Difference between revisions of "Dark Grim"

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strategy=For tasking level 200~ archers can bolt+HMM the north part of the spawn solo. Mages and knights should duo or be a bit higher level to hunt it solo.<br>Level 400+ is recommended for mages SD'ing the whole spawn since the south part has groups of 2 and 3, 300+ is recommended for archers and knights. Teamhunting for exp with Explo/SD is viable at 300+ with a blocker. <br>Mages should be especially cautious when going up/down stairs since you could be one-shot. |
strategy=For tasking level 200~ archers can bolt+HMM the north part of the spawn solo. Mages and knights should duo or be a bit higher level to hunt it solo.<br>Level 400+ is recommended for mages SD'ing the whole spawn since the south part has groups of 2 and 3, 300+ is recommended for archers and knights. Teamhunting for exp with Explo/SD is viable at 300+ with a blocker. <br>Mages should be especially cautious when going up/down stairs since you could be one-shot. |
skinnable=-|
skinnable=-|
location=[[Dark Grim Realm]]
location=South part:[[Dark Grim Realm]]<br>
North part:[[Forgula Grim Tower]]
|loot_very_common<!--grey-->=0-100 [[Gold Coin]]s, [[Mind Stone]]
|loot_very_common<!--grey-->=0-100 [[Gold Coin]]s, [[Mind Stone]]
|loot_common<!--white-->=0-4 [[Dark Mushroom]], [[Dark Armor]], [[Orb]]
|loot_common<!--white-->=0-4 [[Dark Mushroom]], [[Dark Armor]], [[Orb]]

Revision as of 11:15, 17 November 2024

Dark Grim
Dark Grim.png
Heart.png Hit Points: 4,000
Xp.png Experience: 6,800
Summon.png Summon: --
Convince.png Convince: --
Abilities:Death Bomb (80-140), Death Strike (270-420~), Lifedrain Ball (200-300~), Death Beam (300-400~), Manadrain (20-50~), Light Healing, Summons 1 Revenant
Class:?
Pushable:
Push Objects:✔️
Est. Max Damage:1200~ hp per turn
Immune To:Poison, Fire, Lifedrain, Death
Task:900 (Grim Faction)
Note:You need to have passed the black crystals mission of the Grim Faction to have access to their spawn.
The Dark Grim Realm is a very good high level exping place, for more details check the spawn page.
Strategy:For tasking level 200~ archers can bolt+HMM the north part of the spawn solo. Mages and knights should duo or be a bit higher level to hunt it solo.
Level 400+ is recommended for mages SD'ing the whole spawn since the south part has groups of 2 and 3, 300+ is recommended for archers and knights. Teamhunting for exp with Explo/SD is viable at 300+ with a blocker.
Mages should be especially cautious when going up/down stairs since you could be one-shot.
Loot:
Very Common 0-100 Gold Coins, Mind Stone
Common 0-4 Dark Mushroom, Dark Armor, Orb
Uncommon 0-3 Small Emerald
Semi-Rare Stone Skin Amulet, Ring of Healing, Wand of Light, Black Cloth, Cursed Skull, Skull Staff
Very Rare Shadowfall, Grim Boots, Grim Legs
Skinnable:-
Location:South part:Dark Grim Realm
North part:Forgula Grim Tower

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