Difference between revisions of "States"
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*[[File:Electrified.png|electrified.png]]Electrified - ''Will take energy damage over time.'' | *[[File:Electrified.png|electrified.png]]Electrified - ''Will take energy damage over time.'' | ||
*[[File:Freezing.png|freezing.png]]Freezing - ''Will take freeze damage over time.'' | *[[File:Freezing.png|freezing.png]]Freezing - ''Will take freeze damage over time.'' | ||
*[[File:Haste.png|haste.png]]Haste - ''Movement speed is increased.'' | *[[File:Haste.png|haste.png]]Haste - ''Movement [[Properties#Speed|speed]] is increased.'' | ||
*[[File:Hungry.png|hungry.png]]Hungry - ''Player has not eaten any food and will not regenerate.'' | *[[File:Hungry.png|hungry.png]]Hungry - ''Player has not eaten any food and will not regenerate.'' | ||
*[[File:Locked.png|locked.png]]Locked - ''Player has been in combat within the last 60 seconds.'' | *[[File:Locked.png|locked.png]]Locked - ''Player has been in combat within the last 60 seconds.'' | ||
*[[File:Manashield.png|manashield.png]]Manashield - ''Mana will be depleted instead of health.'' | *[[File:Manashield.png|manashield.png]]Manashield - ''Mana will be depleted instead of health.'' | ||
*[[File:Paralyzed.png|paralyzed.png]]Paralyzed - ''Movement speed is impaired.'' | *[[File:Paralyzed.png|paralyzed.png]]Paralyzed - ''Movement [[Properties#Speed|speed]] is impaired.'' | ||
*[[File:Poisoned.png|poisoned.png]]Poisoned - ''Will take poison damage over time.'' | *[[File:Poisoned.png|poisoned.png]]Poisoned - ''Will take poison damage over time.'' | ||
*[[File:Protection.png|protection.png]]Protection - ''Inside of a protection zone (house or depot generally).'' | *[[File:Protection.png|protection.png]]Protection - ''Inside of a protection zone (house or depot generally).'' | ||
*[[File:Purified.png|purified.png]]Purified - ''Your health will be regenerated over time'' | *[[File:Purified.png|purified.png]]Purified - ''Your health will be regenerated over time'' | ||
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Latest revision as of 22:49, 20 July 2023
States
There are several different types of states, each with their own effect.
Burning - Will take fire damage over time.
Cursed - Will take physical damage over time.
Drunk - Movements may become random in addition to random 'hicks'.
Electrified - Will take energy damage over time.
Freezing - Will take freeze damage over time.
Haste - Movement speed is increased.
Hungry - Player has not eaten any food and will not regenerate.
Locked - Player has been in combat within the last 60 seconds.
Manashield - Mana will be depleted instead of health.
Paralyzed - Movement speed is impaired.
Poisoned - Will take poison damage over time.
Protection - Inside of a protection zone (house or depot generally).
Purified - Your health will be regenerated over time