Difference between revisions of "Testpage044"

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* You need to blood-hit your opponent at least once every 30 turns (60 seconds) to advance in melee skills as you keep hitting <br>
* You need to blood-hit your opponent at least once every 30 turns (60 seconds) to advance in melee skills as you keep hitting <br>
* You get 2 skill tries for each blood hit/damaging hit on your target when using distance weapons, and only 1 if you miss or your attack is blocked by the target's armor. <br>
* You advance your blocking skill getting hit by two monsters (twice per turn), anything over that doesn't matter <br>
* You advance your blocking skill getting hit by two monsters (twice per turn), anything over that doesn't matter <br>
* You advance your fighting skills faster using one-handed weapons <br>
* You advance your fighting skills faster using one-handed weapons <br>
* You should skill with as weak weapon as possible so you kill monsters slower <br>
* You should skill with as weak weapon as possible - [[Ethereal Spear]] - so you kill monsters slower <br>
* You can use [[Training Stations]] to instantly gain skill tries. <br>
* You can use [[Training Stations]] to instantly gain skill tries. <br>
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Revision as of 18:45, 30 January 2026

Guide Introduction

Before you start:
There is no "right" or "wrong" way to play the game.

The guide is aimed towards inexperienced players, which means it will include mostly basic information that is easy to follow up to around level 200.
Content that is too hard or too expensive for average new player might be skipped.

General Information

Vocation Choice

Archer is a distance vocation with less damage but much higher health pool than other shooters.

Great choice for inexperienced players as it forgives mistakes and is easy to learn

Good both in solo and team gamestyle.

Vocation Statistics
Each level up Archer gains:

• 10 health points
• 15 mana points
• 20 oz. capacity

Health regeneration: 1hp per 8 sec
After Promotion: 1hp per 4 sec
Mana regeneration: 1 mana per 4 sec
After Promotion: 1 mana per 3 sec

Pros and Cons
Pros

•Double the health and capacity gain per level compared to other shooter vocations.
• Cheap to level up and easy to profit.
• Good for both solo and team players.
• Access to Ultimate Healing spell.
• Abillity to solo most of the game content.

Cons

• Requires heavy ammunition to shoot.
• Lesser spellpower than other shooter vocations.
• Requires hours of skilling to deal decent amount of damage on lower to mid levels.
• Very small pool of spells.

Tips

Tips

• Upgrading your weapon should be your priority.
• Buy Promotion as soon as you can afford it.
Boots of Haste are huge Quality of Life improvement
• On high enough level teamhunts are usually a lot better than solo hunting.
• Always carry some Mana Fluid or UHs with you.

Spells

This is not a complete list of Archer Spells, just the most important ones.
Image: ML: Incantation: Spell: Mana Cost: Charges: Price: Premium(y/n):
Light.png 0 Ancreo Lux Light 20 - Free no
Invenio.png 0 Invenio " Find Person 20 - Free no
Food(spell).png 0 Increo Nutri Food (spell) 30 - Free no
Increo telum.png 0 Increo Telum Conjure Ethereal Spear 35 - Free no
Ancreo magni lux.png 0 Ancreo Magni Lux Great Light 30 - 200 gp no
Inima tera.png 1 Inima Tera Magic Rope 20 - Free no
Incuro.png 1 Incuro Light Healing 25 - Free no
Incuro vex.png 1 Incuro Vex Antidote 30 - Free no
Inima amplio.png 1 Inima Amplio Levitate 50 - Free yes
Increo amu.png 2 Increo Amu Conjure Arrow 40 15 Free no
Incuro magni.png 3 Incuro Magni Intense Healing 35 - Free no
Encurso magni.png 3 Encurso Magni Heavy Magic Missile 50 5 Free yes / no soulbound
Aneva vita.png 4 Aneva Vita Magic Shield 50 - Free no
Anima amplio.png 4 Anima Amplio Haste 60 - Free yes
Increo amu amplio.png 4 Increo Amu Amplio Conjure Hunting Arrow 80 15 Free yes
Encurso ignis.png 5 Encurso Ignis Fireball 50 3 Free yes / no soulbound
Enthar mer.png 6 Enthar Mer Destroy Field 60 3 Free no
Increo amu mortem.png 6 Increo Amu Mortem Conjure Bolt 70 10 Free no
Ancreo virtus lux.png 7 Ancreo Virtus Lux Ultimate Light 140 - Free no
Incuro vita.png 8 Incuro Vita Ultimate Healing 80 - Free no
Increo amu amplio mortem.png 9 Increo Amu Amplio Mortem Conjure Hunting Bolt 110 10 2000 gp yes
Increo amu ignis.png 10 Increo Amu Ignis Conjure Explosive Arrow 525 20 Free yes
Antar vid.png 15 Antar Vid Invisible 210 - Free no
Antar magni vid.png 18 Antar Magni Vid Camouflage 40 - - yes
Anthar Arcus Amplio.png 18 Anthar Arcus Amplio Arcane Marksmanship 0 0 0 gp yes
Increo Amu Mas.png 18 Increo Amu Mas Conjure Heavy Arrow 480 20 0 gp yes
Increo Amu Mas Mortem.png 18 Increo Amu Mas Mortem Conjure Heavy Bolt 480 20 0 gp yes
Arcane Shot.png 20 Incurso Amu Virtus Arcane Shot 330 - free yes

Equipment

Usual path of upgrading your equipment, keep in mind that sometimes you can find Attributed items that are better than these listed below.
Attributes are luxury, not necessity. It's great to have attributes on your equipment, but getting money for runes should always be your priority.
If you decide to get yourself attributes, focus weapon first, as it will have a lot bigger impact than any other piece of equipment.

