Difference between revisions of "Lightbringer Knight"
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| Line 14: | Line 14: | ||
immune_to=Fire, Poison| | immune_to=Fire, Poison| | ||
neutral_to= Physical, Energy, Ice, Death, Holy, Curse, ?|| | neutral_to= Physical, Energy, Ice, Death, Holy, Curse, ?|| | ||
task= | task=900 ([[Imperial Faction]])|| | ||
note=Not a very good creature to hunt for any purpose other than the task, although they can be good exp for extremely high-level players (still a big waste).<br> | note=Not a very good creature to hunt for any purpose other than the task, although they can be good exp for extremely high-level players (still a big waste).<br> | ||
Old sprite: [[File:Lightbringer Knight.gif]]| | Old sprite: [[File:Lightbringer Knight.gif]]| | ||
Revision as of 11:08, 1 July 2024
| Abilities: | Melee (0-650), Explosion (self) (0-350), Spear (0-150), Light Healing (100-200), Paralysis | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Class: | Human | ||||||||
| Pushable: | ❌ | ||||||||
| Push Objects: | ✔️ | ||||||||
| Est. Max Damage: | 1100+ hp per turn | ||||||||
| Immune To: | Fire, Poison | ||||||||
| Task: | 900 (Imperial Faction) | ||||||||
| Note: | Not a very good creature to hunt for any purpose other than the task, although they can be good exp for extremely high-level players (still a big waste). Old sprite: | ||||||||
| Strategy: | The best way to hunt them is to have a knight of level 200+ block 2-3 while shooters use Explosion Runes to kill them. Archers can solo them without too much waste at level 200+ using HMM's, but it will take a long time to kill them that way. | ||||||||
| Loot: |
| ||||||||
| Location: | Garrogat Camp, Minoras Camp, Arak Lightbringer Camp |
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