Difference between revisions of "Helmets"
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| style="text-align: center" | {[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | | style="text-align: center" | {[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(5)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small> | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small> +<br> [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small>},<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(5)</small>,<br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small> | ||
|- | |- | ||
| style="width: 1%; text-align: center" | [[File:4367.png|Mask of Dodruk]] | | style="width: 1%; text-align: center" | [[File:4367.png|Mask of Dodruk]] | ||
| Line 906: | Line 906: | ||
| style="text-align: center" | [[File:Deepcurrent Hood.png|32px|link=Deepcurrent Hood]] | | style="text-align: center" | [[File:Deepcurrent Hood.png|32px|link=Deepcurrent Hood]] | ||
| [[Deepcurrent Hood]] | | [[Deepcurrent Hood]] | ||
| style="text-align: center" | | | style="text-align: center" | 420 | ||
| style="text-align: center" | 9 | | style="text-align: center" | 9 | ||
| style="text-align: center" | 25.0 oz | | style="text-align: center" | 25.0 oz | ||
| style="text-align: center" | - | | style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (14), 1% [[Properties#Manadrain Resistance|manadrain resistance]], 3% [[Properties#Ice Resistance|ice resistance]] | ||
| style="text-align: center" | | | style="text-align: center" | {{Attributes| | ||
| style="text-align: center" | - | name_1=Superior (1)| | ||
large_1=14.734| | |||
small_1=0.982| | |||
shard_1=0.196| | |||
name_2=Intelligence (17)| | |||
large_2=15.657| | |||
small_2=1.043| | |||
shard_2=0.208| | |||
name_3=Presence of Mind (2)| | |||
large_3=8.278| | |||
small_3=0.551| | |||
shard_3=0.11| | |||
name_4=Amplify Magic Shield (2%)| | |||
large_4=11.718| | |||
small_4=0.781| | |||
shard_4=0.156| | |||
name_5=Resistance (Ice, 1%)| | |||
large_5=13.863| | |||
small_5=0.924| | |||
shard_5=0.184| | |||
}} | |||
| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] (1), [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (17), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | |||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2), [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases your resistance against manadrain attacks and reduces mana drain. }}]] (2%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Ice, 1%) | |||
|- | |- | ||
| style="text-align: center" | [[File:Enchanted Deepcurrent Hood.png|32px|link=Enchanted Deepcurrent Hood]] | | style="text-align: center" | [[File:Enchanted Deepcurrent Hood.png|32px|link=Enchanted Deepcurrent Hood]] | ||
| Line 974: | Line 996: | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | | style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(23)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(5%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small> | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(23)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(5%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small> | ||
|- | |- | ||
| style="width: 1%; text-align: center" | [[File:Nocturne Mask.png|32px|link=Nocturne Mask]] | | style="width: 1%; text-align: center" | [[File:Nocturne Mask.png|32px|link=Nocturne Mask]] | ||
| Line 1,044: | Line 1,066: | ||
! '''Attributes:''' | ! '''Attributes:''' | ||
|- | |- | ||
| style=" | | style="text-align: center" | [[File:Warrior helmet.png|Warrior Helmet]] | ||
| style=" | | style="text-align: left" | [[Warrior Helmet]] | ||
| style=" | | style="text-align: center" | {{#tip-text:50| Level 40 required to gain full intelligence/dexterity/strength bonus. }} | ||
| style=" | | style="text-align: center" | 8 | ||
| style="text-align: center" | 68.0 oz | | style="text-align: center" | 68.0 oz | ||
| style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (1) | | style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (1) | ||
| Line 1,053: | Line 1,075: | ||
name_1=Superior (1)| | name_1=Superior (1)| | ||
large_1=100.0| | large_1=100.0| | ||
small_1= | small_1=31.25| | ||
shard_1= | shard_1=6.25| | ||
name_2=Fortitude (3)| | name_2=Fortitude (3)| | ||
large_2=100.0| | large_2=100.0| | ||
small_2= | small_2=35.71| | ||
shard_2= | shard_2=7.142| | ||
name_3=Vitality (20/15/10)| | name_3=Vitality (20/15/10)| | ||
large_3=100.0| | large_3=100.0| | ||
| Line 1,068: | Line 1,090: | ||
shard_4=12.5| | shard_4=12.5| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] <small>(1)</small> | | style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] <small>(1)</small>,<br> [[Attributes#Fortitude|{{#tip-text:Fortitude| Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion).}}]] <small>(3)</small>,<br> [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] <small>(20/15/10)</small>,<br> [[Attributes#Strength|{{#tip-text: Strength| Increases strength (knights only). }}]] <small>(2)</small> | ||
|- | |- | ||
