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A '''temple''' is a PZ [[Protection Zone|protection zone]] where players are sent to when they have died or are Teleported. Every major city has such a temple. Whereas the temple on the [[Plains of Havoc]] is the only temple at which players cannot respawn and cannot be teleported to. Apart from these temple, all other temples are also Resting Areass.  
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'''The Temple''' is a [[Protection Zone|protection zone]] where players are sent to when they have died or when they have been teleported.<br><br>


Every major city's temple has a portal you can enter to set that city as your home city. When you die, you will instead be teleported to that city. One thing a smart player wants to keep in mind is to set the nearest city to their hunting area as their home, that way they are closer to their body if things go badly.
Every major city's temple has a portal which allows you to become a citizen of that city. Then, when you die, you will respawn in that Temple.<br><br>


In addition, every temple has an [[NPC]] that will heal players that are below 50 health. They also remove poison, burning, dazzle, freezing, Electrification, Paralyzation and Curse effects or any other similar status from players.
In addition, every temple has a priest that will heal players that are below 50 health. They also remove poison, burning, freezing, electrification, paralysis, curse effects or any other similar statuses from players.
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{| class="wikitable sortable"
{| class="wikitable sortable" style="width:75%"
! City !! Cleric NPC
! style="width:15%" | City !! style="width:60%" | Druid !!
|-
|-
| [[Ab'Dendriel]] || [[Maealil]]
| '''[[Arak]]''' || style="text-align:center"| [[Andrei]] || style="text-align:center"| [[File:Andrei.png]]
|-
|-
| [[Yehsha]] || [[Sabri]]
| '''[[Eschen]]''' || style="text-align:center"| [[Asia]] || style="text-align:center"| [[File:Asia.png]]
|-
|-
| [[Carlin]] || [[Alia]]
| '''[[Garrogat]]''' || style="text-align:center"| [[Celan]] || style="text-align:center"| [[File:Celan.png]]
|-
|-
| [[Osaris]] || [[Halfadir]]
| '''[[Icenhaal]]''' || style="text-align:center"| [[Spooks]] || style="text-align:center"| [[File:Spooks.png|x50px]]
|-
|-
| [[Garrogat]] || [[Celan]]
| '''[[Lucindel]]''' || style="text-align:center"| [[Mirthal]] || style="text-align:center"| [[File:Mirthal.png]]
|-
|-
| [[Kazordoon]] || [[Isimov]]
| '''[[Mittenhoff]]''' || style="text-align:center"| [[Aggat]] || style="text-align:center"| [[File:Aggat.png]]
|-
|-
| [[Thais]] || [[Quentin]]
| '''[[Osaris]]''' || style="text-align:center"| [[Halfadir]] || style="text-align:center"| [[File:Halfadir.png|x50px]]
|-
|-
| [[Venore]] || [[Yberius]]
| '''[[Thoris]]''' || style="text-align:center"| [[Adalbert]] || style="text-align:center"| [[File:Adalbert.png]]
|-
| '''[[Yehsha]]''' || style="text-align:center"| [[Sabri]] || style="text-align:center"| [[File:Sabri.png]]
|}
|}

Latest revision as of 14:10, 18 November 2022


The Temple is a protection zone where players are sent to when they have died or when they have been teleported.

Every major city's temple has a portal which allows you to become a citizen of that city. Then, when you die, you will respawn in that Temple.

In addition, every temple has a priest that will heal players that are below 50 health. They also remove poison, burning, freezing, electrification, paralysis, curse effects or any other similar statuses from players.


City Druid
Arak Andrei
Eschen Asia
Garrogat Celan
Icenhaal Spooks
Lucindel Mirthal
Mittenhoff Aggat
Osaris Halfadir
Thoris Adalbert
Yehsha Sabri