Difference between revisions of "Wands & Staves"

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m (Text replacement - "Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you're using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per poi...)
 
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| style="text-align: center" | [[Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(10)</small>,<br> [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(4)</small>
| style="text-align: center" | [[Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(10)</small>,<br> [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(4)</small>
|-
| style="text-align: center" | [[File:Nexus Rune Pouch.png]]
| style="text-align: left" | [[Nexus Rune Pouch]]
| style="text-align: center" | {{#tip-text:750| Level 600 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 15
| style="text-align: center" | 10.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (9),<br> +4 [[Properties#Speed|speed]],<br> 1% [[Properties#Curse Resistance|curse resistance]],<br> large white light,<br> increases intelligence by 5 in Sanctum
| style="text-align: center" | {{Attributes|
name_1=Intelligence (11)|
large_1=5.7|
small_1=0.38|
shard_1=0.07|
name_2=Streamlined (4)|
large_2=15.0|
small_2=1.0|
shard_2=0.2|
}}
| style="text-align: center" | [[Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(11)</small>,<br> [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(4)</small>
|}
|}


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{| class="wikitable"
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| valign="top" width="40%" |
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| style="text-align: center" | [[File:Small Explosive Rune.gif]]
| style="text-align: center" | [[File:Small Explosive Rune.gif]]
| [[Small Explosive Rune]]
| [[Small Explosive Rune]]
| style="text-align: center" | 0.1 oz.
|-
| style="text-align: center" | [[File:Nexus Explosive Rune.gif]]
| [[Nexus Explosive Rune]]
| style="text-align: center" | 0.1 oz.
| style="text-align: center" | 0.1 oz.
|}
|}
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| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small>
|-
|-
| style="text-align: center" | [[File:Wandoflight plz.gif|RTENOTITLE]]
| style="text-align: center" | [[File:Wandoflight plz.gif]]
| [[Wand_of_Light|Wand of Light]]
| [[Wand_of_Light|Wand of Light]]
| style="text-align: center" | {{#tip-text:45| Level 35 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | {{#tip-text:45| Level 35 required to gain full intelligence/dexterity/strength bonus. }}
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| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small>
|-
|-
| style="text-align: center" | [[File:Shakirian Wand.gif|RTENOTITLE]]
| style="text-align: center" | [[File:Shakirian Wand.gif]]
| [[Shakirian_Wand|Shakirian Wand]]
| [[Shakirian_Wand|Shakirian Wand]]
| style="text-align: center" | {{#tip-text:60| Level 50 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | {{#tip-text:60| Level 50 required to gain full intelligence/dexterity/strength bonus. }}
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| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(3)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(3)</small>
|-
|-
| style="text-align: center" | [[File:Frozen Wand.gif|RTENOTITLE]]
| style="text-align: center" | [[File:Frozen Wand.gif]]
| [[Frozen_Wand|Frozen Wand]]
| [[Frozen_Wand|Frozen Wand]]
| style="text-align: center" | {{#tip-text:120| Level 95 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | {{#tip-text:120| Level 95 required to gain full intelligence/dexterity/strength bonus. }}
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| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(4)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(4)</small>
|-
|-
| style="text-align: center" | [[File:Purple Fire Wand.gif|RTENOTITLE]]
| style="text-align: center" | [[File:Purple Fire Wand.gif]]
| [[Purple_Fire_Wand|Purple Fire Wand]]
| [[Purple_Fire_Wand|Purple Fire Wand]]
| style="text-align: center" | {{#tip-text:130| Level 105 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | {{#tip-text:130| Level 105 required to gain full intelligence/dexterity/strength bonus. }}
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| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(6)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Holy, 1%) </small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(6)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Holy, 1%) </small>
|-
|-
| style="text-align: center" | [[File:Rod of universe.gif|RTENOTITLE]]
| style="text-align: center" | [[File:Rod of universe.gif]]
| [[Rod_of_Universe|Rod of Universe]]
| [[Rod_of_Universe|Rod of Universe]]
| style="text-align: center" | {{#tip-text:180| Level 145 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | {{#tip-text:180| Level 145 required to gain full intelligence/dexterity/strength bonus. }}
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|-
|-
| style="text-align: center" | [[File:Venom Staff.png]]
| style="text-align: center" | [[File:Venom Staff.png]]
| [[Venom Wand|{{#tip-text: Venom Wand* | Can also be used as an attack wand to deal 60-75~ poison damage on hit; inflicts a poisoned effect dealing a total of 276 additional poison damage over 23 turns (50 ML required). }}]]
| [[Venom Wand|{{#tip-text: Venom Wand* | Can also be used as an attack wand to deal 48-60 poison damage on hit; inflicts a poisoned effect dealing a total of 276 additional poison damage over 23 turns (50 ML required). }}]]
| style="text-align: center" | {{#tip-text:200| Level 160 or completed Jungle Sickness quest required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | {{#tip-text:200| Level 160 or completed Jungle Sickness quest required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 12
| style="text-align: center" | 12
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shard_3=0.28|
shard_3=0.28|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(9)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(9)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>
|-
|-
| style="text-align: center" | [[File:Star Scepter.png]]
| style="text-align: center" | [[File:Star Scepter.png]]
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}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(10)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(10)</small>
|-
| style="text-align: center" | [[File:Voodoo Wand.png|32px]]
| [[Voodoo Wand]]
| style="text-align: center" | {{#tip-text:270| Level 216 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 10
| style="text-align: center" | 28.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (9),<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Death, 2%)
