaur Archer
Hit Points: 100
Experience: 130
Summon: 390
Convince: 390
Abilities:Melee (0-25), Bolts (0-80)
Class:?
Pushable:✔️
Push Objects:
Est. Max Damage:105
Immune To:None
Sounds:"Die!"; "Another intruder!"
Task:950 Kills (The Dwarf Faction)
Note:They run in very low health. A powerful minotaur. Popular to Summon as it is almost as deadly as a Fire Devil and requires less mana.
Strategy:Run towards them and don't let him attack from a distance. Usually in company of Minotaur Guard and Minotaur Mage. Be careful, as this creature is strong and can kill an inexperienced player pretty quickly.Stealth Ring can be a big help when facing many of these.
Loot:0-28 gp, Meat, 0-18 Bolt, 0-? Hunting Bolt, Crossbow, Scale Armor, Brass Armor, Chain Armor, Chain Legs, Chain Helmet, Soldier Helmet, Minotaur Hoof (rare)
Skinnable: Minotaur Horn with
Minotaur Head with
Brown Leather with
Location:Eschen Minotaur Camp, Mejborn Underground Cave, Shakirian Minotaur Pyramid, Hero Cave

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