Two-handed weapons hit every 3 seconds unless you are using the Bloodlust Stance
To view full list of items click here.

IT IS NOT THE COMPLETE LIST OF ITEMS, ONLY THE MOST AFFORDABLE FOR INEXPERIENCED PLAYERS.

Helmet Warrior HelmetRoyal HelmetAncient Helmet / Helmet of the Fallen King / Vanadinite Helmet.gifSkeleton Mask / Icebound Helmet / Demon HelmetElite Knight HelmetRevenant MaskWarlord Helmet / Green Helmet of the Fallen King.gif
Armor Knight Armor / Imperial Soldier ArmorGolden ArmorDragon Scale Mail / Royal Plate ArmorAncient Armor / Skeleton ArmorElite Knight ArmorDemon ArmorMagic Plate Armor
Legs Knight Legs / Imperial Soldier LegsAncient LegsGolden Legs / Skeleton LegsElite Knight LegsRevenant LegsMagic Plate Legs / Hellforged Legs
Boots Adventurer BootsExplorer BootsAncient BootsSteel BootsSkeleton BootsQuicksand boots.pngRevenant Boots / Magic Plate Boots
Two-handed Weapon Halberd / Double AxeWar HammerDragon Lance / Guardian Halberd / Giant Sword / Fire HammerVenom GreataxeDemonic Axe / Heavy Truncheon / Executioner's Sword
One-handed Weapon Barbarian AxeFire Sword.gifFire Axe.gifHeavy Halberd / Ancient SwordVanquisher / Hellforged AxeStonecutter AxeMace of the Primordial Fire / Sword of the Primordial Fire / AXES of the Primordial Fire.png
Shield Crown Shield / Vampire Shield / Medusa ShieldFrozen Shield / Demon Shield / Hellforged ShieldShield of the HeroesMastermind Shield

Training

Basic informations
  • You need to blood-hit your opponent at least once every 30 turns (60 seconds) to advance in melee skills as you keep hitting
  • You get 2 skill tries for each blood hit/damaging hit on your target when using distance weapons, and only 1 if you miss or your attack is blocked by the target's armor.
  • You advance your blocking skill getting hit by two monsters (twice per turn), anything over that doesn't matter
  • You advance your fighting skills faster using one-handed weapons
  • You should skill with as weak weapon as possible - Ethereal Spear - so you kill monsters slower
  • You can use Training Stations to instantly gain skill tries.


Level Recommended Skills
30 55
40 60
50 65
60 70
70 75
80 80
90 85
100 90
Name Skills Description Example Location
Dummy Scroll.gif Dummy Scroll 10+ This scroll can summon you a dummy that will attack you twice a turn and heal itself, no longer need to set up a training camp. You still have to do an action every 30 minutes to not get kicked, otherwise you are set for training. Medivia Store
Crystal beetle.png Monk.png Summoned Creatures 10+ Crystal Bug and Monk are great summons to skill on, as they heal themselves. Can be summoned by druids or mages using Summon Creature -
Rotworm.png Rotworm 30+ Drops food Map.png Map.png Map.png Map.png
Dwarf.gif Dwarf 30+ Drops food Map.png Map.png
Minotaur.gif Minotaur 35+ Drops food Map.png Map.png
Crystal beetle.png Crystal Bug 50+ Careful as they deall ice damage over time. Heals itself. Map.png
Monk.png Monk 70+ Heals itself Map.png Map.png Map.png Map.png
Gargoyle.png Gargoyle 70+ Heals itself. Map.png Map.png Map.png

Notable Quests

To view full list of Quests click here.
Name Level
(Required)
Level
(Recommended)
Premium Team Size
(Recommended)
Reward
Hungry Elephant None. 8 Yes 1 Repeatable Quest.
Random, possiblity to get only one:

200 Hunting Arrows, 500 Hunting Arrows, 800 Hunting Arrows, 1000 Hunting Arrows
Random, possiblity to get multiple:
Illumination Ring, Hunting Bow, Ignited Bow, Tortoise Boots, Quiver.

