Helmets: Difference between revisions

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m Text replacement - "Increases magic level (mages and druids only)." to "Increases intelligence (mages and druids only)."
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total_shard=1.0kk|
total_shard=1.0kk|
}}
}}
| style="text-align: center" | [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(15)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(1%)</small>
| style="text-align: center" | [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(15)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>,<br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(1%)</small>
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| style="text-align: center" | [[File:Hat of the mad.png]]
| style="text-align: center" | [[File:Hat of the mad.png]]
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total_shard=4.0kk|
total_shard=4.0kk|
}}
}}
| style="text-align: center" | {[[Attributes#Presence of Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}} ]] <small>(15)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 1%]</small>
| style="text-align: center" | {[[Attributes#Presence of Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}} ]] <small>(15)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 1%]</small>
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| style="text-align: center" | [[File:Magician Hood.png]]
| style="text-align: center" | [[File:Magician Hood.png]]
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shard_2=0.8|
shard_2=0.8|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>, <br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(2%)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>, <br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(2%)</small>
|-
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| style="text-align: center" | [[File:Electric Helmet.gif]]
| style="text-align: center" | [[File:Electric Helmet.gif]]
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total_shard=1.25kk|
total_shard=1.25kk|
}}
}}
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>, <br>{[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(15)</small>}
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>, <br>{[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(15)</small>}
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| style="text-align: center" | [[File:Watcher Helmet.png]]
| style="text-align: center" | [[File:Watcher Helmet.png]]
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total_shard=970k|
total_shard=970k|
}}
}}
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>,<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(15)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>  
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>,<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(15)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>  
|-
|-
| style="text-align: center" | [[File:Magician Hat.png]]
| style="text-align: center" | [[File:Magician Hat.png]]
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total_shard=14.8kk|
total_shard=14.8kk|
}}
}}
| style="text-align: center" | {[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>  
| style="text-align: center" | {[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>  
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| style="text-align: center" | [[File:4367.png|Mask of Dodruk]]
| style="text-align: center" | [[File:4367.png|Mask of Dodruk]]
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total_shard=8.3kk|
total_shard=8.3kk|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>, <br>{[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 3%)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>, <br>{[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 3%)</small>
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| style="text-align: center" | [[File:Demon helmet.png]]
| style="text-align: center" | [[File:Demon helmet.png]]
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total_shard=4.9kk|
total_shard=4.9kk|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(8%)</small>
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>,<br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(8%)</small>
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| style="text-align: center" | [[File:Arcane Cowl.png]]
| style="text-align: center" | [[File:Arcane Cowl.png]]
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total_shard=3.7kk|
total_shard=3.7kk|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(5%)</small>
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(5%)</small>
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| style="text-align: center" | [[File:Observer Helmet.png]]
| style="text-align: center" | [[File:Observer Helmet.png]]
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total_shard=3.3kk|
total_shard=3.3kk|
}}
}}
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>
|-
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| style="text-align: center" | [[File:Pharaoh helmet.png]]
| style="text-align: center" | [[File:Pharaoh helmet.png]]
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total_shard=8.9kk|
total_shard=8.9kk|
}}
}}
| style="text-align: center" | [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(5)</small>, <br>{[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(15)</small>},<br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 1%)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 1%)</small>  
| style="text-align: center" | [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(5)</small>, <br>{[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(15)</small>},<br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 1%)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 1%)</small>  
|-
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| style="text-align: center" | [[File:Emerald Mask.png]]
| style="text-align: center" | [[File:Emerald Mask.png]]
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total_shard=10.3kk|
total_shard=10.3kk|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 4%)</small>
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 4%)</small>
|-
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| style="text-align: center" | [[File:Ancient Tiara.png]]
| style="text-align: center" | [[File:Ancient Tiara.png]]
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total_shard=20.5kk|
total_shard=20.5kk|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(3)</small>, <br>{[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(3)</small>, <br>{[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>
|-
|-
| style="text-align: center" | [[File:Deepshadow Mask.png]]
| style="text-align: center" | [[File:Deepshadow Mask.png]]
Line 675: Line 675:
total_shard=10.3kk|
total_shard=10.3kk|
}}
}}
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 2%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 2%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(2)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>
|-
|-
| style="text-align: center" | [[File:Ceremonial mask.png|Ceremonial Mask]]
| style="text-align: center" | [[File:Ceremonial mask.png|Ceremonial Mask]]
Line 700: Line 700:
total_shard=12.4kk|
total_shard=12.4kk|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(3)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(3)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>
|-
|-
| style="text-align: center" | [[File:Wizard hat.png]]
| style="text-align: center" | [[File:Wizard hat.png]]
Line 725: Line 725:
total_shard=19.1kk|
total_shard=19.1kk|
}}
}}
| style="text-align: center" |  {[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(3)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
| style="text-align: center" |  {[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(3)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
|-
|-
| style="text-align: center" | [[File:Terra Mask.png]]
| style="text-align: center" | [[File:Terra Mask.png]]
Line 1,430: Line 1,430:
total_shard=1.25kk|
total_shard=1.25kk|
}}
}}
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>, <br>{[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(15)</small>}
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>, <br>{[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(15)</small>}
|-
|-
| style="text-align: center" | [[File:Blue hood.png]]
| style="text-align: center" | [[File:Blue hood.png]]