| style="text-align: center" |
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(10)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 2%)</small>
|-
| style="text-align: center" | [[File:Lifereaper Wand.gif|32px|link=Lifereaper Wand]]
| [[Lifereaper Wand]]
| style="text-align: center" | 250
| style="text-align: center" | UNKNOWN
| style="text-align: center" | UNKNOWN
| style="text-align: center" | UNKNOWN
| style="text-align: center" | UNKNOWN
| style="text-align: center" | UNKNOWN
|-
|-
| style="text-align: center" | [[File:Archlight_Wand.png]]
| style="text-align: center" | [[File:Archlight_Wand.png]]
| [[Archlight Wand|{{#tip-text: Archlight Wand* | Can also be used as an attack wand to deal 90-120~ ice damage on hit; inflicts a freezing effect, shortly locking your target in place. }}]]
| [[Archlight Wand|{{#tip-text: Archlight Wand* | Can also be used as an attack wand to deal 72-90 ice damage on hit; inflicts a freezing effect, shortly locking your target in place. }}]]
| style="text-align: center" | {{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | {{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 11
| style="text-align: center" | 11
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shard_3=0.28|
shard_3=0.28|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(14)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(14)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>
|-
| style="text-align: center" | [[File:Falcon Wand.png]]
| [[Falcon Wand|{{#tip-text: Falcon Wand | Can also be used as an attack wand to deal 78-92 thunder damage on hit; inflicts a energy effect and electrifies the target, dealing damage over time. }}]]
| style="text-align: center" | {{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 9
| style="text-align: center" | 27.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (13),<br> Mana +300,<br> Health +10,<br> 2% [[Properties#Energy Resistance|energy resistance]]
| style="text-align: center" |
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(16)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 2%)</small>
|-
| style="text-align: center" | [[File:Zephyr Wand.png|32px]]
| [[Zephyr Wand]]
| style="text-align: center" | {{#tip-text:380| Level 305 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 12
| style="text-align: center" | 22.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (13),<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Energy, 1%),<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Ice, 1%)
| style="text-align: center" |
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(15)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 2%)</small>
|-
|-
| style="text-align: center" | [[File:Meteorite Wand.png]]
| style="text-align: center" | [[File:Meteorite Wand.png]]
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shard_3=?|
shard_3=?|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(16)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(16)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(3)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 3%)</small>
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(3)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 3%)</small>
|-
|-
| style="text-align: center" | [[File:Hexfire Soulscepter.png|Hex <br>Wand]]
| style="text-align: center" | [[File:Hexfire Soulscepter.png|Hex <br>Wand]]
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shard_3=0.12|
shard_3=0.12|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(18)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(18)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Curse, 3%)</small>
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Curse, 3%)</small>
|-
| style="text-align: center" | [[File:Scepter of Shattered Skies.gif|32px|link=Scepter of Shattered Skies]]
| style="text-align: center" | [[Scepter of Shattered Skies]]
| style="text-align: center" | 450
| style="text-align: center" | 22
| style="text-align: center" | 24.0
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (22),<br> 3% [[Properties#Curse Resistance|curse resistance]],<br> 3% [[Properties#Death Resistance|death resistance]],<br> on-use summon call down massive chaotic energy from above, striking 4 times.
| style="text-align: center" | {{Attributes|
name_1=Intelligence (26)|
large_1=2.52|
small_1=0.17|
shard_1=0.03|
name_2=Presence of Mind (2)|
large_2=1.29|
small_2=0.09|
shard_2=0.02|
name_3=Resistance (Curse, 3%)|
large_3=1.71|
small_3=0.11|
shard_3=0.02|
name_4=Resistance (Death, 3%)|
large_4=1.38|
small_4=0.09|
shard_4=0.02|
name_3=Amplify Magic Shield (3%)|
large_3=1.86|
small_3=0.12|
shard_3=0.02|
name_1=Vitality (70/53/35)|
large_1=1.71|
small_1=0.11|
shard_1=0.02|
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(26)</small>,<br>  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Curse, 3%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 3%)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(3%)</small>,<br> [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] <small>(100/75/50)</small>.
|-
|-
| style="text-align: center" | [[File:The Doomcaller.gif]]
| style="text-align: center" | [[File:The Doomcaller.gif]]
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shard_3=0.12|
shard_3=0.12|
}}
}}
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (20*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (20*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
|-
| style="text-align: center" | [[File:Voidseer Scepter.png]]
| [[Voidseer Scepter]]
| style="text-align: center" | {{#tip-text:700| Must have completed the Sanctum Warriors faction to use this item. }}
| style="text-align: center" | 14
| style="text-align: center" | 28.0 oz
| style="text-align: center" | [[Intelligence]] {{#tip-text: (14*)| The one-handed version increases your intelligence by 14, once upgraded with a hallowed flame to the two-handed version the bonus increases to 19.}},<br> 2% [[Properties#Curse Resistance|curse resistance]],<br> 2% [[Properties#Death Resistance|death resistance]]
| style="text-align: center" | {{Attributes|
name_1=Intelligence (17*)|
large_1=|
small_1=|
shard_1=|
name_2=Presence of Mind (2)|
large_2=|
small_2=|
shard_2=|
name_3=Resistance (Curse, 1%)|
large_3=|
small_3=|
shard_3=|
name_4=Resistance (Death, 1%)|
large_4=|
small_4=|
shard_4=|
}}
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (22*)| The one-handed version intelligence attribute increases your intelligence by 17, once upgraded with a hollowed flame to the two-handed version the attribute bonus increases to 22.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Curse}}, 1%]</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Death}}, 1%]</small>
|}
|}


