Difference between revisions of "Elite Creatures"
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=='''Basics'''== | |||
*Elite creatures are stronger versions of defeated monsters. | *Elite creatures are stronger versions of defeated monsters. | ||
*Common and rare elite creatures spawn in the next respawn cycle, while legendary elites spawn immediately after a kill: | *Common and rare elite creatures spawn in the next respawn cycle, while legendary elites spawn immediately after a kill: | ||
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[[File:Invoker1.png]][[File:Invoker2.png]] '''Invokers''': Additional 20% attack chance bonus. | [[File:Invoker1.png]][[File:Invoker2.png]] '''Invokers''': Additional 20% attack chance bonus. | ||
<br><br> | <br><br> | ||
[[File:Phantom1.png]][[File:Phantom2.png]] '''Phantom''': Different shader and | [[File:Phantom1.png]][[File:Phantom2.png]] '''Phantom''': Different shader and 15% movement speed bonus. | ||
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'''Common''' elites have 30% health boost, 50% experience boost, 10% loot boost, 10% attack chance boost.<br><br> | '''Common''' elites have 30% health boost, 50% experience boost, 10% loot boost, 10% attack chance boost.<br><br> | ||
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'''Legendary''' elites have 500% health boost, 780% experience boost, 600% loot boost, 30% attack chance boost. They may have additional loot in table and additional attacks. They often have a unique name. | '''Legendary''' elites have 500% health boost, 780% experience boost, 600% loot boost, 30% attack chance boost. They may have additional loot in table and additional attacks. They often have a unique name. | ||
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=='''Tokens'''== | |||
Elite creatures drop tokens that can be exchanged with NPCs from the Huntsman Guild, such as [[Radek]] in [[Eschen]]. | Elite creatures drop tokens that can be exchanged with NPCs from the Huntsman Guild, such as [[Radek]] in [[Eschen]]. | ||
{| class="table1" | {| class="table1" | ||
| valign="top" width="100%" | | | valign="top" width="100%" | | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
| colspan=3 ; style="text-align: center" | <big>''' | | colspan=3 ; style="text-align: center" | <big>'''Lootable Tokens and their source:'''</big> | ||
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! '''Image:''' | ! '''Image:''' | ||
Revision as of 08:27, 29 April 2026
Basics
- Elite creatures are stronger versions of defeated monsters.
- Common and rare elite creatures spawn in the next respawn cycle, while legendary elites spawn immediately after a kill:
Elite creatures are indicated by special icons next to their name:
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Juggernaut: Additional 1.5x health multiplier, 1.5x loot multiplier and 1.5x experience multiplier.
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Warden: Additional 30% armor bonus, 30% defense bonus, 1.15x experience multiplier and 1.15x loot multiplier.
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Berserker: Attacks 20% faster and 50% bonus retarget chance.
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Invokers: Additional 20% attack chance bonus.
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Phantom: Different shader and 15% movement speed bonus.
Common elites have 30% health boost, 50% experience boost, 10% loot boost, 10% attack chance boost.
Rare elites have 100% health boost, 120% experience boost, 50% loot boost, 20% attack chance boost.
Legendary elites have 500% health boost, 780% experience boost, 600% loot boost, 30% attack chance boost. They may have additional loot in table and additional attacks. They often have a unique name.
Tokens
Elite creatures drop tokens that can be exchanged with NPCs from the Huntsman Guild, such as Radek in Eschen.
The spawn rate of elite creatures can be increased by using elite spawn boosters, purchasable with elite tokens. |
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