Difference between revisions of "Minotaur Guard"
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{{Monster| | {{Monster| | ||
name=Minotaur Guard| | name=Minotaur Guard| | ||
image=[[File: | image=[[File:Minoguard.gif]]| | ||
hp=185 | | hp=185 | | ||
exp=320| | exp=320| | ||
Revision as of 18:48, 21 November 2018
| Abilities: | Melee (0-100). |
|---|---|
| Class: | ? |
| Pushable: | ❌ |
| Push Objects: | ✔️ |
| Est. Max Damage: | 100 hp per turn |
| Immune To: | None |
| Sounds: | "Kirrl Karrrl!"; "Kaplar". |
| Task: | 650 Kills (The Dwarf Faction) |
| Note: | Minotaur Guards will kill weaker creatures to reach a player. They can also retarget. A minotaur guard will never retreat (they fight until death). Besides the bosses, Minotaur Guards have the strongest Melee of the Minotaurs. |
| Loot: | 0-20 gp,Brass Armor (semi-rare), Chain Armor (semi-rare), Battle Shield (rare), Fishing Rod (rare), Minotaur Hoof (rare) Double Axe (very rare) |
| Skinnable: | ?? |
| Location: | Ancient Temple, Mintwallin, Minotaur Pyramid, Maze of Lost Souls, Folda, Cyclopolis, Deeper Vilias Dungeon (level 50+ to open the door), Hero Cave, underground of Elvenbane, Plains of Havoc, Kazordoon Minotaur Cave |
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