Deathslicer: Difference between revisions

From Medivia Online Wiki
Saelvas Saelvius (talk | contribs)
m Text replacement - "scout" to "archer"
Saelvas Saelvius (talk | contribs)
m Text replacement - "ranger" to "archer"
Line 17: Line 17:
sounds=None.|
sounds=None.|
note=Cannot be attacked. Can be pushed. They exist in tombs and mazes as a nuisance to passing adventurers, can be extremely dangerous so keep your guard up.|
note=Cannot be attacked. Can be pushed. They exist in tombs and mazes as a nuisance to passing adventurers, can be extremely dangerous so keep your guard up.|
strategy=Just get away from them as quickly as possible. Knights and rangers should just heal, push them and run through. Mages should not face them alone as their attacks could be deadly.|
strategy=Just get away from them as quickly as possible. Knights and archers should just heal, push them and run through. Mages should not face them alone as their attacks could be deadly.|
strategy_warriors=|
strategy_warriors=|
strategy_mages=|
strategy_mages=|

Revision as of 20:37, 4 February 2022

Deathslicer
Hit Points: -
Experience: -
Summon: -
Convince: -
Abilities:Melee (0-550)
Class:?
Pushable:✔️
Push Objects:✔️
Est. Max Damage:550+ hp per turn
Immune To:All.
Sounds:None.
Note:Cannot be attacked. Can be pushed. They exist in tombs and mazes as a nuisance to passing adventurers, can be extremely dangerous so keep your guard up.
Strategy:Just get away from them as quickly as possible. Knights and archers should just heal, push them and run through. Mages should not face them alone as their attacks could be deadly.
Loot:None. Cannot be killed.
Location:Osaris Sphinx Tomb, Azeran's Tomb, Blood Tomb

Go back to Creatures.