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shard_4=0.66|
shard_4=0.66|
}}
}}
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Lean|{{#tip-text: Lean| Decreases item weight. }}]] <small>(-20)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(3)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 1%)</small>
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Lean|{{#tip-text: Lean| Decreases item weight. }}]] <small>(-20)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(3)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 1%)</small>
|-
|-
| style="text-align: center" | [[File:Staff of Might.png]]
| style="text-align: center" | [[File:Staff of Might.png]]
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large_4=16.66|
large_4=16.66|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(9)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Lifedrain, 2%), <br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] (2%), <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(9)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Lifedrain, 2%), <br>[[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] (2%), <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1)
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1)
|-
|-
| style="text-align: center" | [[File:Crystal Staff.gif]]
| style="text-align: center" | [[File:Crystal Staff.gif]]
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shard_3=0.2|
shard_3=0.2|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(12)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(12)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>, <br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(50)</small>
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>, <br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(50)</small>
|-
|-
| style="text-align: center" | [[File:Staff of the Primordial Fire.gif]]
| style="text-align: center" | [[File:Staff of the Primordial Fire.gif]]
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shard_3=0.14|
shard_3=0.14|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(16)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(16)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>
|-
| style="text-align: center" | [[File:Blazefrost Scepter.png|32px]]
| [[Blazefrost Scepter]]
| style="text-align: center" | {{#tip-text:400| Level 320 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 13
| style="text-align: center" | 32.0 oz
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (16),<br> 1% [[Properties#Ice Resistance|ice resistance]],<br> 1% [[Properties#Fire Resistance|fire resistance]], Health +55
| style="text-align: center" |
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(9)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 2%)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>
|-
|-
| style="text-align: center" | [[File:Great Staff.gif]]
| style="text-align: center" | [[File:Great Staff.gif]]
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shard_2=0.09|
shard_2=0.09|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(20)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(20)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>
|-
|-
| style="text-align: center" | [[File:Enchanted The Doomcaller.gif]]
| style="text-align: center" | [[File:Enchanted The Doomcaller.gif]]
Line 601: Line 725:
shard_3=0.12|
shard_3=0.12|
}}
}}
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small>
|-
| style="text-align: center" | [[File:Voidseer Scepter.png]]
| [[Voidseer Scepter|Enhanted Voidseer Scepter]]
| style="text-align: center" | {{#tip-text:700| Must have completed the Sanctum Warriors faction to use this item. }}
| style="text-align: center" | 21
| style="text-align: center" | 28.0 oz
| style="text-align: center" | [[Intelligence]] {{#tip-text: (19*)| The one-handed version increases your intelligence by 14, once upgraded with a hallowed flame to the two-handed version the bonus increases to 19.}},<br> 2% [[Properties#Curse Resistance|curse resistance]],<br> 2% [[Properties#Death Resistance|death resistance]]
| style="text-align: center" | {{Attributes|
name_1=Intelligence (22*)|
large_1=|
small_1=|
shard_1=|
name_2=Presence of Mind (2)|
large_2=|
small_2=|
shard_2=|
name_3=Resistance (Curse, 1%)|
large_3=|
small_3=|
shard_3=|
name_4=Resistance (Death, 1%)|
large_4=|
small_4=|
shard_4=|
}}
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (22*)| The one-handed version intelligence attribute increases your intelligence by 17, once upgraded with a hollowed flame to the two-handed version the attribute bonus increases to 22.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Curse}}, 1%]</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Death}}, 1%]</small>
|}
|}
<br><br>
<br><br>
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*They require a certain [[Magic Level]] to be used and can only be used by mages, their damage scales at a low level and magic level until it reaches a cap at which it remains regardless of how much more you advance, the values below will show this damage cap.  
*They require a certain [[Magic Level]] to be used and can only be used by mages, their damage scales at a low level and magic level until it reaches a cap at which it remains regardless of how much more you advance, the values below will show this damage cap.  
*They are all one-handed and can only be cast while held in a hand slot.
*They are all one-handed and can only be cast while held in a hand slot.
*They are not auto-attack and must be cast by right-clicking the wand and left-clicking a target on screen or in the battle window, the same as runes.
*Used by right-clicking the enemy, autoattacks.


