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| | | | | |
| • Highest max health gain per level. <br>
| | •Double the health and capacity gain per level compared to other shooter vocations. <br> |
| • Cheap to level up and easy to profit.<br> | | • Cheap to level up and easy to profit.<br> |
| • Best early game of all vocations. <br>
| |
| • Good for both solo and team players.<br> | | • Good for both solo and team players.<br> |
| • Comfortable to play without constant risk of dying. | | • Access to [[Ultimate Healing]] spell. <br> |
| | • Abillity to solo most of the game content.<br> |
| |} | | |} |
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| Line 76: |
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| |- | | |- |
| | | | | |
| | • Requires heavy ammunition to shoot. |
| | • Lesser spellpower than other shooter vocations. |
| • Requires hours of skilling to deal decent amount of damage on lower to mid levels. <br> | | • Requires hours of skilling to deal decent amount of damage on lower to mid levels. <br> |
| • Relies on upgrading equipment more than other vocations. <br> | | • Very small pool of spells. <br> |
| • No reliable instant healing spells, requires [[Ultimate Healing Rune|UHs]] to heal. <br>
| |
| • The lowest single-target damage output of all vocations due to lack of [[Sudden Death Rune|Sd Rune]]. <br>
| |
| |} | | |} |
| | valign="top" width="5%" | | | | valign="top" width="5%" | |
Guide Introduction
|
|
| Before you start:
|
There is no "right" or "wrong" way to play the game.
The guide is aimed towards inexperienced players, which means it will include mostly basic information that is easy to follow up to around level 200.
Content that is too hard or too expensive for average new player might be skipped.
|
|
|
General Information
|
|
| Vocation Choice
|
|
Archer is a distance vocation with less damage but much higher health pool than other shooters.
Great choice for inexperienced players as it forgives mistakes and is easy to learn
Good both in solo and team gamestyle.
|
|
|
| Vocation Statistics
|
Each level up Archer gains:
• 10 health points
• 15 mana points
• 20 oz. capacity
Health regeneration: 1hp per 8 sec
After Promotion: 1hp per 4 sec
Mana regeneration: 1 mana per 4 sec
After Promotion: 1 mana per 3 sec
|
|
|
Pros and Cons
|
|
| Pros
|
|
•Double the health and capacity gain per level compared to other shooter vocations.
• Cheap to level up and easy to profit.
• Good for both solo and team players.
• Access to Ultimate Healing spell.
• Abillity to solo most of the game content.
|
|
|
| Cons
|
|
• Requires heavy ammunition to shoot.
• Lesser spellpower than other shooter vocations.
• Requires hours of skilling to deal decent amount of damage on lower to mid levels.
• Very small pool of spells.
|
|
|
Tips
|
|
| Tips
|
|
• Buy Promotion as soon as you can afford it.
• Upgrading your weapon should be your priority.
• Boots of Haste are huge Quality of Life improvement
• Melee skil doesn't differentiate between weapon type, you can skill even with your fists.
• Always have opened few backpacks of UHs as it might save your life.
• On high enough level teamhunts are usually a lot better than solo hunting.
• Carry infinite light source on your arrow slot, such as Frozen Starlight or colored spellwands.
• Natural spawning Candelabrum never runs out (unless you right click them), free infinite source of light you can find in any city.
|
|
|
Spells
This is not a complete list of
Knight Spells, just the most important ones.
| Image:
|
ML:
|
Incantation:
|
Spell:
|
Mana cost:
|
Charges:
|
Price:
|
Premium:
|
|
0
|
incurso amplio
|
Axe Throw
|
30
|
-
|
Free
|
no
|
|
0
|
ancreo lux
|
Light
|
20
|
-
|
Free
|
no
|
|
0
|
invenio "NAME"
|
Find Person
|
20
|
-
|
Free
|
no
|
|
0
|
inima tera
|
Magic Rope
|
20
|
-
|
Free
|
no
|
|
0
|
ancreo magni lux
|
Great Light
|
30
|
-
|
200 gp
|
no
|
|
1
|
incuro
|
Light Healing
|
25
|
-
|
Free
|
no
|
|
1
|
incuro vex
|
Antidote
|
30
|
-
|
Free
|
no
|
|
1
|
inima amplio
|
Levitate
|
50
|
-
|
Free
|
yes
|
|
5
|
anthar gladius amplio
|
Bloodlust Stance
|
0
|
-
|
2300 gp
|
yes
|
|
3
|
incurso min
|
Decimate
|
1 * level (min 75, max 300)
|
-
|
2000 gp
|
yes
|
|
4
|
anima amplio
|
Haste
|
60
|
-
|
Free
|
yes
|
|
4
|
inatio res
|
Challenge
|
30
|
-
|
Free
|
yes
|
|
5
|
incurso
|
Berserk
|
2 * level (min 100, max 600)
|
-
|
2500 gp
|
yes
|
|
0
|
inatio
|
Taunt
|
-
|
-
|
-
|
yes
|
Equipment
Usual path of upgrading your equipment, keep in mind that sometimes you can find
Attributed items that are better than these listed below.
