Minotaur Guard: Difference between revisions

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m Text replacement - "Life Drain" to "Lifedrain"
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walks_around= Fire, Energy, Poison|
walks_around= Fire, Energy, Poison|
immune_to=None|
immune_to=None|
neutral_to=Physical, Energy, Fire, Life Drain|
neutral_to=Physical, Energy, Fire, Lifedrain|
task=650 Kills ([[Dwarf Faction|The Dwarf Faction]])|
task=650 Kills ([[Dwarf Faction|The Dwarf Faction]])|
est_max_damage=100 hp per turn|
est_max_damage=100 hp per turn|

Revision as of 20:58, 28 February 2022

Minotaur Guard
Hit Points: 185
Experience: 320
Summon: 550
Convince: 550
Abilities:Melee (0-100).
Class:?
Pushable:
Push Objects:✔️
Est. Max Damage:100 hp per turn
Immune To:None
Sounds:"Feel the steel of my axe!"; "Victory is ours!"
Task:650 Kills (The Dwarf Faction)
Note:Minotaur Guards will kill weaker creatures to reach a player. They can also retarget. A minotaur guard will never retreat (they fight until death). Besides the bosses, Minotaur Guards have the strongest Melee of the Minotaurs.
Loot:0-20 gp, Brass Armor (semi-rare), Chain Armor (semi-rare), Battle Shield (rare), Fishing Rod (rare), Minotaur Hoof (rare) Double Axe (very rare)
Skinnable: Minotaur Horn with
Minotaur Head with
Brown Leather with
Location:Folda, Cyclopolis, Hero Cave

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