{| class="wikitable sortable"
{| class="wikitable sortable"
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! style="text-align: center" | '''Charges:'''
! style="text-align: center" | '''Charges:'''
|-
|-
| style="text-align: center" | [[File:Swamplight Wand.png|RTENOTITLE]]
| style="text-align: center" | [[File:Swamplight Wand.png]]
| [[Swamplight Wand]]
| [[Swamplight Wand]]
| style="text-align: center" | -
| style="text-align: center" | -
Line 633: Line 783:
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | <small>20-26~ poison damage on hit.</small>
| style="text-align: center" | <small>16-20 poison damage on hit.</small>
| style="text-align: center" | ML 0
| style="text-align: center" | ML 0
| style="text-align: center" | 1000 <br>('''2 per hit''')
| style="text-align: center" | 1000 <br>('''2 per hit''')
|-
|-
| style="text-align: center" | [[File:Firelight Wand.png|RTENOTITLE]]
| style="text-align: center" | [[File:Firelight Wand.png]]
| [[Firelight Wand]]
| [[Firelight Wand]]
| style="text-align: center" | -
| style="text-align: center" | -
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| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | <small>20-26~ fire damage on hit.</small>
| style="text-align: center" | <small>16-20 fire damage on hit.</small>
| style="text-align: center" | ML 0
| style="text-align: center" | ML 0
| style="text-align: center" | 1000 <br>('''2 per hit''')
| style="text-align: center" | 1000 <br>('''2 per hit''')
|-
|-
| style="text-align: center" | [[File:Moonlight Wand.png|RTENOTITLE]]
| style="text-align: center" | [[File:Moonlight Wand.png]]
| [[Moonlight Wand]]
| [[Moonlight Wand]]
| style="text-align: center" | -
| style="text-align: center" | -
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| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | -
| style="text-align: center" | <small>20-26~ energy damage on hit.</small>
| style="text-align: center" | <small>16-20 energy damage on hit.</small>
| style="text-align: center" | ML 0
| style="text-align: center" | ML 0
| style="text-align: center" | 1000 <br>('''2 per hit''')
| style="text-align: center" | 1000 <br>('''2 per hit''')
|-
|-
| style="text-align: center" | [[File:Serpent Scepter.png|RTENOTITLE]]
| style="text-align: center" | [[File:Serpent Scepter.png]]
| [[Serpent Scepter]]
| [[Serpent Scepter]]
| style="text-align: center" | {{#tip-text:20| Level 15 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | {{#tip-text:20| Level 15 required to gain full intelligence/dexterity/strength bonus. }}
Line 671: Line 821:
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(1)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(1)</small>
| style="text-align: center" | <small>24-35~ poison damage on hit; inflicts a poisoned effect dealing a total of 30 additional poison damage over 15 turns.</small>
| style="text-align: center" | <small>18-23 poison damage on hit; inflicts a poisoned effect dealing a total of 30 additional poison damage over 15 turns.</small>
| style="text-align: center" | ML 10
| style="text-align: center" | ML 10
| style="text-align: center" | 1500 <br>('''3 per hit''')
| style="text-align: center" | 1500 <br>('''3 per hit''')
|-
|-
| style="text-align: center" | [[File:Fireweaver.gif|RTENOTITLE]]
| style="text-align: center" | [[File:Fireweaver.gif]]
| [[Fireweaver]]
| [[Fireweaver]]
| style="text-align: center" | {{#tip-text:50| Level 40 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | {{#tip-text:50| Level 40 required to gain full intelligence/dexterity/strength bonus. }}
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}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small>
| style="text-align: center" | <small>35-50~ fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns.</small>
| style="text-align: center" | <small>26-33 fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns.</small>
| style="text-align: center" | ML 20
| style="text-align: center" | ML 20
| style="text-align: center" | 1500 <br>('''3 per hit''')
| style="text-align: center" | 1500 <br>('''3 per hit''')
|-
|-
| style="text-align: center" | [[File:Stormcaller.gif|RTENOTITLE]]
| style="text-align: center" | [[File:Stormcaller.gif]]
| [[Stormcaller]]
| [[Stormcaller]]
| style="text-align: center" | {{#tip-text:70| Level 55 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | {{#tip-text:70| Level 55 required to gain full intelligence/dexterity/strength bonus. }}
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}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(3)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(3)</small>
| style="text-align: center" | <small>40-55~ energy damage on hit; inflicts an electrifying effect dealing a total of 20 additional energy damage over 2 turns.</small>
| style="text-align: center" | <small>32-40 energy damage on hit; inflicts an electrifying effect dealing a total of 20 additional energy damage over 2 turns.</small>
| style="text-align: center" | ML 30
| style="text-align: center" | ML 30
| style="text-align: center" | 2000 <br>('''3 per hit''')
| style="text-align: center" | 2000 <br>('''3 per hit''')
|-
|-
| style="text-align: center" | [[File:Shadowfall.png|RTENOTITLE]]
| style="text-align: center" | [[File:Shadowfall.png]]
| [[Shadowfall]]
| [[Shadowfall]]
| style="text-align: center" | {{#tip-text:90| Level 70 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | {{#tip-text:90| Level 70 required to gain full intelligence/dexterity/strength bonus. }}
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}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(4)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(4)</small>