Attributes are luxury, not necessity. It's great to have attributes on your equipment, but getting money for runes should always be your priority.
If you decide to get yourself attributes, focus weapon first, as it will have a lot bigger impact than any other piece of equipment.
Two-handed weapons hit every 3 seconds unless you are using the Bloodlust Stance
To view full list of items click here.
IT IS NOT THE COMPLETE LIST OF ITEMS, ONLY THE MOST AFFORDABLE FOR INEXPERIENCED PLAYERS.
| Helmet
|
► ► / / ► / / ► ► ► /
|
| Armor
|
/ ► ► / ► / ► ► ►
|
| Legs
|
/ ► ► / ► ► ► /
|
| Boots
|
► ► ► ► ► ► /
|
| Two-handed Weapon
|
/ ► ► / / / ► ► / /
|
| One-handed Weapon
|
► ► ► / ► / ► ► / /
|
| Shield
|
/ / ► / / ► ►
|
Training
|
|
| Basic informations
|
- You need to blood-hit your opponent at least once every 30 turns (60 seconds) to advance in melee skills as you keep hitting
- You advance your blocking skill getting hit by two monsters (twice per turn), anything over that doesn't matter
- You advance your fighting skills faster using one-handed weapons
- You should skill with as weak weapon as possible so you kill monsters slower
- You can use Training Stations to instantly gain skill tries.
|
|
|
| Level
|
Recommended Skills
|
| 30
|
55
|
| 40
|
60
|
| 50
|
65
|
| 60
|
70
|
| 70
|
75
|
| 80
|
80
|
| 90
|
85
|
| 100
|
90
|
|
|
|
|
Name
|
Skills
|
Description
|
Example Location
|
|
Dummy Scroll
|
10+
|
This scroll can summon you a dummy that will attack you twice a turn and heal itself, no longer need to set up a training camp. You still have to do an action every 30 minutes to not get kicked, otherwise you are set for training.
|
Medivia Store
|
|
Summoned Creatures
|
10+
|
Crystal Bug and Monk are great summons to skill on, as they heal themselves. Can be summoned by druids or mages using Summon Creature
|
-
|
|
Rotworm
|
30+
|
Drops food
|
|
|
Dwarf
|
30+
|
Drops food
|
|
|
Minotaur
|
35+
|
Drops food
|
|
|
Crystal Bug
|
50+
|
Careful as they deall ice damage over time. Heals itself.
|
|
|
Monk
|
70+
|
Heals itself
|
|
|
Gargoyle
|
70+
|
Heals itself.
|
|
Notable Quests
| Name
|
Level (Required)
|
Level (Recommended)
|
Premium
|
Team Size (Recommended)
|
Reward
|
| Hungry Elephant
|
None.
|
8
|
Yes
|
1
|
Repeatable Quest. Random, possiblity to get only one:
200 Hunting Arrows, 500 Hunting Arrows, 800 Hunting Arrows, 1000 Hunting Arrows
Random, possiblity to get multiple:
Illumination Ring, Hunting Bow, Ignited Bow, Tortoise Boots, Quiver.
|
| Caiman's Emeralds Quest
|
10
|
10
|
No
|
1
|
2 Small Emeralds
|
| Battle Axe Quest
|
10
|
10
|
No
|
1
|
Battle Axe, 200 experience.
|
| Snake Charmer Quest
|
15
|
15
|
No
|
1+
|
Serpent Scepter, 3,000 experience.
|
| Beehive Quest
|
15
|
15
|
No
|
1+
|
Steel Sword, 5,000 experience.
|
| Noble Armor Quest
|
25
|
25
|
No
|
1-2
|
Noble Armor, Crown Helmet, 25,000 experience.
|
| Tower of Fire Quest
|
25
|
30
|
Yes
|
1
|
Weapon of choice: Fireweaver, Fire Sword, Ignited Bow
|
| Devil's Pit Quest
|
25
|
40
|
No
|
3+
|
Fireweaver, 20,000 experience.
|
| Crusader Helmet Quest
|
35
|
40
|
No
|
2+
|
Crusader Helmet
|
| Mad Mage Room Quest
|
40
|
50
|
No
|
1+
|
Hat of the Mad, Stone Skin Amulet, Star Amulet, 50,000 experience.
|
| Tower of Eternal Energy Quest
|
40
|
50
|
No
|
3+
|
Stormcaller, Electric Helmet, Energy Ring, 15 Platinum Coins
|
| Black Knight Quest
|
50
|
50
|
No
|
1+
|
Crown Armor, Crown Shield
|
| Access to Abukir Quest
|
-
|
50
|
Yes
|
1
|
Access to Abukir.
|
| Abukir's Gryphon Issue Quest
|
-
|
-
|
Yes
|
1
|
Access to Abukir Griffin passage, a lot cheaper than boat.