| style="width: 1%; text-align: center" | [[File:Ancient Helmet.png]] | | style="width: 1%; text-align: center" | [[File:Ancient Helmet.png]] | ||
| Line 1,722: | Line 1,714: | ||
|- | |- | ||
| style="text-align: center" | [[File:Tideforged Helmet.png|32px|link=Tideforged Helmet]] | | style="text-align: center" | [[File:Tideforged Helmet.png|32px|link=Tideforged Helmet]] | ||
| [[ | | [[Tideforged Helmet]] | ||
| style="text-align: center" | | | style="text-align: center" | 420 | ||
| style="text-align: center" | | | style="text-align: center" | 11 | ||
| style="text-align: center" | | | style="text-align: center" | 83.0 oz | ||
| style="text-align: center" | - | | style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (14), 3% [[Properties#Ice Resistance|ice resistance]], 1% [[Properties#Physical Resistance|physical resistance]] | ||
| style="text-align: center" | | | style="text-align: center" | {{Attributes| | ||
| style="text-align: center" | - | name_1=Superior (1)| | ||
large_1=13.914| | |||
small_1=0.927| | |||
shard_1=0.185| | |||
name_2=Vitality (65/50/35)| | |||
large_2=11.177| | |||
small_2=0.745| | |||
shard_2=0.149| | |||
name_3=Resistance (Physical, 1%)| | |||
large_3=8.982| | |||
small_3=0.598| | |||
shard_3=0.119| | |||
name_4=Resistance (Ice, 1%)| | |||
large_4=11.503| | |||
small_4=0.766| | |||
shard_4=0.153| | |||
name_5=Strength (17)| | |||
large_5=13.416| | |||
small_5=0.894| | |||
shard_5=0.178| | |||
name_6=Fortitude 22)| | |||
large_6=13.489| | |||
small_6=0.899| | |||
shard_6=0.179| | |||
}} | |||
| style="text-align: center" | [[Attributes#Superior|{{#tip-text: Superior| Increases the armor of an item. }}]] (1), [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] (65/50/35), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Physical, 1%), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Ice, 1%), [[Attributes#Strength|{{#tip-text: Strength| Increases strength (knights only). }}]] (17) [[Attributes#Fortitude|{{#tip-text:Fortitude| Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion).}}]] (22) | |||
|- | |- | ||
| style="text-align: center" | [[File:Enchanted Tideforged Helmet.png|32px|link=Enchanted Tideforged Helmet]] | | style="text-align: center" | [[File:Enchanted Tideforged Helmet.png|32px|link=Enchanted Tideforged Helmet]] | ||
| [[Enchanted Tideforged Helmet]] | | [[Enchanted Tideforged Helmet]] | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
| style="text-align: center" | | | style="text-align: center" | 11 | ||
| style="text-align: center" | | | style="text-align: center" | 83.0 oz | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
Latest revision as of 12:22, 3 August 2026
Helmets are an essential part of any player's equipment, much like Armors, Legs and Boots they usually provide Armor, Properties and can often be enchanted with Attributes.
This page will split helmets into different lists depending on which vocation they're intended for, based on whether they give Intelligence, Dexterity or Strength. However, any vocation can technically use any equipment item, they will just not benefit from the vocation-specific properties and attributes. Some items also provide vocation-specific stats for more than one vocation (e.g. Plague Mask).
Most items also have an Item Rank which defines the 'power level' of an equipment item or weapon relative to other equipment or weapons. The item rank determines what player level is required to gain the full stat bonuses (Int/Dex/Str) of an item (usually roughly 80% of item rank) unless the item has a quest or faction requirement.
Non-specific Helmets
| Image: | Name: | Arm: | Weight: | Properties: | Att % | Attributes: |
|---|---|---|---|---|---|---|
| Dark Green Christmas Hat | 1 | 3.0 oz | - | - | - | |
| Green Christmas Hat | 1 | 3.0 oz | - | - | - | |
| Leather Helmet | 1 | 22.0 oz | - | - | - | |
| Pirate Bandana | 1 | 5.8 oz | - | - | - | |
| Post Officer's Hat | 1 | 7.0 oz | - | - | - | |
| Red Christmas Hat | 1 | 3.0 oz. | - | - | - | |
| Panda Hairband | 1 | 4.6 oz | ? | ? | ? | |
| Chain Helmet | 2 | 42.0 oz | - | - | - | |
| Studded Helmet | 2 | 24.5 oz | - | - | - | |
| Pirate Captain's Hat | 2 | 12.8 oz | - | - | - | |
| Pirate Hat | 2 | 9.8 oz | - | - | - | |
| Santa's Hat | 2 | 9.8 oz | - | - | - | |
| Brass Helmet | 3 | 27.0 oz | - | - | - | |
| Deer Hide Helmet | 3 | 18.0 oz | - | - | - | |
| Legion Helmet | 4 | 31.0 oz | - | - | - | |
| Viking Helmet | 4 | 39.0 oz | - | - | - | |
| Damaged Helmet | 5 | 18.0 oz | - | - | - | |
| Soldier Helmet | 5 | 32.0 oz | - | - | - | |
| Iron Helmet | 5 | 30.0 oz | - |
|
Superior (1), Vitality (10/8/5), Fortitude (+1 HP per 5 ticks), Streamlined (3), Lean (-10.5) | |
| Dark Helmet | 6 | 46.0 oz | - | - | - | |
| Drake Scale Helmet | 6 | 31.0 oz | - | - | - | |
| Steel Helmet | 6 | 46.0 oz | - | - | - | |
| Strange Helmet | 6 | 46.0 oz | - | - | - | |
| Crown Helmet | 7 | 29.5 oz | - |
|
Superior (1), Fortitude (+1 HP per 4 ticks), Lean (-10) | |
| Devil Helmet | 7 | 50.0 oz | - | - | - | |
| Knight Helmet | 7 | 36.0 oz | - |
|
Resistance (Physical, 1%), Fortitude (+? HP per ? ticks), Vitality (10/8/5) |
Mage & Druid Helmets
Knight Helmets