Difference between revisions of "Dark Grim"
From Medivia Online Wiki
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immune_to=Poison, Fire, Lifedrain, Death| | immune_to=Poison, Fire, Lifedrain, Death| | ||
neutral_to=Physical, Energy, Ice| | neutral_to=Physical, Energy, Ice| | ||
task= | task=900 ([[Grim Faction]])| | ||
est_max_damage=1200~ hp per turn| | est_max_damage=1200~ hp per turn| | ||
sounds=| | sounds=| | ||
Revision as of 11:14, 1 July 2024
| Abilities: | Death Bomb (80-140), Death Strike (270-420~), Lifedrain Ball (200-300~), Death Beam (300-400~), Manadrain (20-50~), Light Healing, Summons 1 Revenant | ||||||||||
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| Class: | ? | ||||||||||
| Pushable: | ❌ | ||||||||||
| Push Objects: | ✔️ | ||||||||||
| Est. Max Damage: | 1200~ hp per turn | ||||||||||
| Immune To: | Poison, Fire, Lifedrain, Death | ||||||||||
| Task: | 900 (Grim Faction) | ||||||||||
| Note: | You need to have passed the black crystals mission of the Grim Faction to have access to their spawn. The Dark Grim Realm is a very good high level exping place, for more details check the spawn page. | ||||||||||
| Strategy: | For tasking level 200~ archers can bolt+HMM the north part of the spawn solo. Mages and knights should duo or be a bit higher level to hunt it solo. Level 400+ is recommended for mages SD'ing the whole spawn since the south part has groups of 2 and 3, 300+ is recommended for archers and knights. Teamhunting for exp with Explo/SD is viable at 300+ with a blocker. Mages should be especially cautious when going up/down stairs since you could be one-shot. | ||||||||||
| Loot: |
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| Skinnable: | - | ||||||||||
| Location: | Dark Grim Realm |
Go back to Creatures.