Difference between revisions of "Demorc Warchief"
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Revision as of 20:55, 17 January 2026
| Abilities: | Melee (0-1000+, twice per turn), Front Swipe? or Berserk?, ? | ||||||||||||
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| Class: | Demon | ||||||||||||
| Pushable: | ❌ | ||||||||||||
| Push Objects: | ✔️ | ||||||||||||
| Est. Max Damage: | 2500+ HP per turn | ||||||||||||
| Immune To: | Lifedrain, Poison | ||||||||||||
| Resistant To: | Energy (20%) | ||||||||||||
| Weak To: | Fire (8%), Primordial Fire (100%) | ||||||||||||
| Task: | 700 (Demonic Faction) | ||||||||||||
| Note: | Extremely fast moving. | ||||||||||||
| Strategy: | Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2. They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels. | ||||||||||||
| Loot: |
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| Location: | Demorc Main Spawn |
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