Chimera: Difference between revisions

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class=Magical Creature|
class=Magical Creature|
image=[[File:Chimera.gif]]|
image=[[File:Chimera.gif]]|
hp=11000|
hp=11,000|
exp=16600|
exp=16,600|
summon=--|
summon=--|
convince=--|
convince=--|

Revision as of 18:25, 9 November 2025

Chimera
Hit Points: 11,000
Experience: 16,600
Summon: --
Convince: --
Abilities:Melee (0-650), Poison Spit (200-470), Fire Wave (400-950), Haste, Light Healing
Class:Magical Creature
Pushable:
Push Objects:✔️
Est. Max Damage:1500+ hp per turn
Immune To:Energy, Fire, Poison
Sounds:"MEEEEH!"; "GRRRRRHOORRR!"; "ZSSSSH!"; "FCHHHHHH!"
Task:100 (Tylar Tasks)
Note:An abomination of nature, it has 3 heads each coming from a different creature: a lion, a goat and a dragon.
Strategy:Knights can quite easily block these around level 150 and hunt them with shooters, may not be particularly profitable until a bit higher level.
Good teamhunt spot for a blocker and shooter from levels 200-300.
A very good hunt for knights and archers above level 400; knights taking 3 at a time and using Explos for good exp and good profit; archers killing 1 at a time with SD's for very good experience and relatively low waste for an SD hunt.
Loot:
Very Common
Uncommon
Semi-Rare
Rare
Very Rare
Skinnable: Chimera Mane 1%
Chimera Foot 5%
Location:Chimera Lair, Small Chimera Lair, Poa, Single spawn on way to Wulkan

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