Difference between revisions of "Demorc Warchief"

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(Created page with "{{Monster| name=Demorc Warchief| image=File:Demorc Warchief.png| hp=?| exp=?| summon=| convince=| abilities=???| pushable=n| push_objects=y| immune_to=?| neutral_to=?| tas...")
 
m (Text replacement - "loot_very_common<!--grey-->" to "loot_very_common")
 
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name=Demorc Warchief|
name=Demorc Warchief|
image=[[File:Demorc Warchief.png]]|
image=[[File:Demorc Warchief.png]]|
hp=?|
class=Demon|
exp=?|
hp=15,515|
summon=|
exp=21,400|
convince=|
summon=-|
abilities=???|
convince=-|
abilities=<span style="color:#ff2323">Melee</span> (0-1000+, twice per turn), <span style="color:#ff2323">Front Swipe?</span> or <span style="color:#ff2323">Berserk?</span>, ?|
pushable=n|
pushable=n|
push_objects=y|
push_objects=y|
immune_to=?|
immune_to=Lifedrain, Poison|
neutral_to=?|
resistant_to=Energy (20%) |
task=|
weak_to=Fire (8%), Primordial Fire (100%)|
est_max_damage=?|
task= 700 ([[Demonic Faction]])|
sounds=?|
est_max_damage= 2500+ HP per turn |
note=|
sounds=|
strategy=|
note=Extremely fast moving.|
strategy=Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2.<br>They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels.|
skinnable=|
skinnable=|
location=[[Sheol]]|
location=[[Demorc Main Spawn]]|
loot=[[Bloodcurser]] (extremely rare?), ?|
loot_very_common=[[File:Gold Coin.gif|link=Gold Coin]] [[File:Double Axe Head.png|link=Double Axe Head]]
|loot_uncommon=[[File:Guardian Halberd.png|link=Guardian Halberd]]
|loot_semi-rare=[[File:Time Ring.png|link=Time Ring]]
|loot_rare=[[File:Heavy Halberd.png|link=Heavy Halberd]]
|loot_very_rare=
|loot_extremely_rare=[[File:Virulent Legs.png|link=Virulent Legs]] [[File:The Bloodcurser.png|link=The Bloodcurser]]
|loot_legendary=  [[File:Virulent Helmet.png|32px|link=Virulent Helmet]] [[File:Virulent Legs.png|32px|link=Virulent Legs]]  [[File:Virulent Clawboots.png|32px|link=Virulent Clawboots]]
}}
}}

Latest revision as of 21:00, 17 January 2026

Demorc Warchief
Demorc Warchief.png
Heart.png Hit Points: 15,515
Xp.png Experience: 21,400
Summon.png Summon: -
Convince.png Convince: -
Abilities:Melee (0-1000+, twice per turn), Front Swipe? or Berserk?, ?
Class:Demon
Pushable:
Push Objects:✔️
Est. Max Damage:2500+ HP per turn
Immune To:Lifedrain, Poison
Resistant To:Energy (20%)
Weak To:Fire (8%), Primordial Fire (100%)
Task:700 (Demonic Faction)
Note:Extremely fast moving.
Strategy:Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2.
They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels.
Loot:
Very Common Gold Coin.gif Double Axe Head.png
Uncommon Guardian Halberd.png
Semi-Rare Time Ring.png
Rare Heavy Halberd.png
Extremely Rare Virulent Legs.png The Bloodcurser.png

Legendary

Virulent Helmet.png Virulent Legs.png Virulent Clawboots.png
Location:Demorc Main Spawn

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