| style="text-align: center" | <small>39-59~ death damage on hit; inflicts a death effect dealing a total of 20 additional death damage over 2 turns.</small>
| style="text-align: center" | <small>35-44 death damage on hit; inflicts a death effect dealing a total of 20 additional death damage over 2 turns.</small>
| style="text-align: center" | ML 35
| style="text-align: center" | ML 35
| style="text-align: center" | 2500 <br>('''4 per hit''')
| style="text-align: center" | 2500 <br>('''4 per hit''')
|-
|-
| style="text-align: center" | [[File:Frostwarden.png|RTENOTITLE]]
| style="text-align: center" | [[File:Frostwarden.png]]
| [[Frostwarden]]
| [[Frostwarden]]
| style="text-align: center" | {{#tip-text:115| Level 90 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | {{#tip-text:115| Level 90 required to gain full intelligence/dexterity/strength bonus. }}
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}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(5)</small>
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(5)</small>
| style="text-align: center" | <small>54-68~ ice damage on hit; inflicts a freezing effect dealing a total of 55 additional ice damage over 10 turns.</small>
| style="text-align: center" | <small>40-51 ice damage on hit; inflicts a freezing effect dealing a total of 55 additional ice damage over 10 turns.</small>
| style="text-align: center" | ML 40
| style="text-align: center" | ML 40
| style="text-align: center" | 3000 <br>('''5 per hit''')
| style="text-align: center" | 3000 <br>('''5 per hit''')
|-
|-
| style="text-align: center" | [[File:Venom Staff.png|RTENOTITLE]]
| style="text-align: center" | [[File:Venom Staff.png]]
| [[Venom Wand|{{#tip-text: Venom Wand* | Also provides 12 Def and can be used to shoot small explosive runes with a single target effect. }}]]
| [[Venom Wand|{{#tip-text: Venom Wand* | Also provides 12 Def and can be used to shoot small explosive runes with a single target effect. }}]]
| style="text-align: center" | {{#tip-text:200| Level 160 or completed Jungle Sickness quest required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | {{#tip-text:200| Level 160 or completed Jungle Sickness quest required to gain full intelligence/dexterity/strength bonus. }}
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shard_3=0.28|
shard_3=0.28|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(9)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(9)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small>
| style="text-align: center" | <small>48-60 poison damage on hit; inflicts a poisoning effect dealing a total of 276 additional poison damage over 23 turns.</small>
| style="text-align: center" | <small>60-75~ poison damage on hit; inflicts a poisoning effect dealing a total of 276 additional poison damage over 23 turns.</small>
| style="text-align: center" | ML 50
| style="text-align: center" | ML 50
| style="text-align: center" | 10000 <br>('''5 per hit''')
| style="text-align: center" | 10000 <br>('''5 per hit''')
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shard_3=0.28|
shard_3=0.28|
}}
}}
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(14)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(14)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>
Thus, an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>
| style="text-align: center" | <small>72-90 ice damage on hit; inflicts a freezing effect, shortly locking your target in place.</small>
| style="text-align: center" | <small>90-120~ ice damage on hit; inflicts a freezing effect, shortly locking your target in place.</small>
| style="text-align: center" | ML 60
| style="text-align: center" | ML 60
| style="text-align: center" | 10000 <br>('''6 per hit''')
| style="text-align: center" | 10000 <br>('''6 per hit''')
|-
| style="text-align: center" | [[File:Falcon Wand.png]]
| [[Falcon Wand|{{#tip-text: Falcon Wand | Can also be used as an attack wand to deal 104-130~ thunder damage on hit; inflicts a energy effect and electrifies the target, dealing damage over time. }}]]
| style="text-align: center" | {{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }}
| style="text-align: center" | 9
| style="text-align: center" | 27.0 oz
| style="text-align: center" | ?
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (13), Mana +300, Health +10, 2% [[Properties#Energy Resistance|energy resistance]]
| style="text-align: center" | <small>78-92 thunder damage on hit; inflicts a electrifying effect.</small>
| style="text-align: center" | ML 60
| style="text-align: center" | 8000 <br>('''7 per hit''')
|}
|}
<br><br>
<br><br>
Line 796: Line 955:
Most of these wands either provide some light or are purely decorative. <br>The [[Magical Wand]] and [[Goofy Wand]] have some fun effects which can be learned about on their own item pages.<br>The [[Magic Wand]] and [[Ritual Wand]] provide 1 magic level to the wielder regardless of the vocation, so they are often used by knights before they reach magic level 9 so they can use [[Magic Wall]] runes. They can also not be used with a shield, as they are technically 0 Def shields, and even if you use them with a weapon that offers defense your Def will still be counted from the wand as 0.
Most of these wands either provide some light or are purely decorative. <br>The [[Magical Wand]] and [[Goofy Wand]] have some fun effects which can be learned about on their own item pages.<br>The [[Magic Wand]] and [[Ritual Wand]] provide 1 magic level to the wielder regardless of the vocation, so they are often used by knights before they reach magic level 9 so they can use [[Magic Wall]] runes. They can also not be used with a shield, as they are technically 0 Def shields, and even if you use them with a weapon that offers defense your Def will still be counted from the wand as 0.


