Holy Sentinel: Difference between revisions

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summon=--|
summon=--|
convince=--|
convince=--|
abilities=Melee (0-1500+), Holy Strike (220-490~), Holy Smite (420-800~), Large Holy Explosion (800-1800+ ''if diagonal''; 1600-3600+ ''if straight next to sentinel''), Strong Paralyze|
abilities=Melee (0-2350), Holy Strike (220-490~), Holy Smite (420-800~), Large Holy Explosion (800-1800+ ''if diagonal''; 1600-3600+ ''if straight next to sentinel''), Strong Paralyze|
pushable=n|
pushable=n|
push_objects=y|
push_objects=y|

Revision as of 20:17, 27 January 2021

Holy Sentinel
Hit Points: 37000~
Experience: 43600
Summon: --
Convince: --
Abilities:Melee (0-2350), Holy Strike (220-490~), Holy Smite (420-800~), Large Holy Explosion (800-1800+ if diagonal; 1600-3600+ if straight next to sentinel), Strong Paralyze
Class:?
Pushable:
Push Objects:✔️
Est. Max Damage:5500+ hp per turn
Immune To:Fire, Energy, Poison
Task:400 (White Light Faction)
Note:Warriors whose strength and might stretch to extreme lengths. Not to be taken lightly, they are more powerful than even Undead Dragons.
Strategy:A blocker of over level 330 is recommended, and even they may get combod down (healer recommended). Shooters should SD the sentinel down as quickly as possible.
Loot:0-300? Gold Coin, Ankh, Plate Armor, Silver Dagger, Gold Ring, Tower Shield, Bright Sword, Boots of Haste (rare), Elite Knight Helmet (rare), Elite Knight Legs (rare), Dawnlight (extremely rare), Angelic Boots (extremely rare), Angelic Helmet (extremely rare), Angelic Platemail (extremely rare)
Location:White Light Sanctuary

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