|
| Dwarf Hell Quest
|
32
|
50
|
No
|
2+
|
Dwarven Axe, War Hammer, 40,000 experience.
|
| Bright Sword Quest
|
45
|
50
|
No
|
2+
|
Bright Sword
|
| Orc Fortress Quest
|
40
|
60
|
No
|
2+
|
Knight Armor, Knight Axe, Fire Sword
|
| The Eye of Flame Quest
|
-
|
60
|
Yes
|
1
|
Ability to buy spells from Tvindorath and 5,000 experience.
|
| Deeper Vilias Quest
|
50
|
70
|
No
|
3+
|
Knight Axe, Warrior Helmet, Elven Amulet, Tower Shield, Dwarven Ring
|
| Loyality and Devotion Quest
|
-
|
80
|
Yes
|
1
|
Abillity to trade with Ziyad.
|
| The One Below Quest
|
60
|
80
|
No
|
4+
|
Boots of Haste, Giant Sword, Tower Shield, Stealth Ring, Stone Skin Amulet, Banshee Trophy and 100 Platinum Coins
|
| Dragon Maze Quest
|
55
|
90
|
No
|
8+
|
Fire Hammer, Flaming Bow and 15 Small Rubies
|
| Fire Axe Quest
|
60
|
90
|
Yes
|
3+
|
Fire Axe.
|
| Exploring the North Quest
|
-
|
80
|
No
|
1
|
Ability to travel to Forgula and Coldridge (with PACC)
|
| Medusa Shield Quest
|
60
|
80
|
Yes
|
2+
|
Medusa Shield, Blue Robe, Skull Staff.
|
| Vampire Shield Quest
|
70
|
90
|
Yes
|
1
|
Vampire Shield, Dragon Lance, Strange Symbol, Black Pearl, Mysterious Fetish, 40,000 experience.
|
| Blue Djinn Quest
|
-
|
100
|
Yes
|
2+
|
The ability to trade with Nah'Bob and Haroun, possibility to hunt Green Djinn Tower in Yehsha.
|
| Green Djinn Quest
|
-
|
100
|
Yes
|
2+
|
The ability to trade with Yaman and Alesar, possibility to hunt Blue Djinn Tower in Yehsha.
|
| Titan Quest
|
80
|
100
|
Yes
|
4+
|
Demon Shield, Golden Armor, Guardian Halberd, Platinum Amulet, Life Ring, Crystal Ring, 3 Small Diamond, 4 Small Sapphire.
|
| Demon Helmet Quest
|
100
|
120
|
Yes
|
4+
|
Demon Helmet, Demon Shield and Steel Boots.
|
| The Annihilator Quest
|
100
|
120
|
Yes
|
4
|
A choice of one of the following: Magic Sword, Demon Armor, Stonecutter Axe, or a Present Box with an Annihilation Bear inside.
|
| RoTS Quest
|
90
|
120
|
Yes
|
3+
|
Ring of the Sky, Key 7000.
|
| Corrupted Staff Quest
|
90
|
130
|
Yes
|
2
|
Corrupted Staff, 240,000 experience.
|
| Icenhaal Ship Quest
|
-
|
130
|
Yes
|
1+
|
Steamboat passage to the city.
|
| Jungle Sickness Quest
|
99
|
130
|
Yes
|
1-4
|
2000gp, Weapon of choice: Venom Crossbow, Venom Greathammer, Venom Greataxe, Venom Greatsword, Venom Wand.
Ability to craft: Revenant Mask, Revenant Armor, Revenant Legs, Revenant Boots.
Access to Weekly Dungeon Temple of Agavan|
|
| Helping a friend Aremis Quest
|
-
|
140
|
Yes
|
1+
|
Access to Aremis's shop.
|
| Exploring the Corrupted Island
|
-
|
140
|
Yes
|
1+
|
Access to Corrupted Island, 27 Platinum Coins, Key 7003.
|
| Swamp Hell Quest
|
90
|
140
|
Yes
|
4+
|
Envenomed Crossbow
|
| Lord Azeran Quest
|
75
|
150
|
Yes
|
3+
|
Helmet of the Fallen King. Requirement for future quests.
|
| Frozen Chamber Quest
|
150
|
180
|
No
|
4
|
A choice of one of the following: Icebound Armor, Glacierweave Robe, Frostpiercer Armor, Frostwind
|
| The Plaguebringers of Abukir
|
100
|
200
|
Yes
|
10+
|
For everyone: Quicksand Boots and an Ancient Backpack. Choice between one of three items: Soul Emerald, Ancient Crossbow and Magician's Staff.
|
Hunting Spots
These are just examples of good hunting zones, there are many more, possibly even better spots.
For more hunting zones suggestions click
here.
| Name:
|
Recommended Level:
|
Team Size:
|
Exp:
|
Loot:
|
Method:
|
Requirements:
|
Notable Drop:
|
| Arak Wasps
|
8+
|
Solo
|
Good
|
None
|
Melee
|
None
|
None
|
|
|
|
|
|
|
|
|
|