Difference between revisions of "Tidesinger Naga"
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|image=[[File:Tidesinger Naga.png|64px]] | |image=[[File:Tidesinger Naga.png|64px]] | ||
|hp=24,800 | |hp=24,800 | ||
|exp= | |exp=32,670 | ||
|summon=-- | |summon=-- | ||
|illusionable= | |illusionable= | ||
|convince=-- | |convince=-- | ||
|abilities= | |abilities= Frozen Coil (500-3500), Glacial Cascade (1000-2000), x3 Water Orb (12 quick attacks over 2 seconds dealing 70-80 damage each),Water Strike (250-1000) | ||
|class=Sea Creature | |class=Sea Creature | ||
|pushable=<!--y/n-->n | |pushable=<!--y/n-->n | ||
|push_objects=<!--y/n-->y | |push_objects=<!--y/n-->y | ||
|est_max_damage= | |est_max_damage= 3000-5000 If you don't move from their area and don't take the orbs | ||
|immune_to=None. | |immune_to=None. | ||
|resistant_to= | |resistant_to= | ||
|weak_to= | |weak_to= | ||
|sounds= | |sounds= | ||
|task= | |task= 285 ([[The Rites of Ryleph]]) | ||
|note= | |note= When using the Frozen Coil ability, it is recommended to move diagonally and act quickly; if you remain in the area, you will receive 2000+ hits per second. To avoid the water orbs, you have to take the areas they leave on the ground. When using the Glacial Cascade ability, it is recommended to stay still in its area, as moving causes more damage. | ||
|strategy= | |strategy= | ||
|strategy_knights= | |strategy_knights= | ||
| Line 32: | Line 32: | ||
|loot_extremely_rare<!--yellow-->= | |loot_extremely_rare<!--yellow-->= | ||
|loot_epic<!--light blue-->= | |loot_epic<!--light blue-->= | ||
|loot_legendary= [[File:Serpent Vestments.gif|32px|link=Serpent Vestments]] | |||
|skinnable=[[File:Lurelight Prism.png|32px|link=Lurelight Prism]] with [[File:Skinning_knife.png|link=Skinning Knife]] 5%| | |skinnable=[[File:Lurelight Prism.png|32px|link=Lurelight Prism]] with [[File:Skinning_knife.png|link=Skinning Knife]] 5%| | ||
|location= [[The Deepcourt]] | |location= [[The Deepcourt]] | ||
}} | }} | ||
Latest revision as of 16:28, 5 April 2026
| Abilities: | Frozen Coil (500-3500), Glacial Cascade (1000-2000), x3 Water Orb (12 quick attacks over 2 seconds dealing 70-80 damage each),Water Strike (250-1000) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Class: | Sea Creature | ||||||||||||
| Pushable: | ❌ | ||||||||||||
| Push Objects: | ✔️ | ||||||||||||
| Est. Max Damage: | 3000-5000 If you don't move from their area and don't take the orbs | ||||||||||||
| Immune To: | None. | ||||||||||||
| Task: | 285 (The Rites of Ryleph) | ||||||||||||
| Note: | When using the Frozen Coil ability, it is recommended to move diagonally and act quickly; if you remain in the area, you will receive 2000+ hits per second. To avoid the water orbs, you have to take the areas they leave on the ground. When using the Glacial Cascade ability, it is recommended to stay still in its area, as moving causes more damage. | ||||||||||||
| Loot: |
| ||||||||||||
| Skinnable: | |||||||||||||
| Location: | The Deepcourt |
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