Red Wyvern: Difference between revisions

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push_objects=y|
push_objects=y|
walks_around=|
walks_around=|
immune_to= Fire|
immune_to= Fire, Poison|
neutral_to= Energy, Physical|
neutral_to= Energy, Physical|
task=400 ([[Experience_Tasks|Experience Tasks]])|
task=400 ([[Experience_Tasks|Experience Tasks]])|

Revision as of 11:18, 28 June 2024

Red Wyvern
Hit Points: 4200
Experience: 7200
Summon: --
Convince: --
Abilities:Melee (0-350), Great Fireball (250-400), Fire Wave (250-400), 3sqm Exori in front of it (0-300) Light Healing (50-125)
Class:?
Pushable:
Push Objects:✔️
Est. Max Damage:1000+ per turn
Immune To:Fire, Poison
Task:400 (Experience Tasks)
Note:They often combo their abilities making them very dangerous creatures.
Strategy:Red Wyverns are similar to Dragon Lords on their behaviour. A group of a medium-high levels knight + 1-2 shooters can team hunt them one by one with HMMs, or luring multiple and shooting them with explosions. You will most likely heavily waste hunting this monster.
Loot:
Very Common 0-200 Gold Coins, 0-5 Dragon Ham
Uncommon 0-4 Small Rubies, Fire Sword, Plate Armor
Semi-Rare Red Spellwand
Rare Flaming Bow
Very Rare Golden Armor, Fire Hammer
Extremely Rare Vanadinite Helmet
Skinnable: Red Wyvern Wing with (5 are needed to The Explorers Guild).
Red Wyvern Horn with 1%? (10 are required for the Right Hand's Armor Quest).
Location:Deeper inside North Mittenhoff mountain

Go back to Creatures.