{| class="mainpage1"
{| class="wikitable"
|-
|-
| valign="top" width="55%" |
| valign="top" width="55%" |
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|-
|-
| style="text-align: center" |  
| style="text-align: center" |  
[[File:Magic lightwand.gif|RTENOTITLE]]
[[File:Magic lightwand.gif]]


|  
|  
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|-
|-
| style="text-align: center" |  
| style="text-align: center" |  
[[File:Blue Spellwand.gif|RTENOTITLE]]
[[File:Blue Spellwand.gif]]


|  
|  
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|-
|-
| style="text-align: center" |  
| style="text-align: center" |  
[[File:Green Spellwand.gif|RTENOTITLE]]
[[File:Green Spellwand.gif]]


|  
|  
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|-
|-
| style="text-align: center" |  
| style="text-align: center" |  
[[File:Red Spellwand.gif|RTENOTITLE]]
[[File:Red Spellwand.gif]]


|  
|  
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|-
|-
| style="text-align: center" |  
| style="text-align: center" |  
[[File:Yellow Spellwand.gif|RTENOTITLE]]
[[File:Yellow Spellwand.gif]]


|  
|  
Line 846: Line 1,005:
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Latest revision as of 04:53, 2 March 2026


Due to a variety of different kinds of wands obtainable on Medivia, this category will be split up into 3 sections:

Explosive Rune Wands

  • These staves, wands and scepters can be used to cast Small Explosive Runes by placing the wand/staff in your hand and the runes inside your ammunition slot or rune pouch.
  • Depending on whether they are one-handed or two-handed, the small explosive rune will either hit a single target or a 3x3 tile area surrounding the selected target.
  • They give Intelligence and often other mage Properties and Attributes.
  • They offer some defense and reduce physical damage with the Blocking formula, but counting the user's melee skill instead of the blocking skill.
Image: Name: Item
rank:
Vol.: Weight: Properties: Att % Attributes:
Rune Pouch.png Rune Pouch 250

5 10.0 oz Medium-sized white light

Intelligence (11)
Great Rune Pouch.png Great Rune Pouch 420

10 10.0 oz Intelligence (8),
+4 speed,
Large white light

Intelligence (10),
Streamlined (4)
File:Nexus Rune Pouch.png Nexus Rune Pouch 750

15 10.0 oz Intelligence (9),
+4 speed,
1% curse resistance,
large white light,
increases intelligence by 5 in Sanctum

Intelligence (11),
Streamlined (4)
Image: Name: Weight:
Small Explosive Rune.gif Small Explosive Rune 0.1 oz.
File:Nexus Explosive Rune.gif Nexus Explosive Rune 0.1 oz.

One-handed (single target)

Image: Name: Item
rank:
Def: Weight (oz.): Properties: Att % Attributes:
Conjurer Wand.gif Conjure Wand 25

17 19.5 oz Intelligence (1)

Intelligence (1)
Golden Wand.gif Golden Wand 35

16 43.0 oz Intelligence (1)

Intelligence (2)
Wandoflight plz.gif Wand of Light 45

18 10.0 oz Intelligence (1)

Intelligence (2)
Shakirian Wand.gif Shakirian Wand 60

17 15.0 oz Intelligence (2)

Intelligence (2)
Wooden staff.png Wooden Wand 70

17 26.5 oz Intelligence (2)

Intelligence (3)
Frozen Wand.gif Frozen Wand 120

23 8.9 oz Intelligence (4)

Intelligence (4)
Purple Fire Wand.gif Purple Fire Wand 130

24 20.0 oz Intelligence (4)

