Sandbeast: Difference between revisions

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summon=--|
summon=--|
convince=--|
convince=--|
abilities=Melee (0-123 x2), Light Healing (minor)|
abilities=Melee (0-123) (twice per turn), Light Healing (minor)|
pushable=n|
pushable=n|
push_objects=y|
push_objects=y|
walks_around=|
walks_around=Fire, Poison, Energy|
immune_to= Invisibility|
immune_to= Invisibility|
neutral_to= Physical, Fire, Energy, Poison, Life Drain|
neutral_to= Physical, Fire, Energy, Poison, Life Drain|
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est_max_damage=+260 per turn|
est_max_damage=+260 per turn|
sounds=?|
sounds=?|
skinnable=[[File:Sandbeast_bone.png]] [[Sandbeast Bone]] with [[File:Skinpeeler.png]](11%)|
skinnable=[[File:Sandbeast_bone.png]] [[Sandbeast Bone]] with [[File:Skinpeeler.png|link=Skinpeeler]] (11%)|
note=Runs on low health. They have two melee hits per 'round'. Usually found in groups, the Sandbeast can be dangerous to lower levels. Great exp, but fairly high damage output in groups.|
note=Runs on low health. They have two melee hits per 'round'. Usually found in groups, the Sandbeast can be dangerous to lower levels. Great exp, but fairly high damage output in groups.|
strategy=Either run them and keep away from their double melee as a mage/paladin or as a knight try to face just one at a time.|
strategy=Either run them and keep away from their double melee as a mage/paladin or as a knight try to face just one at a time.|
location=In the mountains south of Abukir desert.|
location=In the mountains south of Abukir desert.|
loot=2-57 [[Gold Coin]], [[Brass Legs]], [[Dark Armor]], [[Ham]], 0-2 [[Meat]], [[Scimitar]], [[Dark Helmet]] (semi-rare), [[Time Ring]] (very rare).|
loot=0-60 [[Gold Coin]], [[Brass Legs]], [[Dark Armor]], [[Ham]], 0-2 [[Meat]], [[Scimitar]], [[Dark Helmet]] (semi-rare), [[Time Ring]] (very rare).|
}}
}}

Revision as of 23:33, 11 July 2019

Sandbeast
Hit Points: 850
Experience: 1240
Summon: --
Convince: --
Abilities:Melee (0-123) (twice per turn), Light Healing (minor)
Class:?
Pushable:
Push Objects:✔️
Est. Max Damage:+260 per turn
Immune To:Invisibility
Sounds:?
Task:600 (Tylar Tasks)
Note:Runs on low health. They have two melee hits per 'round'. Usually found in groups, the Sandbeast can be dangerous to lower levels. Great exp, but fairly high damage output in groups.
Strategy:Either run them and keep away from their double melee as a mage/paladin or as a knight try to face just one at a time.
Loot:0-60 Gold Coin, Brass Legs, Dark Armor, Ham, 0-2 Meat, Scimitar, Dark Helmet (semi-rare), Time Ring (very rare).
Skinnable: Sandbeast Bone with (11%)
Location:In the mountains south of Abukir desert.

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