Caiman's Emeralds Quest 10 10 No 1 2 Small Emeralds
Battle Axe Quest 10 10 No 1 Battle Axe, 200 experience.
Snake Charmer Quest 15 15 No 1+ Serpent Scepter, 3,000 experience.
Beehive Quest 15 15 No 1+ Steel Sword, 5,000 experience.
Noble Armor Quest 25 25 No 1-2 Noble Armor, Crown Helmet, 25,000 experience.
Tower of Fire Quest 25 30 Yes 1 Weapon of choice: Fireweaver, Fire Sword, Ignited Bow
Devil's Pit Quest 25 40 No 3+ Fireweaver, 20,000 experience.
Crusader Helmet Quest 35 40 No 2+ Crusader Helmet
Mad Mage Room Quest 40 50 No 1+ Hat of the Mad, Stone Skin Amulet, Star Amulet, 50,000 experience.
Tower of Eternal Energy Quest 40 50 No 3+ Stormcaller, Electric Helmet, Energy Ring, 15 Platinum Coins
Black Knight Quest 50 50 No 1+ Crown Armor, Crown Shield
Access to Abukir Quest - 50 Yes 1 Access to Abukir.
Abukir's Gryphon Issue Quest - - Yes 1 Access to Abukir Griffin passage, a lot cheaper than boat.
Dwarf Hell Quest 32 50 No 2+ Dwarven Axe, War Hammer, 40,000 experience.
Bright Sword Quest 45 50 No 2+ Bright Sword
Orc Fortress Quest 40 60 No 2+ Knight Armor, Knight Axe, Fire Sword
The Eye of Flame Quest - 60 Yes 1 Ability to buy spells from Tvindorath and 5,000 experience.
Deeper Vilias Quest 50 70 No 3+ Knight Axe, Warrior Helmet, Elven Amulet, Tower Shield, Dwarven Ring
Loyality and Devotion Quest - 80 Yes 1 Abillity to trade with Ziyad.
The One Below Quest 60 80 No 4+ Boots of Haste, Giant Sword, Tower Shield, Stealth Ring, Stone Skin Amulet, Banshee Trophy and 100 Platinum Coins
Dragon Maze Quest 55 90 No 8+ Fire Hammer, Flaming Bow and 15 Small Rubies
Fire Axe Quest 60 90 Yes 3+ Fire Axe.
Exploring the North Quest - 80 No 1 Ability to travel to Forgula and Coldridge (with PACC)
Medusa Shield Quest 60 80 Yes 2+ Medusa Shield, Blue Robe, Skull Staff.
Vampire Shield Quest 70 90 Yes 1 Vampire Shield, Dragon Lance, Strange Symbol, Black Pearl, Mysterious Fetish, 40,000 experience.
Blue Djinn Quest - 100 Yes 2+ The ability to trade with Nah'Bob and Haroun, possibility to hunt Green Djinn Tower in Yehsha.
Green Djinn Quest - 100 Yes 2+ The ability to trade with Yaman and Alesar, possibility to hunt Blue Djinn Tower in Yehsha.
Titan Quest 80 100 Yes 4+ Demon Shield, Golden Armor, Guardian Halberd, Platinum Amulet, Life Ring, Crystal Ring, 3 Small Diamond, 4 Small Sapphire.
Demon Helmet Quest 100 120 Yes 4+ Demon Helmet, Demon Shield and Steel Boots.
The Annihilator Quest 100 120 Yes 4 A choice of one of the following: Magic Sword, Demon Armor, Stonecutter Axe, or a Present Box with an Annihilation Bear inside.
RoTS Quest 90 120 Yes 3+ Ring of the Sky, Key 7000.
Corrupted Staff Quest 90 130 Yes 2 Corrupted Staff, 240,000 experience.
Icenhaal Ship Quest - 130 Yes 1+ Steamboat passage to the city.
Jungle Sickness Quest 99 130 Yes 1-4 2000gp, Weapon of choice: Venom Crossbow, Venom Greathammer, Venom Greataxe, Venom Greatsword, Venom Wand.

Ability to craft: Revenant Mask, Revenant Armor, Revenant Legs, Revenant Boots.
Access to Weekly Dungeon Temple of Agavan|

Helping a friend Aremis Quest - 140 Yes 1+ Access to Aremis's shop.
Exploring the Corrupted Island - 140 Yes 1+ Access to Corrupted Island, 27 Platinum Coins, Key 7003.
Swamp Hell Quest 90 140 Yes 4+ Envenomed Crossbow
Lord Azeran Quest 75 150 Yes 3+ Helmet of the Fallen King. Requirement for future quests.
Frozen Chamber Quest 150 180 No 4 A choice of one of the following: Icebound Armor, Glacierweave Robe, Frostpiercer Armor, Frostwind
The Plaguebringers of Abukir 100 200 Yes 10+ For everyone: Quicksand Boots and an Ancient Backpack. Choice between one of three items: Soul Emerald, Ancient Crossbow and Magician's Staff.

Hunting Spots

These are just examples of good hunting zones, there are many more, possibly even better spots.
For more hunting zones suggestions click here.
Name: Recommended Level: Team Size: Exp: Loot: Method: Requirements: Notable Drop:
Arak Wasps 8+ Solo Good None Melee None None