Difference between revisions of "Hydra Island"
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[[File:JungleRootRoute1.png]]<br><br> | [[File:JungleRootRoute1.png]]<br><br> | ||
*[[Levitate]] up/down as shown by the red markers and go down through the hidden shovel hole:<br><br> | *[[Levitate]] up/down as shown by the red markers and go down through the hidden shovel hole:<br><br> | ||
[[File:JungleRootRoute2.png]]<br> | [[File:JungleRootRoute2.png]]<br><br> | ||
[[File:JungleRootRoute3.png]]<br><br> | [[File:JungleRootRoute3.png]]<br><br> | ||
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The skull markers represent the locations of hydras:<br><br> | The skull markers represent the locations of hydras:<br><br> | ||
*'''0'''<br> | *'''0'''<br> | ||
Revision as of 23:38, 13 May 2021
| File:Lernaean Hydra.gif | Lernaean Hydra Island |
|---|---|
| A jungle island dominated by lernaean hydras, a good place to do your Hydra task from Tylar. | |
| Recommended Level: | 130+ for mages // 120+ for rangers // 120+ for knights // 100+ for teamhunting |
| Loot: | Decent |
| Experience: | Great |
| Location: | Abukir Jungle Island (here |
| Be prepared to face: | Lernaean Hydra |
| Strategy: | Hydras grow a 2nd head at yellow HP and a 3rd one at red HP, this makes it so each head can use their poison wave ability every turn individually so shooters should be wary and blockers should stay diagonal. A mid level knight and shooter can hunt these quite effectively using HMM's. |
| Notes: | A nice hunting place for experience with mid-level teamhunting, at later levels the experience is also quite good solo. |
Route to and map of the spawn:
- Levitate up/down as shown by the red markers and go down through the hidden shovel hole:
The skull markers represent the locations of hydras:
- 0
- +1
- +2/+3





