Blood Sphinx: Difference between revisions

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Revision as of 20:50, 17 January 2026

Blood Sphinx
Hit Points: 15,500
Experience: 25,500
Summon: -
Convince: -
Abilities:Melee (0-950), Large Blood Berserk (400-900), Fiery Berserk (600-1200), Fire Wave (500-900~), Physical Strike (500-1500) (only from a distance), Death Bomb (600-1200) (only from a distance), Manadrain (50-250) (only from a distance), Strong Paralyze, Self Healing (500~)
Class:Magical Creature
Pushable:
Push Objects:✔️
Est. Max Damage:3000 when melee, 3300 when at a distance
Immune To:Lifedrain, Death, Fire, Energy, Poison
Task:350 (The Forgotten Kingdom Quest)
Note:An extremely powerful creature, almost as powerful as an Undead Dragon (arguably more dangerous than UD from a distance, but weaker in melee-range).
Old sprite:
Strategy:Do not attempt to hunt these creatures solo, a knight of level 250+ is recommended for blocking these, preferrably with a healer, kill it with Explosions or SD's as quickly as possible.
Loot:
Very Common
Common
Uncommon
Semi-Rare
Very Rare
Epic
Legendary
Skinnable: Blood Sphinx Claw 1%
Location:Sphinx Dungeon

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