Demorc Warchief: Difference between revisions

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|loot_very_rare<!--red-->=
|loot_very_rare<!--red-->=
|loot_extremely_rare<!--yellow-->=[[File:Virulent Legs.png|link=Virulent Legs]] [[File:The Bloodcurser.png|link=The Bloodcurser]]
|loot_extremely_rare<!--yellow-->=[[File:Virulent Legs.png|link=Virulent Legs]] [[File:The Bloodcurser.png|link=The Bloodcurser]]
|loot_legendary=  [[File:Virulent Helmet.png|32px|link=Virulent Helmet]] [[File:Virulent Legs.png|32px|link=Virulent Legs]]  [[File:Virulent Boots.png|32px|link=Virulent Clawboots]]  
|loot_legendary=  [[File:Virulent Helmet.png|32px|link=Virulent Helmet]] [[File:Virulent Legs.png|32px|link=Virulent Legs]]  [[File:Virulent Clawboots.png|32px|link=Virulent Clawboots]]  
}}
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Revision as of 02:33, 11 January 2026

Demorc Warchief
Hit Points: 15,515
Experience: 21,400
Summon: -
Convince: -
Abilities:Melee (0-1000+, twice per turn), Front Swipe? or Berserk?, ?
Class:Demon
Pushable:
Push Objects:✔️
Est. Max Damage:2500+ HP per turn
Immune To:Lifedrain, Poison
Resistant To:Energy (20%)
Weak To:Fire (8%), Primordial Fire (100%)
Task:700 (Demonic Faction)
Note:Extremely fast moving.
Strategy:Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2.
They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels.
Loot:
Very Common
Uncommon
Semi-Rare
Rare
Extremely Rare
Legendary
Location:Demorc Main Spawn

Go back to Creatures.