Difference between revisions of "Staff of the Primordial Fire"

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m (Text replacement - "Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.)" to "Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 man...)
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total_small=3.45kk|
total_small=3.45kk|
total_shard=5.1kk|
total_shard=5.1kk|
}} &nbsp;<b>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]]</b> <small>(1)</small>, <b>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.). }}]]</b> <small>(2)</small>, <b>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]]</b> <small>(Fire, 3%)</small>|
}} &nbsp;<b>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]]</b> <small>(1)</small>, <b>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]]</b> <small>(2)</small>, <b>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]]</b> <small>(Fire, 3%)</small>|
weight=20.0|
weight=20.0|
enchantable=y|
enchantable=y|

Revision as of 21:00, 24 October 2022

Staff of the Primordial Fire
You see a Staff of the Primordial Fire (Def:22). 
It weighs 20.0 oz.
As you look at the flames of the staff you glimpse the spirits of the fallen empire of Sheol.
Properties:+1 Magic Level, +50 Health, Resistance (Druid), Primordial Fire Shot (Mage)
Possible
Attributes:
 Intelligence (1), Presence of Mind (2), Resistance (Fire, 3%)

Enchantable:✔️
Def:22
Description:As you look at the flames of the staff you glimpse the spirits of the fallen empire of Sheol.
Weight:20.0 oz
Hands:Two-handed.
Dropped by:None
Buy from:
Sell to:Players only.
Note:Can be used to cast Small Explosive Runes with a targeted 3x3 tile AoE.
One of the rewards available to be selected upon finishing the Archini Faction.
Warning: If someone who hasn't completed the faction tries to use the staff as a weapon or the staff's active effects, they will damage themselves (You do not have the power to fully control the primordial fire. You have been burned).
Its active effect is different for druids as opposed to mages.

Go back to Wands & Staves.