Difference between revisions of "Elite Creatures"

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=='''Basics'''==
*Elite creatures are stronger versions of defeated monsters.
*Elite creatures are stronger versions of defeated monsters.
*Common and rare elite creatures spawn in the next respawn cycle, while legendary elites spawn immediately after a kill:
*Common and rare elite creatures spawn in the next respawn cycle, while legendary elites spawn immediately after a kill:
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[[File:Invoker1.png]][[File:Invoker2.png]] '''Invokers''': Additional 20% attack chance bonus.
[[File:Invoker1.png]][[File:Invoker2.png]] '''Invokers''': Additional 20% attack chance bonus.
<br><br>
<br><br>
[[File:Phantom1.png]][[File:Phantom2.png]] '''Phantom''': Different shader and 20% movement speed bonus.
[[File:Phantom1.png]][[File:Phantom2.png]] '''Phantom''': Different shader and 15% movement speed bonus.
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'''Common''' elites have 30% health boost, 50% experience boost, 10% loot boost, 10% attack chance boost.<br><br>
'''Common''' elites have 30% health boost, 50% experience boost, 10% loot boost, 10% attack chance boost.<br><br>
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'''Legendary''' elites have 500% health boost, 780% experience boost, 600% loot boost, 30% attack chance boost. They may have additional loot in table and additional attacks. They often have a unique name.
'''Legendary''' elites have 500% health boost, 780% experience boost, 600% loot boost, 30% attack chance boost. They may have additional loot in table and additional attacks. They often have a unique name.
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=='''Tokens'''==


Elite creatures drop tokens that can be exchanged with NPCs from the Huntsman Guild, such as [[Radek]] in [[Eschen]].
Elite creatures drop tokens that can be exchanged with NPCs from the Huntsman Guild, such as [[Radek]] in [[Eschen]].


=='''Tokens'''==
{| class="table1"
{| class="table1"
| valign="top" width="100%" |
| valign="top" width="100%" |
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
| colspan=3 ; style="text-align: center" | <big>'''Items winnable in roulette:'''</big>
| colspan=3 ; style="text-align: center" | <big>'''Lootable Tokens and their source:'''</big>
|-
|-
! '''Image:'''
! '''Image:'''

Revision as of 08:27, 29 April 2026

Basics

  • Elite creatures are stronger versions of defeated monsters.
  • Common and rare elite creatures spawn in the next respawn cycle, while legendary elites spawn immediately after a kill:

EliteTest1.gif


Elite creatures are indicated by special icons next to their name:

Juggernaut1.pngJuggernaut2.png Juggernaut: Additional 1.5x health multiplier, 1.5x loot multiplier and 1.5x experience multiplier.

Warden1.pngWarden2.png Warden: Additional 30% armor bonus, 30% defense bonus, 1.15x experience multiplier and 1.15x loot multiplier.

Berserker1.pngBerserker2.png Berserker: Attacks 20% faster and 50% bonus retarget chance.

Invoker1.pngInvoker2.png Invokers: Additional 20% attack chance bonus.

Phantom1.pngPhantom2.png Phantom: Different shader and 15% movement speed bonus.


Common elites have 30% health boost, 50% experience boost, 10% loot boost, 10% attack chance boost.

Rare elites have 100% health boost, 120% experience boost, 50% loot boost, 20% attack chance boost.

Legendary elites have 500% health boost, 780% experience boost, 600% loot boost, 30% attack chance boost. They may have additional loot in table and additional attacks. They often have a unique name.


Tokens

Elite creatures drop tokens that can be exchanged with NPCs from the Huntsman Guild, such as Radek in Eschen.

Lootable Tokens and their source:
Image: Name: Description:
Silver Elite Token.png Silver Elite Token Drop from elites with 1k-5k health
Golden Elite Token.png Golden Elite Token Drop from elites with 5k-13k health
Crystal Elite Token.png Crystal Elite Token Drop from elites with 13k+ health

The spawn rate of elite creatures can be increased by using elite spawn boosters, purchasable with elite tokens.