Revision as of 21:00, 25 July 2023


Helmets are an essential part of any player's equipment, much like Armors, Legs and Boots they usually provide Armor, Properties and can often be enchanted with Attributes.
This page will split helmets into different lists depending on which vocation they're intended for, based on whether they give Intelligence, Dexterity or Strength. However, any vocation can technically use any equipment item, they will just not benefit from the vocation-specific properties and attributes.
Most items also have an Item Rank which defines the 'power level' of an equipment item or weapon relative to other equipment or weapons. The item rank determines what player level is required to gain the full stat bonuses (Int/Dex/Str) of an item (usually roughly 80% of item rank) unless the item has a quest or faction requirement.


Non-specific Helmets

Image: Name: Arm: Weight: Properties: Att % Attributes:
Dark Green Christmas Hat 1 3.0 oz. - - -
Green Christmas Hat 1 3.0 oz. - - -
Leather Helmet 1 22.0 oz. - - -
Pirate Bandana 1 5.8 oz. - - -
Post Officer's Hat 1 7.0 oz. - - -
Red Christmas Hat 1 3.0 oz. - - -
Panda Hairband 1 4.6 oz. ? ? ?
Chain Helmet 2 42.0 oz. - - -
Studded Helmet 2 24.5 oz. - - -
Pirate Captain's Hat 2 12.8 oz. - - -
Pirate Hat 2 9.8 oz. - - -
Santa's Hat 2 9.8 oz. - - -
Brass Helmet 3 27.0 oz. - - -
Deer Hide Helmet 3 18.0 oz. - - -
Legion Helmet 4 31.0 oz. - - -
Viking Helmet 4 39.0 oz. - - -
Damaged Helmet 5 18.0 oz. - - -
Soldier Helmet 5 32.0 oz. - - -
Iron Helmet 5 30.0 oz. -

Superior (1),
Vitality (10/8/5),
Fortitude (+1 HP per 5 ticks),
Streamlined (3),
Lean (-10.5)
Dark Helmet 6 46.0 oz. - - -
Drake Scale Helmet 6 59.0 oz. - - -
Steel Helmet 6 46.0 oz. - - -
Strange Helmet 6 46.0 oz. - - -
Crown Helmet Crown Helmet 7 29.5 oz. -

Superior (1),
Fortitude (+1 HP per 4 ticks),
Lean (-10)
Devil Helmet Devil Helmet 7 50.0 oz. - - -
Knight Helmet 7 36.0 oz. -

Resistance (Physical, 1%),
Fortitude (+? HP per ? ticks),
Vitality (10/8/5)

Mage & Druid Helmets

Image: Name: Item
rank:
Arm: Weight: Properties: Att % Attributes:
Mystic Turban 1 8.5 oz. -

Intellect (15),
Intelligence (1),
Amplify Magic Shield (1%)
Hat of the Mad 3 7.5 oz. -

{Presence of Mind (1) +
Intellect (15)},
Intelligence (1),
Resistance [Elements, 1%]

Magician Hood 7 14.0 +5 Health

Intelligence (1),
Amplify Magic Shield (2%)
Electric Helmet 6 15.0 oz. - - -
Demonbone Helmet 8 25.0 oz. 2% poison resistance

Resistance (Poison, 2%),
{Intelligence (1) +
Intellect (15)}
Watcher Helmet 8 60.0 oz. -

Resistance (Poison, 2%),
Intellect (15),
Intelligence (1)
Magician Hat 1 7.5 oz. -

