Armors: Difference between revisions
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| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance | Increases your resistance against {{Element|Fire}} type attacks. }}]] ({{Element|Fire}}, 3%), [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (23), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2), [[Attributes#Mana Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] (10%), [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] (50/38/25) | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2), [[Attributes#Mana Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] (10%), [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] (50/38/25) | ||
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| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance | Increases your resistance against {{Element|Holy}} type attacks. }}]] ({{Element|Holy}}, 2%), [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (19), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2), [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] (10%), [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases your resistance against manadrain attacks and reduces mana-... }}]] (5%) | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2), [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] (10%), [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases your resistance against manadrain attacks and reduces mana-... }}]] (5%) | ||
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| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance | Increases your resistance against {{Element|Energy}} type attacks. }}]] ({{Element|Energy}}, 3%), [[Attributes#Resistance|{{#tip-text: Resistance | Increases your resistance against {{Element|Physical}} type attacks. }}]] ({{Element|Physical}}, 1%), [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] (3), LINKED:{[[Attributes#Strength|{{#tip-text: Strength|Increases strength (knights only).}}]] (21) + [[Attributes#Dexterity|{{#tip-text: Dexterity| Increases dexterity (archers only).}}]] (21) + [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages only).}}]] (21)}, [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] (1), [[Attributes#Fortitude|{{#tip-text:Fortitude| Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion).}}]] (27) | ||
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| style="text-align: center" | [[File:Deepcurrent Robe.png|32px|link=Deepcurrent Robe]] | | style="text-align: center" | [[File:Deepcurrent Robe.png|32px|link=Deepcurrent Robe]] | ||
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| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] (1), [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (22), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | | style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] (1), [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (22), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2), [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] (10%), [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases your resistance against manadrain attacks and reduces mana-... }}]] (4%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2), [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of any magical (non-physical) attack and convert it into mana. }}]] (10%), [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases your resistance against manadrain attacks and reduces mana-... }}]] (4%), [[Attributes#Resistance|{{#tip-text: Resistance | Increases your resistance against {{Element|Ice}} type attacks. }}]] ({{Element|Ice}}, 1%) | ||
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| style="text-align: center" | [[File:Enchanted Deepcurrent Robe.png|32px|link=Enchanted Deepcurrent Robe]] | | style="text-align: center" | [[File:Enchanted Deepcurrent Robe.png|32px|link=Enchanted Deepcurrent Robe]] | ||
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| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] (1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks | | style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] (1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance | Increases your resistance against {{Element|Fire}} type attacks. }}]] ({{Element|Fire}}, 1%)</small>,<br> [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] (100/75/50)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance | Increases your resistance against {{Element|Physical}} type attacks. }}]] ({{Element|Physical}}, 1%)</small>,<br> [[Attributes#Strength|{{#tip-text: Strength| Increases strength (knights only). }}]] <small>(21)</small>,<br> [[Attributes#Fortitude|{{#tip-text:Fortitude| Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion).}}]] <small>(26)</small> | ||
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| style="text-align: center" | [[File:Umbral Platemail.png]] | | style="text-align: center" | [[File:Umbral Platemail.png]] | ||
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| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance | Increases your resistance against {{Element|Energy}} type attacks. }}]] ({{Element|Energy}}, 3%), [[Attributes#Resistance|{{#tip-text: Resistance | Increases your resistance against {{Element|Physical}} type attacks. }}]] ({{Element|Physical}}, 1%), [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] (3), LINKED:{[[Attributes#Strength|{{#tip-text: Strength|Increases strength (knights only).}}]] (21) + [[Attributes#Dexterity|{{#tip-text: Dexterity| Increases dexterity (archers only).}}]] (21) + [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages only).}}]] (21)}, [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] (1), [[Attributes#Fortitude|{{#tip-text:Fortitude| Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion).}}]] (27) | ||
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| style="text-align: center" | [[File:Infernal Scaleplate.png]] | | style="text-align: center" | [[File:Infernal Scaleplate.png]] | ||
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| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance | Increases your resistance against {{Element|Energy}} type attacks. }}]] ({{Element|Energy}}, 3%), [[Attributes#Resistance|{{#tip-text: Resistance | Increases your resistance against {{Element|Physical}} type attacks. }}]] ({{Element|Physical}}, 1%), [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] (3), LINKED:{[[Attributes#Strength|{{#tip-text: Strength|Increases strength (knights only).}}]] (21) + [[Attributes#Dexterity|{{#tip-text: Dexterity| Increases dexterity (archers only).}}]] (21) + [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages only).}}]] (21)}, [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] (1), [[Attributes#Fortitude|{{#tip-text:Fortitude| Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion).}}]] (27) | ||
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| style="text-align: center" | [[File:Seastrike Armor.png|32px]] | | style="text-align: center" | [[File:Seastrike Armor.png|32px]] | ||
Revision as of 09:27, 25 August 2026
Armors are an essential part of any player's equipment, much like Helmets, Legs and Boots they usually provide Armor, Properties and can often be enchanted with Attributes.
