Difference between revisions of "Demorc Warchief"
From Medivia Online Wiki
(Update elements- info = bestiary in game) |
(Increased demorc's weakness against fire from 8% to 14%.) |
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| Line 12: | Line 12: | ||
neutral_to= Physical, Fire, Ice| | neutral_to= Physical, Fire, Ice| | ||
resistant_to=Energy (20%) | | resistant_to=Energy (20%) | | ||
weak_to=Fire ( | weak_to=Fire (14%) | | ||
task= 700 ([[Demonic Faction]])| | task= 700 ([[Demonic Faction]])| | ||
est_max_damage= 2500+ HP per turn | | est_max_damage= 2500+ HP per turn | | ||
Revision as of 14:00, 12 November 2024
| Abilities: | Melee (0-1000+, twice per turn), Front Swipe? or Berserk?, ? | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Class: | ? | ||||||||||
| Pushable: | ❌ | ||||||||||
| Push Objects: | ✔️ | ||||||||||
| Est. Max Damage: | 2500+ HP per turn | ||||||||||
| Immune To: | Lifedrain, Poison | ||||||||||
| Resistant To: | Energy (20%) | ||||||||||
| Weak To: | Fire (14%) | ||||||||||
| Sounds: | ? | ||||||||||
| Task: | 700 (Demonic Faction) | ||||||||||
| Note: | Extremely fast moving. | ||||||||||
| Strategy: | Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2. They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels. | ||||||||||
| Loot: |
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| Location: | Demorc Main Spawn |
Go back to Creatures.