{Presence of Mind (1) +
Intellect (30)},
Intelligence (2),
Resistance [Elements, 2%]

Mask of Dodruk Mask of Dodruk 8 18.6 oz. -

Intelligence (2),
{Presence of Mind (1) +
Intellect (30)},
Resistance (Ice, 3%)
Demon Helmet 10 29.5 oz. -

Superior (1),
Resistance (Fire, 3%),
{Resistance (Energy, 3%) +
Intellect (25)}
Templar Helmet 8 30.0 oz. -

Presence of Mind (1),
Intelligence (2),
Amplify Magic Shield (8%)
Arcane Cowl 8 9.0 oz. 3% mana drain resistance

Presence of Mind (1),
Intelligence (1),
Amplify Magic Shield (5%)
Observer Helmet 8 32.0 oz. +1 magic level (mages and druids only),
2% poison resistance

Resistance (Poison, 2%),
Intelligence (1),
Presence of Mind (1)
Pharaoh Helmet 9 29.0 oz. 3% lifedrain resistance

Streamlined (5),
{Intelligence (1) +
Intellect (15)},
Presence of Mind (1),
Resistance (Death, 1%),
Resistance (Energy, 1%)
Emerald Mask 7 13.0 oz. 5% lifedrain resistance

Presence of Mind (2),
Intelligence (2),
Resistance (Poison, 4%)
Ancient Tiara 0 8.2 oz. -

Intelligence (3),
{Presence of Mind (1) +
Intellect (30)},
Resistance [Elements, 2%]

Deepshadow Mask 7 13.5 3% death resistance

Resistance (Death, 2%),
Intelligence (2),
Presence of Mind (2)
Ceremonial Mask Ceremonial Mask 9 12.0 oz. -

Presence of Mind (2),
Intelligence (3),
Resistance [Elements, 2%]

Wizard Hat 5 7.2 oz. -

{Presence of Mind (2) +
Intellect (30)},
Intelligence (3),
Resistance [Elements, 3%]

Terra Mask ? ? oz. Intelligence (13),
?
? Intelligence (16),
 ?
Helmet of Agony 500

11 ? oz. Intelligence (19),
+75 mana

Presence of Mind (2),
Intelligence (23),
Amplify Magic Shield (5%),
Resistance [Elements, 2%]

Knight Helmets

Image: Name: Item
rank:
Arm: Weight: Properties: Att % Attributes:
Warrior Helmet Warrior Helmet 8 68.0 oz. -

Superior (1),
Fortitude (+1 HP per 8 ticks),
Vitality (20/15/10)
Royal Helmet Royal Helmet 9 48.0 oz. -

Superior (2),
Resistance (Physical, 1%),
Vitality (35/27/18)
Ancient Helmet 10 79.0 oz. -

Superior (2),
Resistance (Physical, 1%),
Vitality (40/30/20)
Helmet of the Fallen King Helmet of the Fallen King 9 27.6 oz. -

Streamlined (10),
Vitality (50/38/25),
Resistance (Physical, 1%)
Helmet of the Fallen King 12 27.6 oz. - - Will have the same attributes as the clean helmet you enchant with a ruby.
Vanadinite Helmet 9 73.0 oz. 2% fire resistance

Superior (1),
Resistance (Fire, 1%),
Vitality (35/27/18)
Demon Helmet 10 29.5 oz. -

Superior (1),
Resistance (Fire, 3%),
{Resistance (Energy, 3%) +
Intellect (25)}
Skeleton Mask 9 75.0 2% lifedrain resistance

Superior (?),
Resistance (Lifedrain, 1%),
Vitality (30/23/15),
Vast Grip (1)
Icebound Helmet 10 81.0 oz. 1% ice resistance

Superior (1),
Resistance (Ice, 1%),
Resistance (Physical, 1%),
Vitality (35/27/18)
Elite Knight Helmet 10 47.0 oz. -

Superior (2),
Resistance (Physical, 1%),
Vitality (40/30/20)
Revenant Mask 9 85.0 ? ? ?
Plague Mask 4 8.9 ? ? ?
Dwarven Helmet 6 42.0 oz. -

Superior (5),
Vitality (30/23/15),
Fortitude (+1 HP per 6 ticks)
Warlord Helmet 9 48.0 oz. 1% physical resistance

Superior (1),
Resistance (Physical, 1%),
Vitality (45/34/23),
Vast Grip (1)
Helmet of the Fallen King 13 28.6 oz. -

