Hydra: Difference between revisions

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est_max_damage=864+hp per turn, 1865+hp (very slim chance) with 3 heads|
est_max_damage=864+hp per turn, 1865+hp (very slim chance) with 3 heads|
sounds="FACHHH!"; "FSCHHHH!"|
sounds="FACHHH!"; "FSCHHHH!"|
note=It changes to 2 head version on deep green hp and 3 head version on deep yellow hp. With each additional head, the Lernaean Hydra gains the ability to use an additional poison wave and poison strike per turn. Runs on low health.|
note=It changes to a 2-headed version on deep green hp and a 3-headed version on deep yellow hp. With each additional head, the Lernaean Hydra gains the ability to use an additional poison wave and poison strike per turn. Runs on low health.|
strategy=Pay special care and attention to the shape of the wave and the direction the hydra faces.|
strategy=Pay special care and attention to the shape of the wave and the direction the hydra faces.|
skinnable=[[Hydra Claw]] with [[File:Hunter's_Knife.png]] ; [[Hydra Tongue]] with [[File:Skinpeeler.png]] ; [[Hydra Head]] with [[File:Skinning_knife.png]] |
skinnable=[[File:Hydra Claw.png|link=http://wiki.mediviastats.info/Hydra_Claw]] with [[File:Hunter's_Knife.png|link=http://wiki.mediviastats.info/Hunter%27s_Knife]] ; [[File:Hydra Tongue.png|link=http://wiki.mediviastats.info/Hydra_Claw]] with [[File:Skinpeeler.png|link=http://wiki.mediviastats.info/Skinpeeler]] ; [[Hydra Head]] with [[File:Skinning_knife.png|link=http://wiki.mediviastats.info/Skinning_Knife]] |
location=North of Abukir's large desert, found on several jungle islands. Accessible through a mountain path.|
location=North of Abukir's large desert, found on several jungle islands. Accessible through a mountain path.|
loot=0-272 gp, [[Protection Amulet]], [[Plate Armor]], 0-3 [[Hydra ham]], 0-4 [[Small Emerald]], [[Illumination Ring]], [[Light Sword]], [[Medusa Shield]], [[Dragonfetish]], [[Assassin Blade]] (Semi-rare), [[Poisoned Bow]] (rare), [[Arming Sword]] (rare), [[Torn Quicksand Boots]] (rare)|
loot=0-300 gp, [[Protection Amulet]], [[Plate Armor]], 0-3 [[Hydra ham]], 0-4 [[Small Emerald]], [[Illumination Ring]], [[Light Sword]], [[Medusa Shield]], [[Dragonfetish]], [[Assassin Blade]] (Semi-rare), [[Poisoned Bow]] (rare), [[Arming Sword]] (rare), [[Torn Quicksand Boots]] (rare)|
}}
}}

Revision as of 13:50, 14 May 2019

Hit Points: 4500
Experience: 8600
Summon: --
Convince: --
Abilities:Melee (0-314), Poison wave (146-350), Poison strike (100-200), Paralysis, Self-Healing
Class:?
Pushable:
Push Objects:✔️
Est. Max Damage:864+hp per turn, 1865+hp (very slim chance) with 3 heads
Immune To:?
Sounds:"FACHHH!"; "FSCHHHH!"
Task:300 (Tylar Tasks)
Note:It changes to a 2-headed version on deep green hp and a 3-headed version on deep yellow hp. With each additional head, the Lernaean Hydra gains the ability to use an additional poison wave and poison strike per turn. Runs on low health.
Strategy:Pay special care and attention to the shape of the wave and the direction the hydra faces.
Loot:0-300 gp, Protection Amulet, Plate Armor, 0-3 Hydra ham, 0-4 Small Emerald, Illumination Ring, Light Sword, Medusa Shield, Dragonfetish, Assassin Blade (Semi-rare), Poisoned Bow (rare), Arming Sword (rare), Torn Quicksand Boots (rare)
Skinnable: with  ; with  ; Hydra Head with
Location:North of Abukir's large desert, found on several jungle islands. Accessible through a mountain path.

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