Hydra: Difference between revisions

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pushable=n|
pushable=n|
push_objects=y|
push_objects=y|
walks_around=Fire, Energy, Poison|
walks_around=?|
immune_to=?|
immune_to=?|
neutral_to=Physical, Energy, Poison, Life Drain, Fire|
neutral_to=Physical, Energy, Poison, Life Drain, Fire|

Revision as of 20:06, 12 March 2019

Hit Points: 4500
Experience: 8600
Summon: --
Convince: --
Abilities:Melee (0-314), Poison wave (146-350), Poison strike (100-200), Paralysis, Self-Healing
Class:?
Pushable:
Push Objects:✔️
Est. Max Damage:864+hp per turn, 1865+hp (very slim chance) with 3 heads
Immune To:?
Sounds:"FACHHH!"; "FSCHHHH!"
Task:300 (Tylar Tasks)
Note:It changes to 2 head version on deep green hp and 3 head version on deep yellow hp. With each additional head, the Lernaean Hydra gains the ability to use an additional poison wave and poison strike per turn. Runs on low health.
Strategy:Pay special care and attention to the shape of the wave and the direction the hydra faces.
Loot:0-272 gp, Protection Amulet, Plate Armor, 0-3 Hydra ham, 0-4 Small Emerald, Illumination Ring, Light Sword, Medusa Shield, Dragonfetish, Assassin Blade (Semi-rare), Poisoned Bow (rare), Arming Sword (rare), Torn Quicksand Boots (rare)
Skinnable:Hydra Claw with  ; Hydra Tongue with  ; Hydra Head with
Location:North of Abukir's large desert, found on several jungle islands. Accessible through a mountain path.

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