Intelligence (5)
Holy Scepter.png Holy Scepter 140

26 26.0 oz Intelligence (5)

Intelligence (6),
Resistance (Holy, 1%)
Rod of universe.gif Rod of Universe 180

27 20.0 oz Intelligence (6)

Intelligence (7)
Venom Staff.png Venom Wand* 200

12 29.0 oz Intelligence (8)

Intelligence (9),
Presence of Mind (1),
Resistance (Poison, 2%)
Star Scepter.png Star Scepter 250

26 22.0 oz Intelligence (8)

Intelligence (10)
Voodoo Wand.png Voodoo Wand 270

10 28.0 oz Intelligence (9),
Resistance (Death, 2%)
Intelligence (10),
Presence of Mind (1),
Resistance (Death, 2%)
Lifereaper Wand.gif Lifereaper Wand 250 UNKNOWN UNKNOWN UNKNOWN UNKNOWN UNKNOWN
Archlight Wand.png Archlight Wand* 330

11 31.0 oz Intelligence (11)

Intelligence (14),
Presence of Mind (1),
Resistance (Ice, 2%)
Falcon Wand.png Falcon Wand 330

9 27.0 oz Intelligence (13),
Mana +300,
Health +10,
2% energy resistance
Intelligence (16),
Presence of Mind (2),
Resistance (Energy, 2%)
Zephyr Wand.png Zephyr Wand 380

12 22.0 oz Intelligence (13),
Resistance (Energy, 1%),
Resistance (Ice, 1%)
Intelligence (15),
Presence of Mind (2),
Resistance (Ice, 2%),
Resistance (Energy, 2%)
Meteorite Wand.png Meteorite Wand 400

22 25.0 oz Intelligence (13)

Intelligence (16),
Presence of Mind (3),
Resistance (Energy, 3%)
Hex Wand Hexfire Soulscepter 430

21 28.0 oz Intelligence (15)

Intelligence (18),
Presence of Mind (2),
Resistance (Curse, 3%)
Scepter of Shattered Skies.gif Scepter of Shattered Skies 450 22 24.0 Intelligence (22),
3% curse resistance,
3% death resistance,
on-use summon call down massive chaotic energy from above, striking 4 times.

Intelligence (26),
Presence of Mind (2),
Resistance (Curse, 3%),
Resistance (Death, 3%),
Amplify Magic Shield (3%),
Vitality (100/75/50).
The Doomcaller.gif The Doomcaller* 500

26 22.0 oz Intelligence (17*),
Hellfire

Intelligence (20*),
Presence of Mind (2),
Resistance [Elements, 3%]

File:Voidseer Scepter.png Voidseer Scepter 700

14 28.0 oz Intelligence (14*),
2% curse resistance,
2% death resistance

Intelligence (22*),
Presence of Mind (2),
Resistance [Curse, 1%],
Resistance [Death, 1%]

Two-handed (3x3 AoE)

Image: Name: Item
rank:
Def: Weight (oz.): Properties: Att % Attributes:
Wendigo staff.gif Wendigo Staff 45

23 65.0 oz Intelligence (2)

Intelligence (2)
Plaguespreader Rod.gif Plaguespreader Rod 60

30 43.0 oz Intelligence (2)

Presence of Mind (1),
Lean (-20),
Intelligence (3),
Resistance (Poison, 1%)
Staff of Might.png Staff of Might 75

11 29.0 oz Intelligence (3)

Intelligence (3)
Corrupted Staff.png Corrupted Staff 100

19 45.0 oz Intelligence (4),
5% poison resistance

Intelligence (4),
Intellect (30),
Fortified (14)
Fetish Wand.png Fetish Wand 120

14 ? oz Intelligence (5)

Intelligence (6)
Blood Staff Blood Staff 180

? ? oz Intelligence (7)

Intelligence (8)
Dream Staff Dream Staff 180

? ? oz Intelligence (7)

Intelligence (9),
Resistance (Lifedrain, 2%),
Amplify Magic Shield (2%),
Presence of Mind (1)
Crystal Staff.gif Crystal Staff 190

13 28.0 oz Intelligence (7)

Intelligence (9),
Resistance (Ice, 2%)
Magician's Staff.gif Magician's Staff 250

25 38.0 oz Intelligence (10),
+50 Health

Intelligence (12),
Presence of Mind (1),
Intellect (50)
Staff of the Primordial Fire.gif Staff of the
Primordial Fire
350

22 20.0 oz Intelligence (14),
+50 Health,
Resistance (Druid),
Primordial Fire Shot (Mage)

Intelligence (16),
Presence of Mind (2),
Resistance (Fire, 3%)
Blazefrost Scepter.png Blazefrost Scepter 400

13 32.0 oz Intelligence (16),
1% ice resistance,
1% fire resistance, Health +55
Intelligence (9),
Resistance (Ice, 2%),
Resistance (Fire, 2%),
Presence of Mind (2)
Great Staff.gif Great Staff 420