This page will split armors into different lists depending on which vocation they're intended for, based on whether they give Intelligence, Dexterity or Strength. However, any vocation can technically use any equipment item, they will just not benefit from the vocation-specific properties and attributes. Some items also provide vocation-specific stats for more than one vocation (e.g. Demonbone Armor).
Most items also have an Item Rank which defines the 'power level' of an equipment item or weapon relative to other equipment or weapons. The item rank determines what player level is required to gain the full stat bonuses (Int/Dex/Str) of an item (usually roughly 80% of item rank) unless the item has a quest or faction requirement.
Non-specific Armors
| Image: | Name: | Arm: | Weight: | Properties: | Att % | Attributes: |
|---|---|---|---|---|---|---|
| Ball Gown | 0 | 2.0 oz | - | - | - | |
| Housewife's Dress | 0 | 20.0 oz | - | - | - | |
| Royal Dress | 0 | 35.0 oz | - | - | - | |
| Cape | 1 | 32.0 oz | - | - | - | |
| Coat | 1 | 27.0 oz | - | - | - | |
| Green Christmas Sweater | 1 | 13.0 oz | - | - | - | |
| Green Tunic | 1 | 9.3 oz | - | - | - | |
| Jacket | 1 | 24.0 oz | - | - | - | |
| Purple Christmas Sweater | 1 | 13.0 oz | - | - | - | |
| Red Christmas Sweater | 1 | 13.0 oz | - | - | - | |
| Simple Dress | 1 | 24.0 oz | - | - | - | |
| Doublet | 2 | 25.0 oz | - | - | - | |
| Red Tunic | 2 | 12.0 oz | - | - | - | |
| Red Tunic | 2 | N/A oz | - | - | - | |
| Leather Armor | 4 | 60.0 oz | - | - | - | |
| Studded Armor | 5 | 71.0 oz | - | - | - | |
| Chain Armor | 6 | 100.0 oz | - | - | - | |
| Deer Hide Armor | 6 | 35.0 oz | - | - | - | |
| Brass Armor | 8 | 80.0 oz | - | - | - | |
| Scale Armor | 9 | 105.0 oz | - |
|
Superior (1), Lean (-60), Streamlined (3), Fortitude (+? HP per ? ticks) | |
| Dark Armor | 10 | 120.0 oz | - | - | - | |
| Plate Armor | 10 | 120.0 oz | - | - | - | |
| Noble Armor | 11 | 120.0 oz | - | - | - | |
| Bone Armor | 11 | 67.0 oz | - | - | - | |
| Spider Silk Armor | 11 | 48.0 oz | - |
|
Superior (3), Fortitude (+? HP per ? ticks), Streamlined (5), Vitality (40/30/20) |
Mage & Druid Armors


