Difference between revisions of "Heavy Magic Missile"
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Revision as of 17:12, 31 May 2018
| Spells | |
| Heavy Magic Missile | |
| Spell Words: | Adori Gran |
| Cost: | 600 gp |
| Magic Level: | 3 |
| Charges: | 5 |
| Used by: | Clerics, Sorcerers and Scouts |
| Mana: | 50 |
| Premium: | No |
| Effect: |
Electrified_Icon.gifConjures a Heavy Magic Missile (5 charges) that causes Energy Damage on a single target. It contains five charges. |
Buy spell from:
| Town | Clerics | Sorcerers | Scouts |
| Ab'Dendriel: | - | ||
| Yehsha: | |||
| Carlin: | |||
| Osaris: | |||
| Garrogat: | - | - | - |
| Kazordoon: | - | - | |
| Thais: | |||
| Venore: |
Note: This rune is mostly used by Scouts and Mages.
Probably the 2nd most used rune in the game (next to the Ultimate Healing Rune). Warriors can use them but it is a waste of money for a knight because their magic level is low and they should rely on melee to gain better skills.
Mages use them a lot because they have high magic level and weak melee and it does nice damage and a mage can kill strong monsters such as Cyclops or Minotaur Guard without getting damaged.
Spells