17 32.0 oz Intelligence (17)

Intelligence (20),
Presence of Mind (2)
Enchanted The Doomcaller.gif Enhanced Doomcaller* 500

26 22.0 oz Intelligence (20*),
Hellfire

Intelligence (24*),
Presence of Mind (2),
Resistance [Elements, 3%]

File:Voidseer Scepter.png Enhanted Voidseer Scepter 700

21 28.0 oz Intelligence (19*),
2% curse resistance,
2% death resistance

Intelligence (22*),
Presence of Mind (2),
Resistance [Curse, 1%],
Resistance [Death, 1%]



Attack Wands

  • These wands have a certain number of charges and can be recharged using the Recharge Wand spell (1 charge = 1 mana); different wands use a different number of charges per hit.
  • They require a certain Magic Level to be used and can only be used by mages, their damage scales at a low level and magic level until it reaches a cap at which it remains regardless of how much more you advance, the values below will show this damage cap.
  • They are all one-handed and can only be cast while held in a hand slot.
  • Used by right-clicking the enemy, autoattacks.
Image: Name: Item
rank:
Weight: Properties: Att % Attributes: Damage Cap::

ML required: Charges:
Swamplight Wand.png Swamplight Wand - 9.0 oz - - - 16-20 poison damage on hit. ML 0 1000
(2 per hit)
Firelight Wand.png Firelight Wand - 9.0 oz - - - 16-20 fire damage on hit. ML 0 1000
(2 per hit)
Moonlight Wand.png Moonlight Wand - 9.0 oz - - - 16-20 energy damage on hit. ML 0 1000
(2 per hit)
Serpent Scepter.png Serpent Scepter 20

29.0 oz Intelligence (1)

Intelligence (1) 18-23 poison damage on hit; inflicts a poisoned effect dealing a total of 30 additional poison damage over 15 turns. ML 10 1500
(3 per hit)
Fireweaver.gif Fireweaver 50

26.0 oz Intelligence (2)

Intelligence (2) 26-33 fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns. ML 20 1500
(3 per hit)
Stormcaller.gif Stormcaller 70

25.0 oz Intelligence (3)

Intelligence (3) 32-40 energy damage on hit; inflicts an electrifying effect dealing a total of 20 additional energy damage over 2 turns. ML 30 2000
(3 per hit)
Shadowfall.png Shadowfall 90

33.0 oz Intelligence (3)

Intelligence (4) 35-44 death damage on hit; inflicts a death effect dealing a total of 20 additional death damage over 2 turns. ML 35 2500
(4 per hit)
Frostwarden.png Frostwarden 115

29.0 oz Intelligence (4)

Intelligence (5) 40-51 ice damage on hit; inflicts a freezing effect dealing a total of 55 additional ice damage over 10 turns. ML 40 3000
(5 per hit)
Venom Staff.png Venom Wand* 200

29.0 oz Intelligence (8)

Intelligence (9),
Presence of Mind (1),
Resistance (Poison, 2%)
48-60 poison damage on hit; inflicts a poisoning effect dealing a total of 276 additional poison damage over 23 turns. ML 50 10000
(5 per hit)
Archlight Wand.png Archlight Wand* 330

31.0 oz Intelligence (11)

Intelligence (14),
Presence of Mind (1),
Resistance (Ice, 2%)
72-90 ice damage on hit; inflicts a freezing effect, shortly locking your target in place. ML 60 10000
(6 per hit)
Falcon Wand.png Falcon Wand 330

9 27.0 oz ? Intelligence (13), Mana +300, Health +10, 2% energy resistance 78-92 thunder damage on hit; inflicts a electrifying effect. ML 60 8000
(7 per hit)



Decorative and other Wands

Most of these wands either provide some light or are purely decorative.
The Magical Wand and Goofy Wand have some fun effects which can be learned about on their own item pages.
The Magic Wand and Ritual Wand provide 1 magic level to the wielder regardless of the vocation, so they are often used by knights before they reach magic level 9 so they can use Magic Wall runes. They can also not be used with a shield, as they are technically 0 Def shields, and even if you use them with a weapon that offers defense your Def will still be counted from the wand as 0.

Image: Name: Weight:

Magic lightwand.gif

Magic Light Wand

15.0 oz

Blue Spellwand.gif

Blue Spellwand

19.0 oz

Green Spellwand.gif

Green Spellwand

23.0 oz

Red Spellwand.gif

Red Spellwand

23.0 oz

Yellow Spellwand.gif

Yellow Spellwand

23.0 oz

Goofy wand.png

Goofy Wand

10.0 oz

Magical wand.png

Magical Wand

10.0 oz
Image: Name: Def: Weight (oz.): Properties:
Elven Wand.gif Magic Wand 0 21.0 oz +1 Magic Level
Ritual wand.png Ritual Wand 0 27.0 oz +1 Magic Level


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