Streamlined (15),
Vitality (75/57/38),
Vast Grip (1),
Resistance (Physical, 1%)
Agavan Helmet 11 75.0 oz. Strength (11)

Superior (1),
Resistance (Lifedrain, 1%),
Resistance (Physical, 1%),
Vast Grip (14)
Virulent Helmet 10 38.9 oz. 3% poison resistance

Superior (1),
Resistance (Poison, 1%),
Vitality (40/30/20),
Vast Grip (1)
Hellforged Helmet Hellforged Helmet 11 380.0 oz. 2% physical resistance

Superior (2),
Resistance (Physical, 1%),
Resistance (Fire, 2%),
Vitality (50/38/25)
Mephitic Helmet 10 42.0 oz. Strength (13), 3% poison resistance, 1% physical resistance

Superior (1),
Resistance (Poison, 1%),
Vitality (40/30/20),
Vast Grip (16)
Horned Helmet Horned Helmet 11 51.0 oz. -

Superior (1),
Resistance (Physical, 3%),
Resistance (Fire, 3%),
Vitality (75/57/38)
RTENOTITLE Umbral Helmet 11 95.0 oz. +1 melee skills,
3% death resistance,
3% curse resistance

Superior (1),
Vitality (70/53/35),
Resistance (Curse, 2%),
Resistance (Physical, 1%),
Vast Grip (2)
RTENOTITLE Helmet of Suffering 13 145.0 oz. Strength (19),
2% physical resistance

Superior (1),
Vitality (75/57/38),
Resistance (Physical, 2%),
Resistance (Elements, 2%),
Vast Grip (23)
RTENOTITLE Nocturne Helmet 600

? ? oz. Strength (21),
?
? Vast Grip (26),
?

Archer Helmets

Image: Name: Item
rank:
Arm: Weight: Properties: Att % Attributes:
Crocodile Helmet 7 43.0 oz. -

Superior (?),
Fortitude (+? HP per ? ticks),
Precise (1)
Crusader Helmet 8 52.0 oz. -

Precise (1),
Fortitude (+1 HP per 8 ticks),
Vitality (25/19/13)
Scorpid Hood Scorpid Hood 7 35.0 oz. -

Resistance (Poison, 2%),
Superior (1),
Streamlined (8)
Demonbone Helmet 8 25.0 oz. 2% poison resistance

Resistance (Poison, 2%),
{Intelligence (1) +
Intellect (15)}
Blue Hood 1 3.0 oz. - - -
Assassin Hood 5 14.0 oz. -

Streamlined (5),
Precise (1)|
Fiery Helmet Fiery Helmet 5 52.0 oz. -

Superior (1),
Vitality (10/8/5),
Resistance (Fire, 1%)
Bascinet 9 75.0 oz. -

Superior (2),
Precise (1),
Vitality (35/27/18)
Demon Helmet 10 29.5 oz. -

Superior (1),
Resistance (Fire, 3%),
{Resistance (Energy, 3%) +
Intellect (25)}
Ent Mask Ent Mask 9 46.0 oz. +1 distance fighting,
1% poison resistance

Superior (1),
Resistance [Poison, 1%],
Precise (1)
Panther Helmet 6 46.0 ? ? ?
Plague Mask 4 8.9 ? ? ?
Lightbringer Helmet 10 80.0 oz. -

Superior (2),
Resistance (Death, 4%),
Streamlined (10)
Spider Chain Helmet 8 34.0 oz. -

Streamlined (10),
Precise (2),
Resistance (Poison, 3%)
Rogue Helmet Rogue Helmet 7 29.5 oz. -

Precise (2),
{Streamlined (15) +
Lean (-20)}
Angelic Helmet 11 260.0 oz. 2% holy resistance,
4% lifedrain resistance

Superior (1),
Precise (2),
Resistance (Holy, 2%),
{Streamlined (10) +
Lean (-60)}
Albino Scale Helmet 10 53.0 oz. -

Superior (2),
Resistance (Fire, 3%),
Vitality (50/38/25),
Precise (1),
Dragon's Breath
Helmet of Torment 12 74.5 oz. +3 distance fighting,
+5 speed

Superior (1),
Precise (1),
Streamlined (10),
Sixth Sense (1%),
Resistance [Elements, 1%],
Resistance (Physical, 1%)


Back to Items.