Demorc Warchief: Difference between revisions

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class=Demon|
class=Demon|
hp=15,515|
hp=15,515|
exp=17,000|
exp=21,400|
summon=-|
summon=-|
convince=-|
convince=-|
Line 12: Line 12:
immune_to=Lifedrain, Poison|
immune_to=Lifedrain, Poison|
resistant_to=Energy (20%) |
resistant_to=Energy (20%) |
weak_to=Fire (8%)|
weak_to=Fire (8%), Primordial Fire (100%)|
task= 700 ([[Demonic Faction]])|
task= 700 ([[Demonic Faction]])|
est_max_damage= 2500+ HP per turn |
est_max_damage= 2500+ HP per turn |

Revision as of 18:19, 9 November 2025

Demorc Warchief
Hit Points: 15,515
Experience: 21,400
Summon: -
Convince: -
Abilities:Melee (0-1000+, twice per turn), Front Swipe? or Berserk?, ?
Class:Demon
Pushable:
Push Objects:✔️
Est. Max Damage:2500+ HP per turn
Immune To:Lifedrain, Poison
Resistant To:Energy (20%)
Weak To:Fire (8%), Primordial Fire (100%)
Task:700 (Demonic Faction)
Note:Extremely fast moving.
Strategy:Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2.
They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels.
Loot:
Very Common
Uncommon
Semi-Rare
Rare
Extremely Rare
Location:Demorc Main Spawn

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